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by morgawr
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Topic | Replies | Views | Last Post | |
Following Design? Call of Duty 4 : CoD4 MP Mapping LethalNiMiTz writes...Quote:see thats what i always think but as we all know theory sounds great in your head or on paper but once you put it into action it crumbles so fast you dont even know what hit you...plus i wanna make a sp map I made adozen MP ... [more] |
9 | 1235 | May 15, 2008 03:34 am by zebrahdh |
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Following Design? Call of Duty 4 : CoD4 MP Mapping If you are making a SP mission I reccomend deciding on what type of mission you want to make, first. What is your part in the mission? What do you want to be responsible for? It helps to know that. Then decide where. Indoor, outdoor, both? What p... [more] |
9 | 1235 | May 15, 2008 12:43 am by zebrahdh |
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End of mission? Call of Duty 2 : CoD2 SP Mapping TheModDoctor writes...Quote:i'll... Okay, thats what I was thinking. Thanks for the help.... [more] |
5 | 1512 | May 11, 2008 10:21 pm by zebrahdh |
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End of mission? Call of Duty 2 : CoD2 SP Mapping TheModDoctor writes...Quote: Ok thats definitely simple, and I never would have figured to do that. Is there a way to make a .str of your own credits too? Thanks ModDoc. edited on May. 11, 2008 04:49 am by zebrahdh Actually, im a bit confused... [more] |
5 | 1512 | May 11, 2008 08:48 am by zebrahdh |
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End of mission? Call of Duty 2 : CoD2 SP Mapping I really hope the answer is obvious because I can't figure it out for the life of me. How do I end my mission? My map, as of now, is a straight forward no objectives, escape the building without getting killed, SP map. But how in the world, do I... [more] |
5 | 1512 | May 10, 2008 08:41 pm by zebrahdh |
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Less Starting Ammo Call of Duty 2 : CoD2 SP Mapping The_Caretaker writes...Quote:level.player setweaponslotammo("primary", 125); Exactly what I have been looking for, thank you very, very much.... [more] |
3 | 737 | May 1, 2008 06:40 am by zebrahdh |
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Less Starting Ammo Call of Duty 2 : CoD2 SP Mapping I am making a one man SP mission with various ai enemies. I start with a colt only, and would like to modifiy the amount of ammo you start with for the mission start, but not a mod to the actual weapon. Is there a way to declare this in the gsc?... [more] |
3 | 737 | Apr 30, 2008 06:17 am by zebrahdh |
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Triggering a laser grid security system. Call of Duty 2 : CoD2 Scripting I managed to get a decent version of what I wanted. Video It will only turn off, and not on again because of the delete() command so to revise my original question... Is there anyway to toggle delete() or use a different command with trigger_hur... [more] |
3 | 766 | Apr 22, 2008 08:03 am by zebrahdh |
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Triggering a laser grid security system. Call of Duty 2 : CoD2 Scripting I have not tested it yet but I believe I have found the function I am looking for to make the beams noncolidable. notsolid();... [more] |
3 | 766 | Apr 22, 2008 05:45 am by zebrahdh |
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Triggering a laser grid security system. Call of Duty 2 : CoD2 Scripting The image above in my testing map is a quicky of a laser system I am trying to get working in a more realistic way. Here is the code so far: Code:laserbeams() { showbeams = getent("beams", "targetname"); while(1) { showbeams hide(); b... [more] |
3 | 766 | Apr 21, 2008 10:48 pm by zebrahdh |
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