Here is the correct zone source which includes all the things in it that you need:
Code:
// Ignores
ignore,code_post_gfx
ignore,common
// Zombie Specific Assets
// Moved These To Mod.FF
//include,zombiemode
//include,zombiemode_dogs
// Foor Coop Players To Be German, Japanese, Russian, & American
// Needed If You Want To use Player Heroes.
mptype,nazi_zombie_heroes
// Puddle Effects
// Optional.
include,water
// Was Causing 400 FX Limit Exceed
// Took Out For Now.
//impactfx,nazi_zombie_sumpf
// Level BSP
// Change To Your Mapname!
col_map_sp,maps/nazi_zombie_yourmap.d3dbsp,,
// Level Specific Scripts
// Need Your Own Level Script Files!
// Using My Scripts Will Work With My Edited Version
// Of Zombie Utilities Since They're Modder Friendly.
//rawfile,clientscripts/nazi_zombie_yourmap.csc
//rawfile,clientscripts/nazi_zombie_yourmap_amb.csc
//rawfile,clientscripts/nazi_zombie_yourmap_fx.csc
//rawfile,clientscripts/createfx/nazi_zombie_yourmap_fx.csc,,
//rawfile,maps/createfx/nazi_zombie_yourmap_fx.gsc,,
//rawfile,maps/createart/nazi_zombie_yourmap_art.gsc,,
rawfile,maps/nazi_zombie_yourmap.gsc,,
rawfile,maps/nazi_zombie_yourmap_fx.gsc,,
// Level Zombie Specific Scripts
// Originally Are Level Specific But Made
// Them Universal + Modder Friendly.
// Need These!
rawfile,maps/dlc2_perks.gsc,,
rawfile,maps/dlc2_zone_management.gsc,,
rawfile,maps/dlc2_magic_box.gsc,,
rawfile,maps/dlc2_trap_pendulum.gsc,,
rawfile,maps/dlc2_bouncing_betties.gsc,,
rawfile,maps/dlc2_zipline.gsc,,
rawfile,maps/dlc2_bridge.gsc,,
rawfile,maps/dlc2_blockers.gsc,,
rawfile,maps/dlc2_trap_perk_electric.gsc,,
rawfile,maps/dlc2_util.gsc,,
rawfile,maps/_zombiemode_weapons_dlc2.gsc
// Vision Files
// Need Your Own Level Vision Files!
rawfile,vision/zombie_kyassuru.vision,,
rawfile,vision/zombie_kyassuru_dogs.vision,,
// Rumbles
// Not Sure If Needed.
//rawfile,rumble/explosion_generic,,
//rawfile,rumble/explosion_generic_l.rmb,,
//rawfile,rumble/explosion_generic_h.rmb,,
// Level Sounds
// Change To Your Map Name.
// Copy/Paste My Level SoundAlias And Change To Your Map Name.
sound,common,nazi_zombie_yourmap,all_sp
sound,generic,nazi_zombie_yourmap,all_sp
sound,voiceovers,nazi_zombie_yourmap,all_sp
sound,requests,nazi_zombie_yourmap,all_sp
sound,character,nazi_zombie_yourmap,all_sp
sound,projectiles,nazi_zombie_yourmap,all_sp
sound,nazi_zombie_yourmap,nazi_zombie_yourmap,all_sp
sound,physics,nazi_zombie_yourmap,all_sp
sound,destructibles,nazi_zombie_yourmap,all_sp
// Shi No Numa Sounds
// Need This!
sound,dlc2_vox,nazi_zombie_yourmap,all_sp
sound,dlc2_share,nazi_zombie_yourmap,all_sp
// All Weapon Sounds
// Need This!
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms,,
xmodel,viewmodel_usa_marine_player,,
xanim,ch_dazed_d_death,,
xanim,ch_dazed_c_death,,
xanim,ch_dazed_b_death,,
xanim,ch_dazed_a_death,,
xanim,ch_dazed_d,,
xanim,ch_dazed_c,,
xanim,ch_dazed_b,,
xanim,ch_dazed_a
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,maps/zombie/fx_zombie_debris_removal
fx,destructibles/fx_dest_fire_vert
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
xmodel,skybox_zombie
xmodel,zombie_teddybear
// Needed For Perk Machine Lottery
xmodel,zombie_vending_jugg_on_price
xmodel,zombie_vending_doubletap_price
xmodel,zombie_vending_revive_on_price
xmodel,zombie_vending_sleight_on_price
// Needed For Electric Traps
xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green
fx,env/electrical/fx_elec_wire_spark_burst
// WEAPONS,
// Need These!
weapon,sp/stielhandgranate
weapon,sp/zombie_30cal
weapon,sp/zombie_bar
weapon,sp/colt // default weaponn
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_fg42
weapon,sp/zombie_gewehr43
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1garand
weapon,sp/m2_flamethrower_zombie
weapon,sp/m1garand_gl_zombie
weapon,sp/m7_launcher_zombie
weapon,sp/zombie_mg42
weapon,sp/molotov
weapon,sp/zombie_mp40
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
weapon,sp/panzerschrek_zombie
weapon,sp/zombie_ppsh
weapon,sp/ptrs41_zombie
weapon,sp/ray_gun
weapon,sp/zombie_shotgun
weapon,sp/zombie_stg44
weapon,sp/sw_357
weapon,sp/tesla_gun
weapon,sp/zombie_thompson
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type100_smg
// Footstep FX
// Optional.
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
// Perks-A-Cola FX
// Need These If Using Perks!
fx,misc/fx_zombie_perk_lottery
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_perk_lottery_4
// Electrical Trap FX
// Need These If Using Electrical Traps!
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_electric_trap_loc
fx,misc/fx_zombie_electric_trap
fx,misc/fx_zombie_zapper_light_green
fx,misc/fx_zombie_zapper_light_red
// NEW
// material,
material,zombie_electric_shock_overlay
// SCRIPT,
rawfile,animscripts/death.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/shared.gsc
rawfile,animscripts/combat.gsc
rawfile,animscripts/traverse/jump_over_high_wall.gsc
rawfile,animscripts/traverse/jump_up_80.gsc
rawfile,animscripts/traverse/jump_up_96.gsc
rawfile,animscripts/traverse/wall_hop.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/stepup_56.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_dogs.gsc
// dog sounds clientsided,
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc
// dog script,
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc
// character model,
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc
// shellshock,
rawfile,shock/dog_bite.shock
// animtrees,
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr
// string table,
stringtable,mp/zombiemode.csv
// menu,
menufile,ui/hud.txt
I also updated my zip file containing the files you need:
http://www.filefront.com/14186613/1.3_Scripts_v3.zip/
They are the most recent (updated yesterday).