Basic Thought Behind the Mod
The mod is based on AWE4 which my clan (Demon) used for COD4, but we wanted to do away with Ranking and Perks. Why? Because we believe perks give an uneven playing field to a server. Perks make another player unpredictable. The great beauty about Classic COD was that everyone had the same abilities in terms of the actual game (notwithstanding individual skill levels of course). And as we scrim quite a lot (not competatively I hasten to add), we didnt want things like Deep Impact, Martydom, etc, etc, which made the enemy unpredictable.
And we also didnt want ranks, as we believe it takes the attention away from concentrating on your team's victory, and makes a player play for the unlocks or rank rather than for the mere victory of the team:
Anyway, the motto behind the mod is:
"There is nothing to win with Demon mod except your team's victory"
However, as a concession to those that like ranking, it can be turned on.
The Mod Itself
The mod has 3 modes:
1. "Classic" COD loadout
- We wanted to go back to the "golden" days of classic COD weapon menus, so as in COD1/UO/COD2, each team has set weapons according to their nationality:
As a concession to those that want perks - server admins can "force" perks on every player.
Example:
Quote:
set scr_demon_force_perk1 "specialty_extraammo"
set scr_demon_force_perk2 "specialty_bulletaccuracy"
set scr_demon_force_perk3 "specialty_bulletdamage"
set scr_demon_force_vehiclePerk "specialty_water_cooled"
There is a fully-comprehensive weapon limiter for this. To lock a weapon, you set the weapon dvar to 0. Once a limit has been reached, and a weapon is no longer available on the server, if a player changes his weapon, that "unlocks" the weapon limit he previously held.
2. Rifle-Only
- This gives all the teams only the bolt-action rifles. This part of the mod is based on Waffles' Rifle-Only mod:
As in Classic mode, you can force perks if you so wish.
Also, as in Classic mode, there is a fully comprehensive weapon limiter for this mode.
3. CustomSlots
- this is what is called "PowerRank" in AWE4, but I didnt want to use the same name, so the mode is named "CustomSlots". But essentially its the same thing: everything is unlocked in about 20 seconds, but a server admin has full control over what gets unlocked.
I have
solved the problem of keeping things locked:
Other mods like AWE5, ACE, and OpenWarfare havent managed to keep things locked so far. But I found out what was causing the "locks" to become unlocked again. Once I've released the mod, I'll also release the method of how to keep things locked.
There are dvars for everything: from individual weapons and attachments, to the default class loadouts. Everything can be locked or unlocked.
And of course, it is persistent - a player builds his custom class just like in the stock game, and it stays for good!
Other Features:
Like all the other mods, there is also a "Welcome Screen":
Although I said above that ranking is turned off, there is a dvar that allows it to be on. But, it is off by default.
Hardpoint Handling - a server admin can control how many teams each player is able to win a hardpoint during any match. For example, if the dvar is set to "1", each player can only win each hardpoint once only
Glowing Health Packs - when regeneration is off, and drop health packs is on, the packs "glow":
Grenades according to nationality -
German Steilhandgrenate:
Russian "Pineapple":
Japaense Type97 Fragmentation:
Here is a full list of features:
* Welcome Screen (see demon.cfg for server rules dvars)
* 3 mod modes - see above for details
* Turn Ranking on or off
* Force Perks on all players (classic and riflesonly modes only)
* Drop Weapons, Grenades & Off-hand Weapons for all modes (fully configurable)
* Regeneration Handling (see healthcentre.cfg for details)
* Spawn Protection (see healthcentre.cfg for details)
* Bloody Screen (see healthcentre.cfg for details)
* First Aid (see healthcentre.cfg for details)
* Drop Health Packs (which glow a la classic COD - see healthcentre.cfg for details)
* Health Bar (see healthcentre.cfg for details)
* Hardpoint Limiter (see hardpoints.cfg for details)
* Message Centre (see demon.cfg for dvars)
* Map Rotation Handling (see demon.cfg for dvars)
* End of Map Vote System (see mapvote.cfg for dvars)
* Ready-Up Period (see demon.cfg for dvars)
* Force AutoAssign (see demon.cfg for dvars)
* Laser Dot (see demon.cfg for dvars)
* Crosshairs & Red Crosshairs Handling (see demon.cfg for dvars)
* Red Enemy Compass Pings (Red hit blips) - this is controlled by dvar (see demon.cfg for details)
* Low Ammo Hint (see demon.cfg for dvars)
* Waypoint Handling - can be turned off for map or compass, or both (see demon.cfg for dvars)
* Hardcore Persistent Minimap (see demon.cfg for dvars)
* SP-to-MP Grenades/Grenades by Nationality
* Turret Control - removes all static turrets from maps (see demon.cfg for dvars)
Download
Grab the mod from here:
http://files.filefront.com/demonmod+beta1zip/;13842133;/fileinfo.html
Please post any support questions in this thread:
http://www.getphpbb.com/phpbb/viewtopic.php?p=3&mforum=demonmod%233
Credits
=======
DemonSpongeBob - my clan mate for his help making these damn mods!
DemonEvilElf - for his help testing the mods well into the wee small hours of the night
Tally - for unstinting friendship and help over the last 3 years, and particular help understanding the new COD4 engine
AWE Team (RGN) - for AWE4 and permission to use the AWE4 source code. All rights to AWE source code is reserved by RGN. Their website is
http://www.raidersmerciless.com/index.php
ModWarfare Team - for ReadyUp Period code, and other minor utility code snippets and ideas. All rights to their source code is covered by Modder Ethical Public License version 1.0. There website is
http://openwarfaremod.com/owforum/portal.php