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Posts: 1 / 3170 heli to attack ai
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Topic | Replies | Views | Last Post | |
Help with this code(line) Call of Duty 2 : CoD2 Scripting Did you get it?... [more] |
12 | 3471 | Sep 16, 2014 12:10 am by Josh.S |
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We are looking for a modder Call of Duty 4 : CoD4 Map + Mod Releases Impossible. For one, we can't legally make/modify MW2 levels. We can only make levels for World at War and any game the precedes it.... [more] |
3 | 2934 | Sep 16, 2014 12:05 am by Josh.S |
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Reviving COD4, Anyone? Call of Duty 4 : CoD4 General Call of Duty 4 is a great game, and there still are a fair amount of players on PC servers, cracked or not cracked. I would like to see COD4 modding "alive" again. This place seems quite dead and there aren't that many modders and mods on this site ... [more] |
4 | 4239 | Aug 25, 2014 01:42 am by Josh.S |
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CoD4 Rooftops Mappack 2nd Demo RELEASE! (+ trailer) Call of Duty 4 : CoD4 SP Mapping The trailer looks okay... You could keep the combat sound in, makes it more immersive. Also, you should hide the 2D elements in trailers. cg_Draw2D 0 in the console to hide them.... [more] |
4 | 2178 | Aug 25, 2014 01:29 am by Josh.S |
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Fake Barrett sniper from 1shot1kill Call of Duty 4 : CoD4 SP Mapping Well, for a start, the turret you need to place is m14_bipod_stand.... [more] |
4 | 1897 | Aug 24, 2014 12:27 am by Josh.S |
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Anyone worked out the AGM 114 or Airstrike ? Call of Duty 4 : CoD4 SP Mapping So you want it as a usable weapon? Like the mission 'Heat' or do you just want planes to fly by and drop bombs?... [more] |
5 | 2086 | Aug 24, 2014 12:25 am by Josh.S |
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Fake Barrett sniper from 1shot1kill Call of Duty 4 : CoD4 SP Mapping Read the sniperescape script, its somewhere in there.... [more] |
4 | 1897 | Aug 23, 2014 02:46 pm by Josh.S |
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Anyone worked out the AGM 114 or Airstrike ? Call of Duty 4 : CoD4 SP Mapping I know how to add the airstrike, I don't know about the AGM 114, do you mean the missile, or something?... [more] |
5 | 2086 | Aug 23, 2014 02:41 pm by Josh.S |
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CQB Walk (HELP) Call of Duty 4 : CoD4 SP Mapping ai thread enable_cqbwalk(); //or disable_cqbwalk I can't remember if you'll need to put #include maps\_utility; at the top of your script since I've stopped modding for COD. edited on Aug. 23, 2014 07:39 am by Josh-Xenu... [more] |
3 | 1709 | Aug 23, 2014 02:38 pm by Josh.S |
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Paying for help! MOD editing, read for more! Call of Duty 4 : CoD4 Scripting Learn. http://www.zeroy.com/script/ http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_mapping_mp http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Modding You seriously gonna pay people for this?... [more] |
3 | 4301 | May 7, 2014 02:09 pm by Josh.S |
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Missingassets.csv wont update. Call of Duty 4 : CoD4 SP Mapping MPKiller545 writes...Quote:Check if you have last patch correctly installed. (1.7) Thanks, it worked. I had to uninstall every patch then re-install them all. But it worked, thanks.... [more] |
5 | 2646 | Jan 17, 2014 05:28 pm by Josh.S |
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Missingassets.csv wont update. Call of Duty 4 : CoD4 SP Mapping Yea, i'm running the game in developer, from the compiler. I checked the console log and i am missing a lot of assets, like fx, models, etc. I tried to run call of duty 4 normally and set developer to 1 but the missingassets.csv still didn't update. ... [more] |
5 | 2646 | Jan 17, 2014 11:57 am by Josh.S |
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Missingassets.csv wont update. Call of Duty 4 : CoD4 SP Mapping Hey guys, For some reason my missingassets.csv in main and my mod won't update. None of them will. I tried running with Admin, turning UAC off and all that stuff and yet, it won't update. Any ideas? Thanks.... [more] |
5 | 2646 | Jan 17, 2014 01:36 am by Josh.S |
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Loading line color? Call of Duty 4 : CoD4 SP Mapping The last one must be the alpha.... [more] |
4 | 1944 | Sep 10, 2013 02:36 pm by Josh.S |
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Loading line color? Call of Duty 4 : CoD4 SP Mapping You have to edit the UI. Go to raw/ui and open briefing It looks like this : Code: #include "ui/menudef.h" { menuDef { name "briefing" style WINDOW_STYLE_FILLED fullScreen 1 rect 0 0 640 480 focusColor COLOR_FOCUSED ... [more] |
4 | 1944 | Sep 8, 2013 01:44 am by Josh.S |
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[Problem] MissingAssets issue Call of Duty 4 : CoD4 SP Mapping Are you running a mod? If you are the missing assets will go in the mod's folder ( missingassets.csv)... [more] |
5 | 3632 | Aug 25, 2013 10:38 pm by Josh.S |
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Call of Duty Ghosts Multiplayer Reveal Trailer MODSonline : General I think there more perks then that. I hope ( and think ) the new engine uses HDR.... [more] |
5 | 3375 | Aug 16, 2013 11:13 pm by Josh.S |
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BO1 Xanim to cod4 Call of Duty: Black Ops : CoDBO General Download the black ops modtools??? http://tom-crowley.co.uk/tom-xanim-exporter/ You can use this to export the anim to maya and export it back to Cod4 or just convert it with the Exporter. ... [more] |
3 | 3190 | Aug 5, 2013 04:44 pm by Josh.S |
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Using 'if' statements to check a AI's weapon Call of Duty 4 : CoD4 SP Mapping But you can still check a spawner classname before they spawn right?... [more] |
5 | 1795 | Aug 2, 2013 01:48 pm by Josh.S |
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Using 'if' statements to check a AI's weapon Call of Duty 4 : CoD4 SP Mapping The error stop showing but it didn't print anything. Also, it brings up the error if I use it on a spawner array. GetSpawnerTeamArray( "axis" );... [more] |
5 | 1795 | Aug 1, 2013 02:20 pm by Josh.S |
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Using 'if' statements to check a AI's weapon Call of Duty 4 : CoD4 SP Mapping Is there anyway to use a if statement to check what weapon an AI is using? I tried using these: if ( self.weapon == "ak47") class = weaponClass( self.weapon ); The error I get is pair undefined and 'ak47' has unmatching types 'undefined' and 'string'... [more] |
5 | 1795 | Jul 31, 2013 04:16 pm by Josh.S |
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MOD in SP Call of Duty 4 : CoD4 SP Mapping You're going to need a program to convert files to BIK. use this : http://www.radgametools.com/bnkmain.htm Download : http://www.radgametools.com/bnkdown.htm I don't know about the resolution.... [more] |
2 | 1872 | Jul 31, 2013 04:06 pm by Josh.S |
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Patrolling AI and Color Groups Call of Duty 4 : CoD4 SP Mapping If i wan't Axis ai to move I just give them a target node and place nodes to lead them there. ... [more] |
18 | 1942 | Jul 22, 2013 04:41 pm by Josh.S |
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Script not found: 'maps/_zombiemode_utility' Error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping in your map .gsc put this line at the top ( or before main or init ) Code:#include maps/_zombiemode_utility; If you have already done that try putting it in your map.csv rawfile,maps/_zombiemode_utility.gsc... [more] |
3 | 3632 | Jul 13, 2013 06:31 pm by Josh.S |
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Vehicle Help Call of Duty 4 : CoD4 SP Mapping Quote:So do these script_structs also need a beginning heli_start and ending heli_dest? Nope. Quote:Also, is there an easy way to swap out my script_origin entities with script_structs without having to hand place them all again? You can right click ... [more] |
12 | 1807 | Jul 10, 2013 05:52 pm by Josh.S |
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