Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 99 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by EyEControL
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
yea leaks are nasty but this new test map as i said b4 is using the launcher to build the SP barebones map then adding zombie functions to that so no leak =( nazi_zombie_chant_art Code://_createart generated. modify at your own risk. Changing val... [more]
18 1481 Oct 25, 2009 01:41 pm
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
lol looks like im on me own on this 1 =/... [more]
18 1481 Oct 20, 2009 06:11 pm
by EyEControL
spawn problem
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
whats your zone_source/yourmap.csv look like That happens when you 4get to make 1 and it makes a generic 4 ya. ... [more]
3 1769 Oct 18, 2009 11:01 am
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
opps sorry that was a old csv this is the 1 in the working dir Code:// Ignores ignore,code_post_gfx,, ignore,common,, // DLC3 Stuff -- Leave This include,dlc3,, // Level BSP col_map_sp,maps/nazi_zombie_chant.d3dbsp // Client Scripts rawf... [more]
18 1481 Oct 15, 2009 02:29 pm
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
well i used launcher to make a new test map made it a SP map called chant opened radiant and renamed the map to nazi_zombie_chant added the 4 struts needed for spawn points then saved and closed radiant went and made a new copw of nazi_zombie_oldtown_s... [more]
18 1481 Oct 15, 2009 01:59 pm
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
thx ill look at them now It seems after Hours 2night and this AM that these 2 lines in the art.gsc are whats causing the prob for me halfway_height = 10; base_height = 10; the base_height has to be 8 or less or i get that fog. one other ? ... [more]
18 1481 Oct 10, 2009 10:20 am
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Humm thanks to techno2sl i have been testing changes in my art.gsc i changed these so far fog_settings() { start_dist = 2; halfway_dist = 1; halfway_height = 1; base_height = 1; Now YEAA i can see the map still needs a LOT of tweeking... [more]
18 1481 Oct 10, 2009 08:24 am
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Well when i did this in my .gsc // level.DLC3.createArt = maps\createart\nazi_zombie_diekirche_art::main; I get undefined pointer error =/ And sadly when i make changes in my .art file all i can manage is to change the color of what im guessing is ... [more]
18 1481 Oct 10, 2009 06:54 am
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
sorry i was using a genereric name its called nazi_zombie_diekirche_fx.gsc this is the same as the factory_fx.gsc edited on Oct. 8, 2009 05:32 pm by EyEControL... [more]
18 1481 Oct 8, 2009 09:31 pm
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
yea i know about the impact/ the 400 limit also happens when theres a prob in your zonesource/mapname.csv go figure =/ sure this is the maps/_fx.gsc #include maps\_utility; #include common_scripts\utility; main() { precache_scripted_fx();... [more]
18 1481 Oct 8, 2009 09:17 pm
by EyEControL
Old town blue fog ?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Hey all =) I have used the scrips from the latest old town release and changed all lines that need my map name and have them in all the correct places. The prob is that when i run my map i have this OVER powering light blue fog every where =/ Ive del... [more]
18 1481 Oct 8, 2009 07:06 pm
by EyEControL
zombie dog and perk a cola machines not appearing in editor
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Just a thought but hit the F key (filters) and see if you unticked anything.... [more]
8 1140 Aug 13, 2009 02:25 pm
by EyEControL
the Shi No Numa probs
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ok i went back and did a folder by folder copy/paste of the new Shi No Numa files "instead of a mass dump of all files to the root dir". This has fixed all issues . HuH that will teach me to be lazy and mass dump. lol strange as that is , it shouldnt m... [more]
6 1474 Aug 10, 2009 01:03 pm
by EyEControL
the Shi No Numa probs
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
oh were it that easy =/ ive done that many times ]this is the latest error. SV_DirectConnect() Connecting player#0 has a zero GUID **** script runtime error *** undefinded is not a function pointer: (file 'maps/_callbacksetup.gsc', line 59) [[leve... [more]
6 1474 Aug 10, 2009 12:01 pm
by EyEControL
the Shi No Numa probs
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
hum im guessing im the only 1 this has happened to?... [more]
6 1474 Aug 9, 2009 11:48 am
by EyEControL
the Shi No Numa probs
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ok this is nutz it dont mater what i compile and run i get that same error. There must be something compleatly stupid im forgetting or missing=/ Tried to just make a SP map using the launcher to creat it didnt add anything to it and compiled and bam sa... [more]
6 1474 Aug 6, 2009 03:19 pm
by EyEControL
the Shi No Numa probs
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
So after following the Shi No Numa tut on wiki to the best i can. now ive got some major probs the latest is listed here. Any help would be great. script runtime error ******* pair 'undefined' and '1' has unmatching types 'undefined' and 'int': (fil... [more]
6 1474 Aug 6, 2009 02:10 pm
by EyEControL
animscripts/dog_init ???
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Sgt.Rampage writes...Quote:I got a map working for 1.3 Mod Tools late last night. I wrote a script tutorial since I fixed up a bunch of things. It is too big to post in these forums, so here is the link: http://customcod.com/community/index.php?topic=4... [more]
8 7729 Jul 20, 2009 11:50 am
by EyEControL
animscripts/dog_init ???
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
i did manage to pull this from the console log see if it helps you =/ Error: Waited 828 msec for missing asset "animscripts/dog_init.gsc". Error: Could not load rawfile "animscripts/dog_init.gsc". Error: ******* Server script compile error ******* ... [more]
8 7729 Jul 19, 2009 05:00 pm
by EyEControL
animscripts/dog_init ???
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
If you can help with this 1 id love it =) ever since the 1.5 and 1.3 updates any zombie map i make now comes up with this error. SERVER SCRIPT COMPILE ERROR could not find script 'animscripts/dog_init' animscripts\dog_initDogAnimations(); Part th... [more]
8 7729 Jul 19, 2009 04:41 pm
by EyEControL
Has anyone gotten the fx tut to work at all?
Call of Duty 4 : CoD4 MP Mapping
MastaKwaa writes...Quote:What was it that you changed? As caretaker stated the slashes are missing in that tut. but my prob was actually in my zone file i hadn't noticed it was not compiling right .... [more]
7 1293 Aug 23, 2008 02:59 pm
by EyEControL
Has anyone gotten the fx tut to work at all?
Call of Duty 4 : CoD4 MP Mapping
Ahhhh nevermind i got it all workin now shesh its always the little things that cause the biggest probs lol Thanks again... [more]
7 1293 Aug 14, 2008 05:26 pm
by EyEControL
Has anyone gotten the fx tut to work at all?
Call of Duty 4 : CoD4 MP Mapping
Ah thanks i did catch the first 2 lines you mentioned. Now with the corrected code you mentioned ent = maps/mp/_utility::createOneshotEffect( "snow_light" ); im now getting uninititialised variable 'maps' ent = maps/mp/_utility::createOneshotEff... [more]
7 1293 Aug 13, 2008 04:43 pm
by EyEControL
Has anyone gotten the fx tut to work at all?
Call of Duty 4 : CoD4 MP Mapping
Oh my heavens i have run through this fx tut http://www.modsonline.com/Tutorials-read-477.html so many times to no good end the best i can get is the nice error script compile error Could not find script mpmaps_utility ent = mapsmp_utility::create... [more]
7 1293 Aug 13, 2008 03:22 pm
by EyEControL
? about entering prefab mode on stock prefabs
Call of Duty 4 : CoD4 MP Mapping
The_Caretaker writes...Quote:It doesn't affect the game itself, as everything is compiled into the maps. However, it WILL affect other .map files with the same prefab in it. You're better off making a copy of the prefab and editing that in the future. ... [more]
4 1506 Jul 18, 2008 08:33 pm
by EyEControL
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»