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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Setting up spawns and gametypes
grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Saturday, Jan. 19, 2013 08:52 pm
attachment: image(394.5Kb)
Hi I have a couple of question in regards to setting up spawns and respawns.
I have noticed in other maps ive worked on the spawns wernt (flipping).
I was wondering if there was anyone out there that could explain how or if the info/player/respawn or info/player/start should be used in a map.
Also info/notnull has a meaning in this.

I have followed a couple of tuts on setting up spawns and there is one question i have on that topic as well.That is do I need a equal amount of spawns as well as (axis-spawn.eg.spawn 10 axis-spawn 10).(spawn 10 allies spawn 10). or can it be spawn 1 and axis spawn 10.....

I added a screen shot so that if someone was inclined to give a example of for instance spawn setting for tdm. just mark it on the pic and repost it
Thank you, Grissim
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