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Topic | Replies | Views | Last Post | |
loadscreen doesnt work Call of Duty 4 : CoD4 MP Mapping x64 has nothing to do with it, a x64 is capable of executing the x86 instruction set properly! I had that once too, so please make sure these: 1. Proper asset file (material + images) 2. Include the material file into your mp_[yourmapname].csv 3. Ma... [more] |
20 | 2502 | Sep 1, 2012 05:11 pm by scillman |
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Carepackage.gsc script Call of Duty 4 : CoD4 Scripting Oops, sorry but he is right ... [more] |
4 | 2851 | Jul 1, 2012 01:44 pm by scillman |
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Rotating map on X axis. Call of Duty 4 : CoD4 MP Mapping You have to import everything from the prefabs, not the prefab itself! (Turn everything into script_brushmodel) Also the models should be script_model wich than requires some clips ;)... [more] |
4 | 2499 | Jul 1, 2012 01:35 pm by scillman |
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Modtools Helper - Modern Warfare Call of Duty 4 : CoD4 MP Mapping I will give it try for you (do not like registering :@) ;) but wouldn't it be a good idea to put the compile part in your program too?! P.s. where did you write your program in? C# ?! edited on Jul. 1, 2012 06:32 am by scillman... [more] |
9 | 5664 | Jul 1, 2012 01:30 pm by scillman |
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Carepackage.gsc script Call of Duty 4 : CoD4 Scripting Code: if (!isDefined(grenadeCount)) grenadeCount = 0; Just think about that... ... [more] |
4 | 2851 | Jul 1, 2012 01:25 pm by scillman |
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Glass makes Walls see through Call of Duty 4 : CoD4 MP Mapping maedhros89 writes...Quote:Hi, I have the same problem, with a little add: nodraw works perfectly, but I can't have any bullet impacts when I shoot directly on the glass brush. I have tried different nodraws tex (nodraw_decal, nodraw_notsolid, nodraw_g... [more] |
13 | 2781 | Mar 16, 2012 12:58 pm by scillman |
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What serverside need ? Call of Duty 2 : CoD2 General Tally writes...Quote: What is needed server-side only? Answer - nothing! And that's because the days of requiring server-side only mods are gone since HTTP redirect was introduced. Well I prefer server-side only, since the bots do not always work wich m... [more] |
6 | 3809 | Mar 16, 2012 12:54 pm by scillman |
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How to make a .map file a xmodell file? Call of Duty 2 : CoD2 MP Mapping The only way is, as you have done but remember that it can not export models into Maya. (So no prefabs, xmodels, weapons, MP_, etc) So basicly plain brushes and terrain patches can be exported. After you have exported them you still have to use Maya to ex... [more] |
3 | 1471 | Mar 16, 2012 12:50 pm by scillman |
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Modding; End of a era? MODSonline : General DeekCiti writes...Quote:I'm wondering if we should just wait and see what Respawn has to offer. Then make a final decision. I thought they were gonna release mod tools after the release (Thought I read it somewhere :S) Well I am still active on Co... [more] |
20 | 5738 | Mar 7, 2012 07:04 pm by scillman |
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Server redirect Call of Duty 2 : CoD2 Scripting zlo999 As far as I know this can not be done with a config file... but if it can then try to search with Google for it. Dobrily You did not test it by any accident because I do not think it is going to work! Clientcmd gets closed so as far as I know ... [more] |
9 | 2807 | Feb 2, 2012 05:51 pm by scillman |
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I still cant make a usable door? Call of Duty 4 : CoD4 MP Mapping Sorry xD, read wrong xD... [more] |
37 | 2820 | Jan 30, 2012 08:29 pm by scillman |
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Spawn grenade? Call of Duty 4 : CoD4 Scripting Well he wanted a cluster grenade and I am now considering a few possibilities :P.... [more] |
12 | 2008 | Jan 21, 2012 05:36 pm by scillman |
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Spawn grenade? Call of Duty 4 : CoD4 Scripting Nope that is SP only (ModsRepository) Kind of getting the idea I have no other choice then scripting it P.s. 1- I set the angles that did not help. 2. I can not get the current origin, so how could I let it detonate?! edited on Jan. 21, 2012 0... [more] |
12 | 2008 | Jan 21, 2012 03:14 pm by scillman |
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Spawn grenade? Call of Duty 4 : CoD4 Scripting Thanks for your replies. With 3 it floats mid-air and 4 falls straight down. What I want is that it falls down with a curve like the actual grenades do. (See screenshot) But good to know it can be picked up again :P.... [more] |
12 | 2008 | Jan 21, 2012 12:48 pm by scillman |
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Spawn grenade? Call of Duty 4 : CoD4 Scripting Actually it is spawning in the air and needs to fall down(just for the record: it does not fall straight down), as I hoped to reduce additional scripting I was hoping I could make it like the grenade as it is ingame when thrown.... [more] |
12 | 2008 | Jan 20, 2012 09:15 pm by scillman |
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Spawn grenade? Call of Duty 4 : CoD4 Scripting Someone asked me if I could make something for him and I wondered if it is possible to spawn a grenade as in weapon? Or can it only be done as a script_model??... [more] |
12 | 2008 | Jan 20, 2012 07:22 pm by scillman |
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Game Mode | Score to money Call of Duty 4 : CoD4 Scripting Moretti writes... Quote:I need help really fast... Well obviously we do not do it for you, we could help with small parts though. Moretti writes... Quote:How can I make this? 1. Read tutorials 2. Explore stock code 3. Edit stock code 4. Test cus... [more] |
3 | 1685 | Jan 20, 2012 05:07 pm by scillman |
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How do I make decals appear on custom textures? Call of Duty 2 : CoD2 MP Mapping Sounds like you compiled it a bit wrong using Asset Manager. Make sure the sort is correct. (P.S. I can not test it Asset Manager does not work here)... [more] |
6 | 1930 | Jan 16, 2012 06:25 pm by scillman |
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src_use_bw not working? Call of Duty: World at War : CoDWW Scripting Tally writes...Quote:Or on an individual player only: Code:VisionSetNight( , ); Eh Tally does that work on CoD4 too?! Would be most usefull as I could never find it :D.... [more] |
12 | 2908 | Jan 16, 2012 06:22 pm by scillman |
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Changing Weapons Server Side Call of Duty : CoD+UO General I am not that much into the UO code but it would look like this in CoD2: Code:Callback_PlayerDamage(...) { ... if (sWeapon == "flamethrower_mp") { iDamage = getCvarInt("src_flamethrower"); } ... } * It... [more] |
7 | 2990 | Jan 14, 2012 10:18 am by scillman |
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Give Money... My script does not work... Call of Duty 2 : CoD2 Scripting BraX writes...Quote: @scillman isLookingAt( ) is buit-in function and works only with trigger_lookat entities. Good to know for next time ;).... [more] |
19 | 1772 | Jan 13, 2012 09:24 pm by scillman |
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Give Money... My script does not work... Call of Duty 2 : CoD2 Scripting Tips: 1. Try to learn code standards (i, size, thread, endon, etc.) 2. Use proper indents (tabs/spaces to the left of the lines) 3. Be sure to use '{' and '}' it makes your code better readable. 4. Time = patience. Patience = good. Good works. This... [more] |
19 | 1772 | Jan 13, 2012 08:32 pm by scillman |
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writing new code Call of Duty 4 : CoD4 MP Mapping 1. Well the missing art file should not cause any problems... Anyway I got the one of overgrown here for you. Code:// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; //* Fog sec... [more] |
12 | 1639 | Jan 6, 2012 07:35 pm by scillman |
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writing new code Call of Duty 4 : CoD4 MP Mapping Next time use edit please ;). 1. You can not edit a .FF file. However you could extract some of the files if required. 2. .D3DBSP is the compiled map that you made in Radiant and .GRID_AUTO is used for the compiling of the map. 3. .GSC files are not ... [more] |
12 | 1639 | Jan 6, 2012 10:56 am by scillman |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping I think what you want is basicly like this, Here we manipulate the spawnpoint arrays to only add the start spawnpoints. (As you might notice it only works with Team Deathmatch in this case.) I have not tested it! Code:main() { // We need to be su... [more] |
14 | 2399 | Jan 5, 2012 10:29 pm by scillman |
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