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Topic | Replies | Views | Last Post | |
Looking for skinner Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I am looking for anyone who knows how to re-skin players for a map I'm currently working on (http://customcod.com/community/index.php?topic=4891.0). The reason is because I am making a boss zombie that players will have to fight once they are to the surfa... [more] |
1 | 1370 | Aug 21, 2009 10:16 am by Sgt.Rampage |
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another script error... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Here is the correct zone source which includes all the things in it that you need: Code:// Ignores ignore,code_post_gfx ignore,common // Zombie Specific Assets // Moved These To Mod.FF //include,zombiemode //include,zombiemode_dogs // Foor ... [more] |
6 | 7315 | Aug 4, 2009 07:41 pm by Sgt.Rampage |
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error on start up... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Do you have dlc2_util? If not, you need to download the files: http://customcod.com/community/index.php?action=downloads;sa=view;down=514... [more] |
2 | 1869 | Aug 3, 2009 08:49 am by Sgt.Rampage |
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Exceeded limit of 400 'fx' assets (can't fix it) Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping All I did was read this tutorial: http://wiki.treyarch.com/wiki/Custom_Nazi_Zombie_Maps_(Shi_No_Numa) And it worked.... [more] |
8 | 15020 | Jul 29, 2009 12:58 am by Sgt.Rampage |
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Exceeded limit of 400 'fx' assets (can't fix it) Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping My CSV files have TONS of fx loaded and my map runs fine. I just left them in there because I'm too lazy to go through and remove the ones I'm not using lol. ... [more] |
8 | 15020 | Jul 28, 2009 10:04 pm by Sgt.Rampage |
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NEW TUTORIAL: Shi No Numa Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping If you do what techno said, it should work. It worked without any problems for me.... [more] |
18 | 6178 | Jul 25, 2009 06:40 pm by Sgt.Rampage |
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_zombiemode and MODTOOLS 1.3 KILLING ME! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I already did, and posted it about 3 times. These are not the same as the Treyarch tutorial ones, but they work. http://www.filefront.com/14074165/1.3_Scripts.zip edited on Jul. 23, 2009 12:53 pm by Sgt.Rampage edited on Jul. 23, 2009 12:53 pm by S... [more] |
2 | 1575 | Jul 23, 2009 04:52 pm by Sgt.Rampage |
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NEW TUTORIAL: Shi No Numa Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping It sounds like you are missing a lot of files. I would reinstall the 1.3 mod tools and follow the tutorial again.... [more] |
18 | 6178 | Jul 22, 2009 05:23 pm by Sgt.Rampage |
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NEW TUTORIAL: Shi No Numa Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Yeah, I didn't want the extra zone source file so I took everything from the _patch.csv file and added it to my map's zone source. And yes you do need to add this to the mod.csv in mod builder: include,zombiemode I forgot about that lol. Thanks ... [more] |
18 | 6178 | Jul 21, 2009 09:52 pm by Sgt.Rampage |
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NEW TUTORIAL: Shi No Numa Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping The reason for the animscript errors: - You don't have the correct files - Files are in wrong folder - Zone source doesn't have them included FIX 1 1) Extract files from zone\english\nazi_zombie_sumpf_patch.ff. 2) Copy all files and folders in... [more] |
18 | 6178 | Jul 21, 2009 06:52 pm by Sgt.Rampage |
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animscripts/dog_init ??? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I got a map working for 1.3 Mod Tools late last night. I wrote a script tutorial since I fixed up a bunch of things. It is too big to post in these forums, so here is the link: http://customcod.com/community/index.php?topic=4472.0 And here is a zip ... [more] |
8 | 7705 | Jul 19, 2009 06:28 pm by Sgt.Rampage |
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Has anyone figured this out yet? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I got a map working for 1.3 Mod Tools late last night. I wrote a script tutorial since I fixed up a bunch of things. It is too big to post in these forums, so here is the link: http://customcod.com/community/index.php?topic=4472.0 And here is a zip ... [more] |
6 | 1748 | Jul 19, 2009 06:28 pm by Sgt.Rampage |
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2 of the 4 perk machines work correctly Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping It must be the scripts because I compiled my map and the hint strings for the perk machines did not show up. I compiled a second time and they showed up. Oh, the second time I compiled...I deleted a bunch of trigger_uses. It is quite confusing lol. ... [more] |
11 | 2029 | May 29, 2009 05:05 am by Sgt.Rampage |
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[Tutorial] Adding Rain Call of Duty: World at War : CoDWW SP Mapping Information This will show you how to add rain to your map. Sound Files Use the Fastfile Extractor and extract ber2.ff (zone\english\) to get all of the rain and thunder effects. Otherwise, I have made a zip file with the sound files used in this tut... [more] |
1 | 1629 | May 25, 2009 04:05 am by Sgt.Rampage |
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Trigger Use Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Okay, I did some iprintlns. It works all the way up to the "Fire Rocket" (artillery) function. So, it tells it to do a barrage, but it does not fire them. I am guessing I have the script_origins and script_structs for the artillery in spots that it cannot... [more] |
11 | 1220 | May 25, 2009 02:11 am by Sgt.Rampage |
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Trigger Use Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping The test map doesn't have much in it, but the new map has a lot of things in it. This happened in my other map too, Vacant. Everything worked perfect in a test map, but not in Vacant. I had no errors about "max hintstrings" or anything. edited on May.... [more] |
11 | 1220 | May 25, 2009 12:05 am by Sgt.Rampage |
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Trigger Use Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have to precache those strings? I didn't have to in my test map. I am gonna try the developer 2 now. edited on May. 24, 2009 07:22 pm by Sgt.Rampage... [more] |
11 | 1220 | May 24, 2009 11:21 pm by Sgt.Rampage |
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Trigger Use Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Okay, I got my mortar rounds and satchel charges working fine, but I cannot get the artillery to fire now. It was working in my test map, but it wont fire at all in my new map. Also, it doesn't change the hint string to "Firing...", it just stays at "Call... [more] |
11 | 1220 | May 24, 2009 07:57 pm by Sgt.Rampage |
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Trigger Use Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I made the scripts and they work excellent in my test map, but not in another map. I even tried copying the content of the GSC from the map that doesn't have the stuff working into the GSC of the working one, and it still worked in the test map. Also, I c... [more] |
11 | 1220 | May 24, 2009 04:59 am by Sgt.Rampage |
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Trigger Use Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I am having a weird issue where some of my trigger uses for things like my buy mortar and buy satchel are not working at all. They just show a little hand. I am using the exact same scripts and prefabs for them in my test map and they work fine, but in an... [more] |
11 | 1220 | May 24, 2009 04:31 am by Sgt.Rampage |
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2 of the 4 perk machines work correctly Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I just had an issue where the hint strings for the window barriers did not show up either. This is so annoying!... [more] |
11 | 2029 | May 24, 2009 12:11 am by Sgt.Rampage |
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[Tutorial] How to Fix "Infinite Loop" Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks for the tips, techno!... [more] |
11 | 2641 | May 23, 2009 09:51 am by Sgt.Rampage |
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[Tutorial] How to Fix "Infinite Loop" Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Well, a lot of people do. Sorry, but why shouldn't this be a tutorial? It has helped many people so far. For the spawn point override, beware...it may cause spawn issues in Coop with over 2 people. That's why I removed it. edited on May. 23, 2009 03... [more] |
11 | 2641 | May 23, 2009 07:06 am by Sgt.Rampage |
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[Tutorial] How to Fix "Infinite Loop" Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Information After numerous tests, I finally found the problem that is causing the infinite loop error. This will show you how to fix this. It will also fix spawn issues in your map (spawning in wrong place, etc.). GSC File Open nazi_zombie_yourmapher... [more] |
11 | 2641 | May 22, 2009 10:25 am by Sgt.Rampage |
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ForceSpawn Error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping If you already ticked "Spawner" and "Forcespawn", then you don't need to put the spawnflags KVP, as it should already be added.... [more] |
8 | 2685 | May 21, 2009 10:36 pm by Sgt.Rampage |
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