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Latest Posts by NotDeadYet
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trigger that takes your ammo?
Call of Duty 2 : CoD2 Scripting
i dont know how to put this, so i will try to describe it to the best of my abilities... is there a way to make a trigger, that, once your inside of it, you have no ammo and thus must bash or run??... [more]
2 1204 Jul 26, 2009 10:46 pm
by NotDeadYet
Custom transparent glass
Call of Duty 2 : CoD2 MP Mapping
no worries, i got it :) ... [more]
22 1801 Jul 26, 2009 07:14 pm
by NotDeadYet
Custom transparent glass
Call of Duty 2 : CoD2 MP Mapping
that would be amazing if you would ... [more]
22 1801 Jul 26, 2009 05:17 pm
by NotDeadYet
Cannot Bash In Water
Call of Duty 2 : CoD2 MP Mapping
yea, i would like to bash in water, but for some reason, the water is treated as an entity... so instead of bashing the person next to you in water, you bash the water itself.... [more]
7 1873 Jul 26, 2009 03:13 pm
by NotDeadYet
Custom transparent glass
Call of Duty 2 : CoD2 MP Mapping
i could always shoot through glass, i want to know how to make a transparent texture like glass... one of my friends told me to make it transparent in photoshop, then make it a decal, but it has not worked for me. ... [more]
22 1801 Jul 26, 2009 03:11 pm
by NotDeadYet
Custom transparent glass
Call of Duty 2 : CoD2 MP Mapping
well heres what i learned, i know it IS possible to make a custom glass. i was looking through all my custom textures i had accumulated from other mappers and i saw this glass with flames on it... i tested it out in radiant and it was see-through... so i... [more]
22 1801 Jul 26, 2009 02:18 am
by NotDeadYet
Custom transparent glass
Call of Duty 2 : CoD2 MP Mapping
i also have this problem, i have made transparent textures in photoshop cs3, i have checked the little "transparent" box in the asset manager, and when i apply it to my windows.... all i get is something solid :|... [more]
22 1801 Jul 26, 2009 01:14 am
by NotDeadYet
Cannot Bash In Water
Call of Duty 2 : CoD2 MP Mapping
anyone? ... [more]
7 1873 Jul 25, 2009 08:58 pm
by NotDeadYet
Cannot Bash In Water
Call of Duty 2 : CoD2 MP Mapping
thats the tutorial i used to make people drown in water... i would like them to be able to bash in water as well as shoot. you get what i mean?? :|... [more]
7 1873 Jul 23, 2009 09:13 pm
by NotDeadYet
Cannot Bash In Water
Call of Duty 2 : CoD2 MP Mapping
well im attempting to make a zombie map, and it has turned out pretty nice. i did a recreation center with a pool and water slide... am working on a gym and other stuff.... but i have run into a problem, i cannot bash underwater... this is bad, because ... [more]
7 1873 Jul 23, 2009 08:42 pm
by NotDeadYet
fx bubbles
Call of Duty 2 : CoD2 Scripting
thats a problem because the fx bubbles has 5 copied things in it. for each set of code, one bubble is formed, with a random velocity, random movement, and random size. is there a way to make 500 bubbles at one time instead of 1 at a time? heres one b... [more]
4 903 Feb 6, 2009 09:55 pm
by NotDeadYet
fx bubbles
Call of Duty 2 : CoD2 Scripting
okay so i have a fx file that spawns bubbles that float up and dissolve, but i want about 100-1000 of them to make my water appear like its bubbling up or something of that sort. so far, it appears to me like i would have to do this about a 1000 times (m... [more]
4 903 Feb 5, 2009 11:27 pm
by NotDeadYet
stupid script :|
Call of Duty 2 : CoD2 Scripting
yea, i added that yesterday, but got an error, this fixes it though. thanks for reading my mind :)... [more]
9 1381 Feb 5, 2009 10:05 pm
by NotDeadYet
stupid script :|
Call of Duty 2 : CoD2 Scripting
that was one part of code i narrowed error down 2. i do have multiple objects and instantiating an array is required. :P :P :P... [more]
9 1381 Feb 5, 2009 01:26 am
by NotDeadYet
stupid script :|
Call of Duty 2 : CoD2 Scripting
this isnt an elevator, i just named it an elevator for lack of words.... [more]
9 1381 Feb 4, 2009 10:56 pm
by NotDeadYet
stupid script :|
Call of Duty 2 : CoD2 Scripting
ERROR: unexpected end of file found CODE: Code:main() { thread elevator_start(); } elevator_start() { elevator = getentarray("elevator","targetname"); while(1) { elevator movex(1000,15,2,2); elevator waittill("mo... [more]
9 1381 Feb 3, 2009 11:22 pm
by NotDeadYet
rotating a group
Call of Duty 2 : CoD2 Scripting
no i think i can get it, i just needed the actually command. "getplayerangles" is what i wanted, i know how to go about doing it, just needed the syntax part. thx :)... [more]
10 2127 Jan 28, 2009 06:38 pm
by NotDeadYet
rotating a group
Call of Duty 2 : CoD2 Scripting
yea, this is what i want to do, except i made my own spotlight. the guy's youtube vid uses a model, i made my own. im just asking for a tutorial on getting something to move to where u look like it did in his movie. Code:spotlight1_control() { sl1 ... [more]
10 2127 Jan 27, 2009 05:01 pm
by NotDeadYet
rotating a group
Call of Duty 2 : CoD2 Scripting
right now i have made a spot light, but i would like to be able to walk up to it and click on it. then like the flak i want the person to get on the seat and the spot light to turn where the person looks.... [more]
10 2127 Jan 26, 2009 12:34 am
by NotDeadYet
rotating a group
Call of Duty 2 : CoD2 Scripting
cool, now comes the hard question. i have made a custom spot light that can rotate, how do i have it so when people click on it, it puts them in the seat and turns where they look?? do i have to make it kind of like a mg42, where they can only turn left... [more]
10 2127 Jan 25, 2009 10:16 pm
by NotDeadYet
rotating a group
Call of Duty 2 : CoD2 Scripting
how did you guys select a bunch of objects and have them rotate at once? i tried selecting the group i wanted and making them a script_brushmodel. how do i link them together so when i say rotate, they all rotate together as a single mass.... [more]
10 2127 Jan 25, 2009 09:47 pm
by NotDeadYet
If a trigger is damaged?
Call of Duty 2 : CoD2 Scripting
look out my big conversation a few posts down on making keypad. it does that. if one trigger is damaged, contiue on with keycode. but if the wrong number is damaged, jump out and start over. pretty cool code. and if u do all correctly, open doors.... [more]
5 898 Jan 25, 2009 09:46 pm
by NotDeadYet
sliding on ice
Call of Duty 2 : CoD2 Scripting
how come i can walk through my cave walls? is it because i used the advanced terrian editor on them???... [more]
13 863 Jan 25, 2009 03:57 pm
by NotDeadYet
sliding on ice
Call of Duty 2 : CoD2 Scripting
cool, got it working, i tried someone else's tutorial and it seemed to work. now i have another question as always. for some reason my walls (which i used the advanced terrain editor on) you can walk straight through them. in their sublayer i made them... [more]
13 863 Jan 25, 2009 02:23 am
by NotDeadYet
sliding on ice
Call of Duty 2 : CoD2 Scripting
i did restart it, i have retried making the texture. It doesnt appear in radiant. i save it as a .dds, i do have the plugin. i get all the files but no errors, is there something im missing?... [more]
13 863 Jan 25, 2009 01:00 am
by NotDeadYet
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