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Topic | Replies | Views | Last Post | |
Download for Complete MP Gametype Prefabs Call of Duty: World at War : CoDWW MP Mapping excellent! let's see if they will fix veichles in mp...... [more] |
15 | 3241 | Dec 2, 2008 11:30 am by xvi-bullseye |
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CAPTURE THE FLAG - COD WAW Call of Duty: World at War : CoDWW MP Mapping ERGO someone at treyarch is confused about releasing or not some "materials".. ;)... [more] |
5 | 797 | Dec 1, 2008 03:32 pm by xvi-bullseye |
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CAPTURE THE FLAG - COD WAW Call of Duty: World at War : CoDWW MP Mapping probably you didn't saw but in: codww\raw\maps\mp\gametypes there are many .gsc with the name of the gametype that contain little tutorials on how to make them... anyway tnx for the link mate.... [more] |
5 | 797 | Dec 1, 2008 03:00 pm by xvi-bullseye |
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CAPTURE THE FLAG - COD WAW Call of Duty: World at War : CoDWW MP Mapping Hi all, made my map with radiant ,no problems at all except for the flag models...followed the ctf tutorial inside the folder: "Flag: classname trigger_multiple targetname flagtrigger script_gameobjectname ctf script_label ... [more] |
5 | 797 | Dec 1, 2008 11:24 am by xvi-bullseye |
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.GSC help Call of Duty: World at War : CoDWW MP Mapping ok i'll explain how i made my map run :P create a map on radiant (simple skybox and a floor with spwnpoints etc.) BEFORE compiling it you must insert in: Hd:\Program files\Activision\Call of Duty - World at War\raw\maps\mp AND in Hd:\Documents a... [more] |
15 | 1652 | Nov 27, 2008 10:51 am by xvi-bullseye |
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.GSC help Call of Duty: World at War : CoDWW MP Mapping Usually ,to run a map, we need an introscreen and various custom materials, sounds or fx scripts that this GSC file manages. if your map is "under-construction" and you don't yet have all these stuff you can make that GSC simply like that: open your not... [more] |
15 | 1652 | Nov 27, 2008 10:00 am by xvi-bullseye |
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.GSC help Call of Duty: World at War : CoDWW MP Mapping if you really wanna make a .gsc you gotta go to: ROOT\raw\maps\mp\ and see gsc's inside there. ... [more] |
15 | 1652 | Nov 25, 2008 04:27 pm by xvi-bullseye |
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LET's PLAY SOCCER!! Call of Duty 2 : CoD2 Map + Mod Releases http://www.box.net/shared/9blr95544w version 2.0 of the map, i've added a loadscreen, fixed the height of some "players" in the field as suggested end changed the "coach" boxes (closed them). i'm working on a version of the map where it's not allowed t... [more] |
7 | 1664 | May 21, 2008 01:08 pm by xvi-bullseye |
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LET's PLAY SOCCER!! Call of Duty 2 : CoD2 Map + Mod Releases another question.. is there a script or a txture tool that allow me to avoid grenade explode in the net area? (inside the net of course) so players who take the flag can stay into the net safe from being armed. dunno why i'm sking this, dunno if it ca... [more] |
7 | 1664 | May 21, 2008 09:10 am by xvi-bullseye |
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LET's PLAY SOCCER!! Call of Duty 2 : CoD2 Map + Mod Releases it would be a nice idea...let's see how i could manage this. thanks... [more] |
7 | 1664 | May 20, 2008 01:07 pm by xvi-bullseye |
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LET's PLAY SOCCER!! Call of Duty 2 : CoD2 Map + Mod Releases hi, i'm doing version 2.0 of the map also adding a loadscreen any feedback bout it?... [more] |
7 | 1664 | May 20, 2008 09:47 am by xvi-bullseye |
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LET's PLAY SOCCER!! Call of Duty 2 : CoD2 Map + Mod Releases Hi all, i made a very simple map of a small soccer field 6vs6 and placed the flags one for each net. then i added some blocks like there are players in the field. i think it's a different way to play ctf. let me know what u think about it. bless. ... [more] |
7 | 1664 | May 5, 2008 02:27 pm by xvi-bullseye |
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Custom flag textures Call of Duty 2 : CoD2 MP Mapping hi everyone, i love ctf and make my maps all for this gametype. i'm wondering if there's a way to make and paste custom textures to the flags xmodels. (ctf_allied_flag and ctf_axis_flag) Also i got my axis xmodel flag without texture...my allies is an ... [more] |
1 | 813 | Apr 28, 2008 10:11 am by xvi-bullseye |
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maps from XVI clan Call of Duty 2 : CoD2 Map + Mod Releases hi guys, here's the links to my first two maps. let me know wt u think about them. tnx http://www.box.net/shared/2wnxda3ok4 http://www.box.net/shared/uuju11ts04... [more] |
1 | 1062 | Apr 24, 2008 03:22 pm by xvi-bullseye |
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model zero size... Call of Duty 4 : CoD4 MP Mapping allright i will check i'm not home right now ,tnx... [more] |
8 | 1066 | Mar 12, 2008 10:47 am by xvi-bullseye |
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model zero size... Call of Duty 4 : CoD4 MP Mapping ...nope... i tried to move the axis_start and axi _spawn but i got the same error, when i build the fast file in the dos-screen ,a red path comes up about the regular arab xmodel and it says "model has zero lenght"... and in the game i still get the arab... [more] |
8 | 1066 | Mar 12, 2008 09:40 am by xvi-bullseye |
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model zero size... Call of Duty 4 : CoD4 MP Mapping tnz! the error i got is in the dos page when it compiles the ff, a directory comes up with the path of the terrorist models and it says ERROR model has zero size or lenght. it's not about spawnpoint but i guess i gotta move something to see if it works ... [more] |
8 | 1066 | Mar 11, 2008 10:30 am by xvi-bullseye |
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model zero size... Call of Duty 4 : CoD4 MP Mapping i'm usign three different spawnpoints per faction (domination spawnpoints because i'm making it ctf/war) ,the start position and 2 other spawnpoints.no xmodel.... [more] |
8 | 1066 | Mar 11, 2008 10:01 am by xvi-bullseye |
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model zero size... Call of Duty 4 : CoD4 MP Mapping i've almost finished my map but i got an error and dunno what to do...when i build my fastfiles it says to me that the axis model has zero size or zero lenght and in my map i can only see the head and the hands of the axis model (terrorists)but not the bo... [more] |
8 | 1066 | Mar 11, 2008 09:55 am by xvi-bullseye |
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fast file to map file? Call of Duty 4 : CoD4 MP Mapping ehm ...is there a way to take a mapo from the internet (ex. GOB_RATS) and load it into radiant to add the flags for ctf? tnx... [more] |
5 | 1848 | Mar 6, 2008 02:15 pm by xvi-bullseye |
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fast file to map file? Call of Duty 4 : CoD4 MP Mapping hi i'm a newbie i'm wondering if it is possible to create a map file from a ff file to modify an existing map. can u answer me please? tnx... [more] |
5 | 1848 | Mar 6, 2008 11:56 am by xvi-bullseye |
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