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Topic | Replies | Views | Last Post | |
trigger that takes your ammo? Call of Duty 2 : CoD2 Scripting i dont know how to put this, so i will try to describe it to the best of my abilities... is there a way to make a trigger, that, once your inside of it, you have no ammo and thus must bash or run??... [more] |
2 | 1273 | Jul 26, 2009 10:46 pm by NotDeadYet |
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Custom transparent glass Call of Duty 2 : CoD2 MP Mapping no worries, i got it :) ... [more] |
22 | 1867 | Jul 26, 2009 07:14 pm by NotDeadYet |
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Custom transparent glass Call of Duty 2 : CoD2 MP Mapping that would be amazing if you would ... [more] |
22 | 1867 | Jul 26, 2009 05:17 pm by NotDeadYet |
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Cannot Bash In Water Call of Duty 2 : CoD2 MP Mapping yea, i would like to bash in water, but for some reason, the water is treated as an entity... so instead of bashing the person next to you in water, you bash the water itself.... [more] |
7 | 2086 | Jul 26, 2009 03:13 pm by NotDeadYet |
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Custom transparent glass Call of Duty 2 : CoD2 MP Mapping i could always shoot through glass, i want to know how to make a transparent texture like glass... one of my friends told me to make it transparent in photoshop, then make it a decal, but it has not worked for me. ... [more] |
22 | 1867 | Jul 26, 2009 03:11 pm by NotDeadYet |
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Custom transparent glass Call of Duty 2 : CoD2 MP Mapping well heres what i learned, i know it IS possible to make a custom glass. i was looking through all my custom textures i had accumulated from other mappers and i saw this glass with flames on it... i tested it out in radiant and it was see-through... so i... [more] |
22 | 1867 | Jul 26, 2009 02:18 am by NotDeadYet |
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Custom transparent glass Call of Duty 2 : CoD2 MP Mapping i also have this problem, i have made transparent textures in photoshop cs3, i have checked the little "transparent" box in the asset manager, and when i apply it to my windows.... all i get is something solid :|... [more] |
22 | 1867 | Jul 26, 2009 01:14 am by NotDeadYet |
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Cannot Bash In Water Call of Duty 2 : CoD2 MP Mapping anyone? ... [more] |
7 | 2086 | Jul 25, 2009 08:58 pm by NotDeadYet |
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Cannot Bash In Water Call of Duty 2 : CoD2 MP Mapping thats the tutorial i used to make people drown in water... i would like them to be able to bash in water as well as shoot. you get what i mean?? :|... [more] |
7 | 2086 | Jul 23, 2009 09:13 pm by NotDeadYet |
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Cannot Bash In Water Call of Duty 2 : CoD2 MP Mapping well im attempting to make a zombie map, and it has turned out pretty nice. i did a recreation center with a pool and water slide... am working on a gym and other stuff.... but i have run into a problem, i cannot bash underwater... this is bad, because ... [more] |
7 | 2086 | Jul 23, 2009 08:42 pm by NotDeadYet |
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fx bubbles Call of Duty 2 : CoD2 Scripting thats a problem because the fx bubbles has 5 copied things in it. for each set of code, one bubble is formed, with a random velocity, random movement, and random size. is there a way to make 500 bubbles at one time instead of 1 at a time? heres one b... [more] |
4 | 953 | Feb 6, 2009 09:55 pm by NotDeadYet |
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fx bubbles Call of Duty 2 : CoD2 Scripting okay so i have a fx file that spawns bubbles that float up and dissolve, but i want about 100-1000 of them to make my water appear like its bubbling up or something of that sort. so far, it appears to me like i would have to do this about a 1000 times (m... [more] |
4 | 953 | Feb 5, 2009 11:27 pm by NotDeadYet |
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stupid script :| Call of Duty 2 : CoD2 Scripting yea, i added that yesterday, but got an error, this fixes it though. thanks for reading my mind :)... [more] |
9 | 1481 | Feb 5, 2009 10:05 pm by NotDeadYet |
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stupid script :| Call of Duty 2 : CoD2 Scripting that was one part of code i narrowed error down 2. i do have multiple objects and instantiating an array is required. :P :P :P... [more] |
9 | 1481 | Feb 5, 2009 01:26 am by NotDeadYet |
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stupid script :| Call of Duty 2 : CoD2 Scripting this isnt an elevator, i just named it an elevator for lack of words.... [more] |
9 | 1481 | Feb 4, 2009 10:56 pm by NotDeadYet |
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stupid script :| Call of Duty 2 : CoD2 Scripting ERROR: unexpected end of file found CODE: Code:main() { thread elevator_start(); } elevator_start() { elevator = getentarray("elevator","targetname"); while(1) { elevator movex(1000,15,2,2); elevator waittill("mo... [more] |
9 | 1481 | Feb 3, 2009 11:22 pm by NotDeadYet |
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rotating a group Call of Duty 2 : CoD2 Scripting no i think i can get it, i just needed the actually command. "getplayerangles" is what i wanted, i know how to go about doing it, just needed the syntax part. thx :)... [more] |
10 | 2183 | Jan 28, 2009 06:38 pm by NotDeadYet |
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rotating a group Call of Duty 2 : CoD2 Scripting yea, this is what i want to do, except i made my own spotlight. the guy's youtube vid uses a model, i made my own. im just asking for a tutorial on getting something to move to where u look like it did in his movie. Code:spotlight1_control() { sl1 ... [more] |
10 | 2183 | Jan 27, 2009 05:01 pm by NotDeadYet |
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rotating a group Call of Duty 2 : CoD2 Scripting right now i have made a spot light, but i would like to be able to walk up to it and click on it. then like the flak i want the person to get on the seat and the spot light to turn where the person looks.... [more] |
10 | 2183 | Jan 26, 2009 12:34 am by NotDeadYet |
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rotating a group Call of Duty 2 : CoD2 Scripting cool, now comes the hard question. i have made a custom spot light that can rotate, how do i have it so when people click on it, it puts them in the seat and turns where they look?? do i have to make it kind of like a mg42, where they can only turn left... [more] |
10 | 2183 | Jan 25, 2009 10:16 pm by NotDeadYet |
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rotating a group Call of Duty 2 : CoD2 Scripting how did you guys select a bunch of objects and have them rotate at once? i tried selecting the group i wanted and making them a script_brushmodel. how do i link them together so when i say rotate, they all rotate together as a single mass.... [more] |
10 | 2183 | Jan 25, 2009 09:47 pm by NotDeadYet |
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If a trigger is damaged? Call of Duty 2 : CoD2 Scripting look out my big conversation a few posts down on making keypad. it does that. if one trigger is damaged, contiue on with keycode. but if the wrong number is damaged, jump out and start over. pretty cool code. and if u do all correctly, open doors.... [more] |
5 | 949 | Jan 25, 2009 09:46 pm by NotDeadYet |
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sliding on ice Call of Duty 2 : CoD2 Scripting how come i can walk through my cave walls? is it because i used the advanced terrian editor on them???... [more] |
13 | 899 | Jan 25, 2009 03:57 pm by NotDeadYet |
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sliding on ice Call of Duty 2 : CoD2 Scripting cool, got it working, i tried someone else's tutorial and it seemed to work. now i have another question as always. for some reason my walls (which i used the advanced terrain editor on) you can walk straight through them. in their sublayer i made them... [more] |
13 | 899 | Jan 25, 2009 02:23 am by NotDeadYet |
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sliding on ice Call of Duty 2 : CoD2 Scripting i did restart it, i have retried making the texture. It doesnt appear in radiant. i save it as a .dds, i do have the plugin. i get all the files but no errors, is there something im missing?... [more] |
13 | 899 | Jan 25, 2009 01:00 am by NotDeadYet |
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