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Q3mapbuild
Soldier of Fortune : SoFII Mapping
If anyone can help me setup q3mapbuild converter for sof2 that would be great...thank you... [more]
1 1020 Jun 28, 2007 06:21 pm
by Pending
monitor out of range?
Soldier of Fortune : SoFII General
acculy it says OUT OF RANGE 21.1K 53Hz... [more]
4 2036 Jun 12, 2007 02:16 am
by Pending
monitor out of range?
Soldier of Fortune : SoFII General
hi, whenever i play sof2 online my monitor turns black after about 10 min of gameplay and i hear no sound at all and it says "out of range 53"....my refresh rate is set to the lowest at 60..i updated my video drivers..and i changed the resolution to the l... [more]
4 2036 Jun 11, 2007 11:24 pm
by Pending
driving car
Soldier of Fortune : SoFII Mapping
im sorry if this has been asked before, but i was just wondering how i can create a hummer or some misc_model to look like it is driving straight...is there a tutirial that i can read? thanks for the help... [more]
1 1344 Jun 11, 2007 05:45 am
by Pending
mp_infotech map!!!
Soldier of Fortune : SoFI+II Map + Mod Releases
you can now download my new mp_infotech map HERE... [more]
4 1871 Oct 24, 2003 06:57 pm
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
alright il try that... [more]
19 2589 Oct 22, 2003 11:42 pm
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
dunno.... it says the lowest is 16/bit resolution... [more]
19 2589 Oct 22, 2003 11:17 pm
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
i am using a texture that is tga and i didnt add any models before i got this error... [more]
19 2589 Oct 22, 2003 10:50 pm
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
ok well i checked my custom textures and there all baseline...i even took out the load screen pictures and it STILL didint work..i dunno whats going on now... [more]
19 2589 Oct 22, 2003 10:32 pm
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
load screen is 512x512 and all of the rest are 256x256... [more]
19 2589 Oct 22, 2003 10:13 pm
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
hmm well i made all the pics baseline "standard" and i still get the same problem... [more]
19 2589 Oct 21, 2003 11:34 pm
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
what do you mean? where do i change this option?... [more]
19 2589 Oct 21, 2003 02:13 am
by Pending
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Mapping
when i load my map in game sof2 turns off and the sof2 box says Requested feature was omitted at compile time i heard it something about the jpg pics on load screen or something...what do i do?... [more]
19 2589 Oct 20, 2003 11:51 pm
by Pending
Need Help With Trees
Soldier of Fortune : SoFII Mapping
to get tress and other items on you map you need to insert a model into your map, read the tutorial here http://www.modsonline.com/modules.php?op=modload&name=SOF2Mapping&file=mode l_insert you can find trees in columbia folder....... [more]
6 1144 Aug 21, 2003 01:25 am
by Pending
Changing or Importing Models
Soldier of Fortune : SoFII Mapping
no you cant change the color of the models...and you can prob import things from other games aslong as they run radiant..just copy the brushes that you want in ur map from the other game..save it by itself...without the rest of the map.....then load it in... [more]
2 1379 Aug 9, 2003 10:37 pm
by Pending
my new map mp_mana
Soldier of Fortune : SoFI+II Map + Mod Releases
you can download my new map at http://www.jlatech.com/pending/mp_mana.zip have fun... [more]
1 2187 Aug 4, 2003 05:30 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
still the same thing...... ... [more]
34 1362 Jul 28, 2003 10:17 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
hmm what do you mean in windows?... [more]
34 1362 Jul 28, 2003 09:49 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
so no one can fix my error .....i put all my shader files in the sof2 folder/base/shaders... i made a text file with all those words in it called shaderslist ....what now ... [more]
34 1362 Jul 28, 2003 09:37 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
so what do i do about it?... [more]
34 1362 Jul 28, 2003 07:47 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
this is what it says ..... 1 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.4 GtkRadiant - v1.3.5-dev Apr 1 2003 11:13:34 It's a long road and we've got a dirty windshield VFS Init: D:/sof2/base/ VFS Init... [more]
34 1362 Jul 28, 2003 07:04 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
ok i put all the .shader files from sofsdk/base/shaders to the shader folder that is in sof2 folder/base/shaders...and this did not work...hmmmmmmmmmmmmmmm and some of my textures are multiplied....like my picture on the wall is multipled and i can s... [more]
34 1362 Jul 28, 2003 06:31 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
ok some of my textures didnt work and the sky did not reflect light on my map ...which in sof2 it does.........some textures were white checkerboards...my hint brushes didnt work and my shoot wood/metal stuff didnt work.......what did i do wrong......i ma... [more]
34 1362 Jul 28, 2003 03:57 pm
by Pending
wierd compile error!?!?!?!?!?!?please help
Soldier of Fortune : SoFII Mapping
ok thanx...but i could not find use logging option.....and i have no list of maps...only when i change it to .bsp i get a list...and also u told me to Q3map2 loaction to be q3map2 location: F:\Program Files\Soldier of Fortune II - Double Helix\Radiant... [more]
34 1362 Jul 28, 2003 02:32 am
by Pending
Entities
Soldier of Fortune : SoFII Mapping
make a note of the models that dont work....and make then models_static...not misc_model..... i think that should work... [more]
9 1091 Jul 27, 2003 03:20 am
by Pending
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