Members Online»
0 Active | 90 Guests
Online:
|
LATEST FORUM THREADS»
by Welshy
Posts: 6 / 386 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 637 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2703 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3216 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1030 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Texturing Question... Call of Duty: World at War : CoDWW MP Mapping techno2sl writes...Quote: VIS Is apparently no longer used in the current COD engine so DO NOT TICK IT. Portalling and detailing still works as normal. So is this true? if so is Visdatsize still relivant? i was looking to see what a good visdat... [more] |
17 | 697 | Jul 14, 2009 04:14 pm by GundamX |
|
Can somone post a basic .GSC for MP WAW? Call of Duty: World at War : CoDWW MP Mapping Can somone post a basic .GSC for MP WAW? and the diffrent types of players (i.e. jap, russian, caots and all etc.. ty... [more] |
3 | 771 | Jul 12, 2009 12:11 am by GundamX |
|
Level Design Question Call of Duty 2 : CoD2 MP Mapping i tried making a new prefab from the stock prefab as sujusted and had no luck. and made sure the script was in the prefab its self... [more] |
15 | 800 | Jul 8, 2009 03:06 am by GundamX |
|
Level Design Question Call of Duty 2 : CoD2 MP Mapping great! how?... [more] |
15 | 800 | Jul 7, 2009 12:44 am by GundamX |
|
Level Design Question Call of Duty 2 : CoD2 MP Mapping BUMP** Just to follow up i need a lil help. I am using the sd_bombzone_b_silo as a target. my problem isnt the game play S&D and CTF all that works. What i need is the silo to be there in the other game types. I have remade the silo as classn... [more] |
15 | 800 | Jul 6, 2009 07:43 pm by GundamX |
|
Level Design Question Call of Duty 2 : CoD2 MP Mapping No its not those issues. something else mabey? ... [more] |
15 | 800 | Jul 6, 2009 03:27 am by GundamX |
|
Level Design Question Call of Duty 2 : CoD2 MP Mapping Still no joy. Is there a script i also need in the iwd? ... [more] |
15 | 800 | Jul 4, 2009 03:12 am by GundamX |
|
Level Design Question Call of Duty 2 : CoD2 MP Mapping i tried it and it didn't work. Anyone know if this is the correct command I'm using the xmodel/silo02 as a test... [more] |
15 | 800 | Jul 3, 2009 01:23 am by GundamX |
|
Level Design Question Call of Duty 2 : CoD2 MP Mapping I'm making a map and in the map there will be S&D; one of the targets is the Silo. My problem is when using the "Target b silo" the other game types there is no silo in the map. How ever if i put a silo into the map then it over lays the S&D one in that g... [more] |
15 | 800 | Jul 2, 2009 11:43 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping bump... [more] |
20 | 825 | Jul 31, 2008 09:46 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping How would I add damage to this?? (A good BIT) BIG BOOM Code:main() { level._effect["mortexplosion"] = loadfx("fx/explosions/silo_explode.efx"); thread mortar1(); } mortar1() { action = getent ("shermin_hit","targetname"); trigger... [more] |
20 | 825 | Jul 30, 2008 08:47 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping NEVERMIND the prob wasnt with the script or the map but with gameservers (some issue in atlanta)... [more] |
20 | 825 | Jul 21, 2008 11:32 am by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping here is the error it says "compile error" and refrence the extreme mod however the extreme mod is not in my main folder.. so what do i do??? ... [more] |
20 | 825 | Jul 20, 2008 10:43 pm by GundamX |
|
How to play background music? Call of Duty 4 : CoD4 SP Mapping mp3s are for ambient only, if you want music it must be set as ambient sound fx would... [more] |
27 | 2217 | Jul 20, 2008 07:47 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:Is your server running any mods? Does this stop happening when you take out this script? 1st yes extreme 2nd yes it stops when the script is removed... [more] |
20 | 825 | Jul 20, 2008 05:24 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping OK NEW PROBLEM ODD... OK the script works PERFICTLY localy tested. I put it up on a server the server has no problems but nobody can connect to the server "awaiting connection" the server does not crash ??? ... [more] |
20 | 825 | Jul 20, 2008 04:37 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping Code:main() { level._effect["mortexplosion"] = loadfx("fx/explosions/silo_explode.efx"); thread mortar1(); } mortar1() { action = getent ("shermin_hit","targetname"); trigger = getent ("fire_shermin","targetname"); trigger waitti... [more] |
20 | 825 | Jul 20, 2008 02:35 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping ok now LAST PROBLEM ... IT WILL ONLY FIRE ONE TIME. what do i need to do to make it multiple shots every 10sec... [more] |
20 | 825 | Jul 20, 2008 04:58 am by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping i got it .... just some lil sound issues when i am done i will post a simple map and gsc for others... [more] |
20 | 825 | Jul 20, 2008 03:58 am by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping I recompiled it and it still gave the same error, then I removed the script and the trigger and target and recompiled and the map works again so obviously i did something wrong (does anyone have a .map and a .gsc that works that I can look at) I will cred... [more] |
20 | 825 | Jul 20, 2008 01:33 am by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping newtonboy writes...Quote:the only custom map I have is the one I am working on i also ran the map before I added these scripts, and the tank and it worked fine. I am recompilinging it now to see what happens (will take 30 min or so) edited on Jul. 19, 2... [more] |
20 | 825 | Jul 20, 2008 12:16 am by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping the only custom map I have is the one I am working on ... [more] |
20 | 825 | Jul 20, 2008 12:03 am by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping those errors are typos as it xferd it over sorry The_Caretaker writes...Quote:What is the error you're getting? Also: In your mp_test.gsc file this line maps\mp\_alliestank(); should be maps\mp\_alliestank::main(); and in your _alli... [more] |
20 | 825 | Jul 19, 2008 11:23 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping I'll add this mabey i did something wrong here trig orgin script target ... [more] |
20 | 825 | Jul 19, 2008 11:17 pm by GundamX |
|
mp tank fire script problem sound error Call of Duty 2 : CoD2 MP Mapping I have set up a trigger and script orgin (folling the tutorial) but I get an error with the script. here is what I have... mp_test.gsc in maps/mp Code:main() { maps\mp\lantern_fx::main(); maps\mp\_load::main(); maps\mp\mustang::main()... [more] |
20 | 825 | Jul 19, 2008 10:51 pm by GundamX |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware