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Adding a usable FlakVierling to your mp map
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 lauramaegan shows you how to get a working flakvierling in your mp map

So ....... You think you want to add a working Flakvierling to your to your multiplayer map.

Well I'm about to tell you how to do it. And even give you the files that you need to make it work!

This is going to be easier than you think.

So let's get started:

First let's cover the mapping part:

 image1.JPG

Right click in the 2d window and select script->vehicle


image2.JPG 

Check the usable box.

Enter the following key and value.

key: model

value: xmodel/artillery_flakvierling


image3.JPG

Enter the following key and value.

key: vehicletype

value: Flakvierling


 image4.JPG 

Enter the following key and value.

key: targetname

value: flak1


 

Place it where it can strike fear into the hearts and minds of the unlucky souls who are unfortunate enough

to find themselves downrange.

That's it for the mapping part. Easy isn't it?

Now compile it.

 



Now on to the scripting and file placement. (Proper file structure is a tutorial in itself)

 image5.JPG 

You should have 6 folders here:

maps

mp

soundaliases

soundloadspecs

vehicles

weapons


image6.JPG 

In the maps folder there should be a folder named mp

In the mp folder goes:

yourmapname.bsp

yourmapname.gsc

_flakvierling.gsc

This example has the .map file in it also. (this is not required)


 image7.JPG 

In youmapname.gsc add the following lines:

level thread mapsmp_tankdrive_gmi::main();

level thread mapsmp_jeepdrive_gmi::main();

level thread mapsmp_flak_gmi::main();

flak = getent("flak1","targetname");// Without this it does not work!!

flak mapsmp_flakvierling::init();// Without this it does not work!!


image8.JPG 

In the soundaliases folder is yourmapname.csv.

Add the following:

#flak

flak_single,,weapons/flak/flak_single.wav,3,7,,,550,1320,auto,,,,,,


image9.JPG

In the soundloadspecs folder is a folder named mp

In the mp folder is yourmapname.csv.

Add the following to the .csv:

#flakvierling

test2.csv

( yourmapname replaces test2 )

Make sure that you have the rest of the stock .csv's called out so that all of your sounds work properly.


image10.JPG

In the vehicles folder is a file named Flakvierling.


image11.JPG 

In the weapons folder is another folder named mp.

In the mp folder goes a file named Flakvierling_turret

 


All of the files that you need are in the test map that is available for download here

The .map file is included in the .pk3. Feel free to tear it apart and see how it works.

 Of note:

This is NOT perfect But it does work  

You can set your server to PURE !!!!

 There are a couple of bugs that I know of:

1) You can not destroy the Flakvierling. ( The player can be killed. )

2) The sight picture when you use it is messed up unless you are looking down the sights (Right click).

3) "Use flakvierling" shows up as Unlocalized.

4) The player is attached to the model when using it like the player is firing a machine gun in the standing position. (looks kind of odd)

 Most of all HAVE FUN !!!

Hope this helps someone.

Enjoy,

Lauramaegan

 

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