Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 95 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Tutorials

»
LightRay3D
ratings:
Awful Rating
Poor Rating
Average Rating
Good Rating
Excellent Rating
Basic UV Mapping
Versions: You must be logged in to view history.
Prometheus explains basic UV mapping
UVMAPPING TUTORIAL

1)BASIC UVMAPPING
2)THE GIZMO GRAPH
 
 

1)BASIC UVMAPPING

Let's start with an easy one.UV mapping Primitives like spheres,boxes,cylinders,planes etc.
Before starting uvmapping make sure you have the texture loaded and the material assigned to the object(mesh).
Now go to the Modifiers tab dialog.Select UVmapping and press the Modify button.
uvmap2.jpg

uvmap3.jpgA dialog will appear from which you can choose the type of mapping that better suits the primitive object.
If it's a sphere then do a spherical uv mapping.Of course this still depends on what you have in mind but for now let's do the basics.Your choices are: Box,Cylindrical,Spherical,Planar.X Y Z radio buttons are used for defining the facing or orientation axis.To understand this better see the images below.
 
 
 
 
 
 
 
 
 
 
 
 
 
 

I use planar mapping so that the gizmo(yellow rect) shows the orientation:
uvmap4.jpguvmap5.jpg

The Fit button  is used in cases where the XYZ sizes of the object are not the same and you need to wrap the object.
Normally the > axis size is used for all gizmo's XYZ axes sizes.
A)No fit for BOX with X axis size > YZ:
uvmap6.jpg
B)Fit for BOX with X axis size > YZ:
uvmap7.jpg

U,V values are used for scaling.i.e.: if you wanted the texture tiled 2 times you should set value 2.
Flip check boxes are self-explanatory.

Continuing with the sphere:
Press the Apply button and the object is uvmapped.If not satisfied Undo and try again.When finished press the Modify button to get out of the UVmapping modifier mode.NOTE: If the texture is upside-down check the Flip V button to flip vertical.
uvmap10.jpg
 
 




2)THE GIZMO GRAPH

The Gizmo graph is a helper object used by most Modifiers to help preview the modification or show the orientation,scaling,position.When the color is ORANGE the gizmo can not be Positioned,Rotated,Scaled and it will always follow the object(s).When it is YELLOW you can PRS(pos,rot,scale) it as a regular object.In the uvmapping case you can change the scaling for instance instead of setting U,V values for tiling.If you do alter its pos,rot,scale after applying it will be reset.
a)Normal Gizmo
uvmap8.jpg
b)Gizmo scaled like a regular object
uvmap9.jpg

More tutorials to come for UV mapping...

Prometheus

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»