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Topic | Replies | Views | Last Post | |
Q3mapbuild Soldier of Fortune : SoFII Mapping If anyone can help me setup q3mapbuild converter for sof2 that would be great...thank you... [more] |
1 | 1020 | Jun 28, 2007 06:21 pm by Pending |
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monitor out of range? Soldier of Fortune : SoFII General acculy it says OUT OF RANGE 21.1K 53Hz... [more] |
4 | 2036 | Jun 12, 2007 02:16 am by Pending |
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monitor out of range? Soldier of Fortune : SoFII General hi, whenever i play sof2 online my monitor turns black after about 10 min of gameplay and i hear no sound at all and it says "out of range 53"....my refresh rate is set to the lowest at 60..i updated my video drivers..and i changed the resolution to the l... [more] |
4 | 2036 | Jun 11, 2007 11:24 pm by Pending |
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driving car Soldier of Fortune : SoFII Mapping im sorry if this has been asked before, but i was just wondering how i can create a hummer or some misc_model to look like it is driving straight...is there a tutirial that i can read? thanks for the help... [more] |
1 | 1344 | Jun 11, 2007 05:45 am by Pending |
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mp_infotech map!!! Soldier of Fortune : SoFI+II Map + Mod Releases you can now download my new mp_infotech map HERE... [more] |
4 | 1871 | Oct 24, 2003 06:57 pm by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping alright il try that... [more] |
19 | 2589 | Oct 22, 2003 11:42 pm by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping dunno.... it says the lowest is 16/bit resolution... [more] |
19 | 2589 | Oct 22, 2003 11:17 pm by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping i am using a texture that is tga and i didnt add any models before i got this error... [more] |
19 | 2589 | Oct 22, 2003 10:50 pm by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping ok well i checked my custom textures and there all baseline...i even took out the load screen pictures and it STILL didint work..i dunno whats going on now... [more] |
19 | 2589 | Oct 22, 2003 10:32 pm by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping load screen is 512x512 and all of the rest are 256x256... [more] |
19 | 2589 | Oct 22, 2003 10:13 pm by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping hmm well i made all the pics baseline "standard" and i still get the same problem... [more] |
19 | 2589 | Oct 21, 2003 11:34 pm by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping what do you mean? where do i change this option?... [more] |
19 | 2589 | Oct 21, 2003 02:13 am by Pending |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping when i load my map in game sof2 turns off and the sof2 box says Requested feature was omitted at compile time i heard it something about the jpg pics on load screen or something...what do i do?... [more] |
19 | 2589 | Oct 20, 2003 11:51 pm by Pending |
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Need Help With Trees Soldier of Fortune : SoFII Mapping to get tress and other items on you map you need to insert a model into your map, read the tutorial here http://www.modsonline.com/modules.php?op=modload&name=SOF2Mapping&file=mode l_insert you can find trees in columbia folder....... [more] |
6 | 1144 | Aug 21, 2003 01:25 am by Pending |
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Changing or Importing Models Soldier of Fortune : SoFII Mapping no you cant change the color of the models...and you can prob import things from other games aslong as they run radiant..just copy the brushes that you want in ur map from the other game..save it by itself...without the rest of the map.....then load it in... [more] |
2 | 1379 | Aug 9, 2003 10:37 pm by Pending |
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my new map mp_mana Soldier of Fortune : SoFI+II Map + Mod Releases you can download my new map at http://www.jlatech.com/pending/mp_mana.zip have fun... [more] |
1 | 2187 | Aug 4, 2003 05:30 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping still the same thing...... ... [more] |
34 | 1362 | Jul 28, 2003 10:17 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping hmm what do you mean in windows?... [more] |
34 | 1362 | Jul 28, 2003 09:49 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping so no one can fix my error .....i put all my shader files in the sof2 folder/base/shaders... i made a text file with all those words in it called shaderslist ....what now ... [more] |
34 | 1362 | Jul 28, 2003 09:37 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping so what do i do about it?... [more] |
34 | 1362 | Jul 28, 2003 07:47 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping this is what it says ..... 1 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.4 GtkRadiant - v1.3.5-dev Apr 1 2003 11:13:34 It's a long road and we've got a dirty windshield VFS Init: D:/sof2/base/ VFS Init... [more] |
34 | 1362 | Jul 28, 2003 07:04 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping ok i put all the .shader files from sofsdk/base/shaders to the shader folder that is in sof2 folder/base/shaders...and this did not work...hmmmmmmmmmmmmmmm and some of my textures are multiplied....like my picture on the wall is multipled and i can s... [more] |
34 | 1362 | Jul 28, 2003 06:31 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping ok some of my textures didnt work and the sky did not reflect light on my map ...which in sof2 it does.........some textures were white checkerboards...my hint brushes didnt work and my shoot wood/metal stuff didnt work.......what did i do wrong......i ma... [more] |
34 | 1362 | Jul 28, 2003 03:57 pm by Pending |
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wierd compile error!?!?!?!?!?!?please help Soldier of Fortune : SoFII Mapping ok thanx...but i could not find use logging option.....and i have no list of maps...only when i change it to .bsp i get a list...and also u told me to Q3map2 loaction to be q3map2 location: F:\Program Files\Soldier of Fortune II - Double Helix\Radiant... [more] |
34 | 1362 | Jul 28, 2003 02:32 am by Pending |
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Entities Soldier of Fortune : SoFII Mapping make a note of the models that dont work....and make then models_static...not misc_model..... i think that should work... [more] |
9 | 1091 | Jul 27, 2003 03:20 am by Pending |
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