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there are many ways to create fog, but only one gives you the stock base fog that you see in airfield, makin, zombie maps, and so on
some use expfog , volfog, which forces your fog on the map ,
the stock way allows you to make a floor, mid ,and ceiling, settings,
as well as, set depth ,thickness of each
first make your self a vision file ,and name it mp_mapname.vision, and place it in raw/vision
put in your csv rawfile,vision/mp_mapname.vision
here is a common vision file
r_glow "1"
r_glowRadius0 "5"
r_glowRadius1 "0"
r_glowBloomCutoff "0.260564"
r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0.65"
r_glowBloomIntensity1 "0"
r_glowSkyBleedIntensity0 "0"
r_glowSkyBleedIntensity1 "0"
r_filmEnable "1"
r_filmContrast "1.6"
r_filmBrightness "0.34"
r_filmDesaturation "0.175"
r_filmInvert "0"
r_filmLightTint "0.930 0.8676 0.754"
r_filmDarkTint "0.315 0.299 0.275"
r_reviveFX_enable "0"
r_reviveFX_contrastEdge "0"
r_reviveFX_brightnessEdge "0"
r_reviveFX_desaturationEdge "0"
r_reviveFX_darkTintEdge "1 1 1"
r_reviveFX_lightTintEdge "1 1 1"
r_reviveFX_blurRadiusEdge "0"
r_reviveFX_motionblurWeight "0"
r_reviveFX_contrastCenter "0"
r_reviveFX_brightnessCenter "0"
r_reviveFX_desaturationCenter "0"
r_reviveFX_darkTintCenter "1 1 1"
r_reviveFX_lightTintCenter "1 1 1"
second we want to make a art.gsc
name it mp_mapname_art.gsc
and put it in
raw/maps/mp/createart
add this to your csv
rawfile,maps/mp/createart/mp_mapname_art.gsc
in here are all the settings for fog , you can ajust any thing to you own
//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar("scr_fog_exp_halfplane", "808.57");
setdvar("scr_fog_exp_halfheight", "100");
setdvar("scr_fog_nearplane", "200");
setdvar("scr_fog_red", "0.52");
setdvar("scr_fog_green", "0.49");
setdvar("scr_fog_blue", "0.384");
setdvar("scr_fog_baseheight", "50");
setdvar("visionstore_glowTweakEnable", "0");
setdvar("visionstore_glowTweakRadius0", "5");
setdvar("visionstore_glowTweakRadius1", "");
setdvar("visionstore_glowTweakBloomCutoff", "0.5");
setdvar("visionstore_glowTweakBloomDesaturation", "0");
setdvar("visionstore_glowTweakBloomIntensity0", "1");
setdvar("visionstore_glowTweakBloomIntensity1", "");
setdvar("visionstore_glowTweakSkyBleedIntensity0", "");
setdvar("visionstore_glowTweakSkyBleedIntensity1", "");
setVolFog(400, 1600.57, 100, 50, 0.50, 0.49, 0.421, 0);
}
// setVolFog(
set the dvar setting to your own "you can check the stock files to see different settings you will find them in
raw/maps/mp/createart folder
now add this line to your map gsc and compile
mapsmpcreateartmp_mapname_art::main():
be sure to change mapname to yours
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