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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: another script error...
rakekniven
General Member
Since: Jul 2, 2004
Posts: 439
Last: Aug 11, 2009
[view latest posts]
Level 5
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Aug. 4, 2009 06:10 am
******* Server script compile error *******
Error: Could not find script 'maps/_zombiemode_dogs': (file 'maps/_zombiemode.gsc', line 50)
maps\_zombiemode_dogs::init();

I get this when trying to run a new zombie map i created. I dont understand this error. Please note I have no dogs in this small test map.

Any help is appreciated.

Thanks, Rake
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Aug. 4, 2009 01:02 pm
Do you have a zombiemode_dogs.gsc in the raw/maps?

If not then try extracting it from the new mod tools download.

You might then get some animscript problems as your next error, if so post here and I'll give you all the animscripts.

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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Aug. 4, 2009 01:48 pm
rakekniven writes...
Quote:
******* Server script compile error *******
Error: Could not find script 'maps/_zombiemode_dogs': (file 'maps/_zombiemode.gsc', line 50)
maps\_zombiemode_dogs::init();

I get this when trying to run a new zombie map i created. I dont understand this error. Please note I have no dogs in this small test map.

Any help is appreciated.

Thanks, Rake


You dont understand the error? Ok, let me explain it - everytime you get an error saying "could not find script ..." its always because you dont have the rawfile compiled either into your zone fastfile, or your mod.ff.
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Aug. 4, 2009 07:41 pm
Here is the correct zone source which includes all the things in it that you need:

Code:
// Ignores
ignore,code_post_gfx
ignore,common

// Zombie Specific Assets
// 	Moved These To Mod.FF
//include,zombiemode
//include,zombiemode_dogs

// Foor Coop Players To Be German, Japanese, Russian, & American
// 	Needed If You Want To use Player Heroes.
mptype,nazi_zombie_heroes

// Puddle Effects
//	Optional.
include,water

// Was Causing 400 FX Limit Exceed
// 	Took Out For Now.
//impactfx,nazi_zombie_sumpf

// Level BSP
//	Change To Your Mapname!
col_map_sp,maps/nazi_zombie_yourmap.d3dbsp,,

// Level Specific Scripts
// 	Need Your Own Level Script Files!
// 	Using My Scripts Will Work With My Edited Version
// 	Of Zombie Utilities Since They're Modder Friendly.
//rawfile,clientscripts/nazi_zombie_yourmap.csc
//rawfile,clientscripts/nazi_zombie_yourmap_amb.csc
//rawfile,clientscripts/nazi_zombie_yourmap_fx.csc
//rawfile,clientscripts/createfx/nazi_zombie_yourmap_fx.csc,,
//rawfile,maps/createfx/nazi_zombie_yourmap_fx.gsc,,
//rawfile,maps/createart/nazi_zombie_yourmap_art.gsc,,
rawfile,maps/nazi_zombie_yourmap.gsc,,
rawfile,maps/nazi_zombie_yourmap_fx.gsc,,

// Level Zombie Specific Scripts
// 	Originally Are Level Specific But Made
// 	Them Universal + Modder Friendly.
// 	Need These!
rawfile,maps/dlc2_perks.gsc,,
rawfile,maps/dlc2_zone_management.gsc,,
rawfile,maps/dlc2_magic_box.gsc,,
rawfile,maps/dlc2_trap_pendulum.gsc,,
rawfile,maps/dlc2_bouncing_betties.gsc,,
rawfile,maps/dlc2_zipline.gsc,,
rawfile,maps/dlc2_bridge.gsc,,
rawfile,maps/dlc2_blockers.gsc,,
rawfile,maps/dlc2_trap_perk_electric.gsc,,
rawfile,maps/dlc2_util.gsc,,
rawfile,maps/_zombiemode_weapons_dlc2.gsc

// Vision Files
// 	Need Your Own Level Vision Files!
rawfile,vision/zombie_kyassuru.vision,,
rawfile,vision/zombie_kyassuru_dogs.vision,,

// Rumbles
// 	Not Sure If Needed.
//rawfile,rumble/explosion_generic,,
//rawfile,rumble/explosion_generic_l.rmb,,
//rawfile,rumble/explosion_generic_h.rmb,,

// Level Sounds
//	Change To Your Map Name.
// 	Copy/Paste My Level SoundAlias And Change To Your Map Name.
sound,common,nazi_zombie_yourmap,all_sp
sound,generic,nazi_zombie_yourmap,all_sp
sound,voiceovers,nazi_zombie_yourmap,all_sp
sound,requests,nazi_zombie_yourmap,all_sp
sound,character,nazi_zombie_yourmap,all_sp
sound,projectiles,nazi_zombie_yourmap,all_sp
sound,nazi_zombie_yourmap,nazi_zombie_yourmap,all_sp
sound,physics,nazi_zombie_yourmap,all_sp
sound,destructibles,nazi_zombie_yourmap,all_sp

// Shi No Numa Sounds
// 	Need This!
sound,dlc2_vox,nazi_zombie_yourmap,all_sp
sound,dlc2_share,nazi_zombie_yourmap,all_sp

// All Weapon Sounds
// 	Need This!
sound,weapons,audio_test_tuey,all_sp

xmodel,viewmodel_usa_marine_arms,,
xmodel,viewmodel_usa_marine_player,,

xanim,ch_dazed_d_death,,
xanim,ch_dazed_c_death,,
xanim,ch_dazed_b_death,,
xanim,ch_dazed_a_death,,
xanim,ch_dazed_d,,
xanim,ch_dazed_c,,
xanim,ch_dazed_b,,
xanim,ch_dazed_a

fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,maps/zombie/fx_zombie_debris_removal
fx,destructibles/fx_dest_fire_vert
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

xmodel,skybox_zombie
xmodel,zombie_teddybear

// Needed For Perk Machine Lottery
xmodel,zombie_vending_jugg_on_price
xmodel,zombie_vending_doubletap_price
xmodel,zombie_vending_revive_on_price
xmodel,zombie_vending_sleight_on_price

// Needed For Electric Traps
xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green
fx,env/electrical/fx_elec_wire_spark_burst

// WEAPONS,
// 	Need These!
weapon,sp/stielhandgranate
weapon,sp/zombie_30cal
weapon,sp/zombie_bar
weapon,sp/colt				// default weaponn
weapon,sp/zombie_colt			// last stand weapon
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_fg42
weapon,sp/zombie_gewehr43
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1garand
weapon,sp/m2_flamethrower_zombie
weapon,sp/m1garand_gl_zombie
weapon,sp/m7_launcher_zombie
weapon,sp/zombie_mg42
weapon,sp/molotov
weapon,sp/zombie_mp40
weapon,sp/napalmblob			// default weapon
weapon,sp/napalmbloblight		// default weapon
weapon,sp/panzerschrek_zombie
weapon,sp/zombie_ppsh
weapon,sp/ptrs41_zombie
weapon,sp/ray_gun
weapon,sp/zombie_shotgun
weapon,sp/zombie_stg44
weapon,sp/sw_357
weapon,sp/tesla_gun
weapon,sp/zombie_thompson
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_type100_smg

// Footstep FX
// 	Optional.
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud

// Perks-A-Cola FX
// 	Need These If Using Perks!
fx,misc/fx_zombie_perk_lottery
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_perk_lottery_4

// Electrical Trap FX
// 	Need These If Using Electrical Traps!
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_electric_trap_loc
fx,misc/fx_zombie_electric_trap
fx,misc/fx_zombie_zapper_light_green
fx,misc/fx_zombie_zapper_light_red

// NEW
// material,
material,zombie_electric_shock_overlay

// SCRIPT,
rawfile,animscripts/death.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/shared.gsc
rawfile,animscripts/combat.gsc
rawfile,animscripts/traverse/jump_over_high_wall.gsc
rawfile,animscripts/traverse/jump_up_80.gsc
rawfile,animscripts/traverse/jump_up_96.gsc
rawfile,animscripts/traverse/wall_hop.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/stepup_56.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_dogs.gsc

// dog sounds clientsided,
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc

// dog script,
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc

// character model,
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc

// shellshock,
rawfile,shock/dog_bite.shock

// animtrees,
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr

// string table,
stringtable,mp/zombiemode.csv

// menu,
menufile,ui/hud.txt


I also updated my zip file containing the files you need:

http://www.filefront.com/14186613/1.3_Scripts_v3.zip/

They are the most recent (updated yesterday).
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rakekniven
General Member
Since: Jul 2, 2004
Posts: 439
Last: Aug 11, 2009
[view latest posts]
Level 5
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Aug. 5, 2009 03:40 am
Thanks so much for the info and the downloadable files. I will let you know how it goes...thanks again, Rake
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rakekniven
General Member
Since: Jul 2, 2004
Posts: 439
Last: Aug 11, 2009
[view latest posts]
Level 5
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Aug. 9, 2009 09:04 pm
I added all the files and after compile I recieved this error...

******* Server script compile error *******
Error: animation 'ai_zombie_taunts_5f' not defined in anim tree 'generic_human': (file 'maps/_zombiemode.gsc', line 791)
level._zombie_board_taunt[7] = %ai_zombie_taunts_5f;
*

should I // that line in _zombiemode.gsc or will that create more errors down the line?

Thanks, Rake
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