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Topic | Replies | Views | Last Post | |
How do I make decals appear on custom textures? Call of Duty 2 : CoD2 MP Mapping The only way I have been able to do this is to hold the decal one unit off your other custom texture if it looks like it's floating go to grid and hit snap to grid and u will be able to get it closer edited on Jan. 24, 2012 07:51 pm by diebydawg... [more] |
6 | 1926 | Jan 25, 2012 02:50 am by diebydawg |
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IWD Sum/name mismatch *HELP* Call of Duty 2 : CoD2 MP Mapping My advice always move all custom map packs to a temp folder on your desktop while using radiant or testing your maps.... That way you wont get that error and you wont have radiant crash on you while your scrolling trough everybody elses custom textures...... [more] |
4 | 29278 | Jun 24, 2011 05:26 am by diebydawg |
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extreme mod map conflict? Call of Duty 2 : CoD2 MP Mapping lit this is what i did.... i ran my own server but i would just freeze when i got to my map and the console gave no errors... so this was the only way to figure it out ... [more] |
5 | 1085 | May 21, 2010 02:49 pm by diebydawg |
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extreme mod map conflict? Call of Duty 2 : CoD2 MP Mapping if anybody is interested... i figured it out... it was one of my scripts so if u have same problem i would try to remove all scripts and add one by one to see which one conflicts...... [more] |
5 | 1085 | May 20, 2010 07:54 pm by diebydawg |
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extreme mod map conflict? Call of Duty 2 : CoD2 MP Mapping i was just wondering what makes maps not work with certain mods? is it scripting? or what.... spent alot of time on a map that doesnt work on our extreme mod... any ideas?... [more] |
5 | 1085 | May 17, 2010 06:51 pm by diebydawg |
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remove grenade script? Call of Duty 2 : CoD2 Scripting now i only have one more problem all my scripts work and stuff but you can still run in to the bashroom while your holding a nade.... is there anyway to check if they are holding something then take it away? ... [more] |
4 | 1246 | May 1, 2010 10:44 pm by diebydawg |
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remove grenade script? Call of Duty 2 : CoD2 Scripting hmm couldnt figure out the grenade name so i did this... and it worked Code:currentweapon = player getcurrentoffhand(); currentweapon1 = player takeweapon( currentweapon ); ... [more] |
4 | 1246 | Apr 16, 2010 06:06 am by diebydawg |
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remove grenade script? Call of Duty 2 : CoD2 Scripting just wondering if their is a way to remove somebodies grenades from them? i have a bashroom that removes all ammo... only problem is they still have nades making us bashers easy targets... ive looked through all the script documentation and cannot find an... [more] |
4 | 1246 | Apr 15, 2010 10:39 pm by diebydawg |
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Ammo Trigger Call of Duty 2 : CoD2 Scripting sorry wasnt trying to be... just wondered where u were going with that!! ... [more] |
21 | 944 | Apr 13, 2010 04:44 pm by diebydawg |
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Ammo Trigger Call of Duty 2 : CoD2 Scripting dude whats the point in a bashroom if it gives u ammo? that is my code to take all your ammo once inside... once coming out it refills both weapons ammo.... so i dont know where u are going with this..... ... [more] |
21 | 944 | Apr 13, 2010 02:41 pm by diebydawg |
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Ammo Trigger Call of Duty 2 : CoD2 Scripting Code:main() { thread bashroom(); } bashroom() { bashtrig = getEnt( "bashtrig","targetname" ); for( ;; ) { bashtrig waittill( "trigger", player ); if( isPlay... [more] |
21 | 944 | Apr 12, 2010 11:13 pm by diebydawg |
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Ammo Trigger Call of Duty 2 : CoD2 Scripting so i can get both codes to work... but i cannot get them to work together... just one or the other.... my idea is to have a bash room but when u leave to be able to reup your ammo with a use_touch... all i did was change target name and use two seperate ... [more] |
21 | 944 | Apr 10, 2010 07:13 am by diebydawg |
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Ammo Trigger Call of Duty 2 : CoD2 Scripting okay so what would be the script to remove ammo? ... [more] |
21 | 944 | Apr 7, 2010 06:33 am by diebydawg |
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Ammo Trigger Call of Duty 2 : CoD2 Scripting is there anyway to do the same thing with a trigger radius to take all your ammo so u can only bash? ... [more] |
21 | 944 | Apr 6, 2010 11:22 pm by diebydawg |
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iprintlnBold for 1 player Call of Duty 2 : CoD2 Scripting how about with this teleporter script? ive tried to do it but cant figure it out.... Code:entTransporter = getentarray("enter","targetname"); if(isdefined(entTransporter)) { for(lp=0;lp... [more] |
6 | 1518 | Jan 9, 2010 02:57 am by diebydawg |
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help with script Call of Duty 2 : CoD2 Scripting k im pretty sure this is a script problem... one of my blow up doors does not appear on one of my gametypes (ctf) but works on the other two... you can still blow the door up thats not there but u cant see the before or after on just the second door... an... [more] |
1 | 1027 | Jan 7, 2010 08:33 pm by diebydawg |
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