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Call of Duty:United Offensive Patch v 1.51
Downloaded 1095 times
TDM scoring- Added an option to have killing teammates or committing suicide during a TDM game reduce the team's score as well as the individual's. This option is controlled by a cvar (scr_teamkill_penalty) and defaults to 0, which is the original scoring method.

Private clients - The server browser now accurately displays the total number of clients on a server-regardless of whether some of them are private clients. The number of open private client slots is never displayed. Instead, when a private client slot is filled, the perceived max clients value will increase.

Improved portal seams throughout the game.

Corrected an exploit that caused some servers to shut down unexpectedly.

Corrected an issue where screenshots sometimes appeared black on ATI(r) Radeon(tm) 9800 cards

The games_mp.log file now records and formats all information properly in games longer than 999 minutes.

The command "updatescreen" no longer turns off the ambient sound

scr_friendlyfire, scr_killcam, and scr_drawfriend are now read only cvars and need to be setup in a config file prior to running a server. These cvars can be changed in-game by using the voting system provided voting is enabled.


SCRIPTING AND MOD SUPPORT

IMPORTANT NOTE: Several features of the 1.5 Call of Duty(tm) patch are intended for makers of end-user mods or to allow compatibility with certain mod features. Most of the items listed below will only function properly with scripting support from a mod.

Added Squad chat - Players can now be assigned to squads from script. In script, set the "self.sessionsquad" variable to one of the squad values: "free", "squad_alpha" or "squad_bravo". The default setting is "free". There is a new console command, which allows players to send a message to only their squad mates. In the console, type "say_squad ". If the player is in a squad, his message will be sent to each of his squad mates. If he is not in a squad, the message will be sent to each of his teammates. Finally, if he is not on a team, it will be sent to everyone. To bind this functionality to a key, use "\bind [key] "messagesquad"".

Increased max cvar limit for MP: MAX_CVARS = 2048

Added Script command for player speed (The "maxspeed" script command sets a player's speed before stance modifiers. If this feature is not used, the game functions as normal.
Ex: self maxspeed(250)

Decimal Type Fields added - Menus can now be tweaked (to compensate for the loss of console access when using sv_disableclientconsole). Print float values by using ITEM_TYPE_DECIMALFIELD in the menu files. Pair up the decimal field with the cvar/itemdef you wish to set and make sure that, within the decimal field's itemdef, there is a cvarfloat defining the field's permitted numerical range.

Added Autodemo - The autodemo capability consists of two script commands: autodemostart and autodemostop. These commands should be placed in the .gsc and the syntax of the command is this: player autodemostart();. To enable the autodemo capability on the server, set g_autodemo to 1. To force a client to accept the autodemo command, set cg_autodemo to 1. Autodemos must be enabled on the server in order for the client's setting to matter-if g_autodemo is set to 0, clients will not receive the command.

Added Autoscreenshot - The autoscreenshot capability relies on a script command: autoscreenshot. This command should be placed in the .gsc and the syntax of the command is this: player autoscreenshot();. To enable the autoscreenshot capability on the server, set g_autoscreenshot to 1. To force a client to accept the autoscreenshot command, set cg_autoscreenshot to 1. Autoscreenshots must be enabled on the server in order for the client's setting to matter-if g_autoscreenshot is set to 0, clients will not receive the command.

Added a new demo fast forward command - "jumptodemoend".

Added 'getstance()' - A script command which returns which stance a player is in: stance = self getstance(); Returned values will be "stand", "crouch", or "prone."

Call Of Duty™: United Offensive™ Patch Information

Call of Duty™: United Offensive™ 1.51 Patch.

DESCRIPTION:

This is the official release of the v1.51 Call of Duty™ United Offensive™ patch by Activision®.

This patch will update Call of Duty™ United Offensive™ to version 1.51. It contains various Single Player and Multiplayer adjustments and bug fixes.

INSTALLATION NOTES:

* This patch will update ALL retail copies of Call of Duty™ United Offensive™.
* It is recommended that any user modifications that have been installed to the Call of Duty™ directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included.
* Upon installing the 1.51 patch, you may be prompted to re-enter your CD key. Please be sure to have your Call of Duty™ United Offensive™ CD key handy.
* Additional updates for Linux-based systems will be released Friday, December 17.

LOCALIZATIONS NOTE: This patch will update all languages of Call of Duty™ United Offensive™ Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish and Taiwanese (Traditional Chinese).
 

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