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How to make a working lift
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A Step by step Guide on “How to make a working lift in Call of Duty 4 Radiant the Easy way!

Make a texture that you want to become the lift or whatever you want to go up.

Highlight it and right click on the 2-D window.

Go to Script> brushmodel. This will make the highlighted texture a brushmodel that is capable to script.

DO NOT CLICK ESC!

Click N to bring up the entity window. In the box at the bottom it should have already the following;

Classname script_brushmodel

In the Key box type in "target" without the “ then click tab and the cursor would have moved down to the Value box.

In the Value box, type in lift1_up and click enter. What would have happened when you have clicked Enter is the Key and Value's you just put in would have transported to the box above which already has "Classname script_brushmodel" in.

So now in the box above the fields were you put in the Key and Values, it should now have:

Classname script_brushmodel
target lift1_up

Click on the Key box again and type in "target name" without the " and click tab to move down to the value box. In the value box type in "wall1_up" without the " and click enter. The key and values should have been transported up again.

Now click BACK on the line saying

target lift1_up

And add onto the lift1_up in the values field "_trigger" so it should look like this:

target lift1_up_trigger

hit ESC.

Now right click on the 2-D window and go to Trigger> use_touch.
A box should come up. This is what you use to trigger the Lift to go up and down. Make the trigger box to whatever size you want. Put it over a button or something so you definitely know where it is.

While highlighting the trigger click N. The entity window should come up. The box at the bottom it should already have the following:

classname trigger_use_touch

In the key box type in "count" and in the Values box "90" and hit enter

In the key box again, type "cursorhint" and in the values box "HINT_ACTIVATE" and hit enter

In the key box again, type "target" and in the values box "lift1_up" and hit enter

In the key box again, type "targetname" and in the values box "lift1_up_trigger" and hit enter

Now in the box at the bottom it should have the following:

classname trigger_use_touch
count 90
cursorhint HINT_ACTIVATE
target lift1_up
targetname lift1_up_trigger

hit esc.

Now by doing that to the trigger it has assigned the trigger to the texture that you wanted your lift to be.

Save your map to mp_"yourmapname"

Go to C:Program FilesActivisionCall of Duty 4 - Modern Warfarerawmapsmp

Download the file named “mp_crash.gsc” that I have uploaded to the website with this tutorial and rename it to mp_"yourmapname".gsc

Open the file with notepad and rename "mp_crash" you see with mp_"yourmapname" and save to the desktop as mp_"yourmapname".gsc

Download the second file I uploaded called “mp_crash_lift1_activate.gsc” and rename it to mp”yourmapname”_lift1_activate.gsc

Open the file with notepad and rename every mp_crash you see with mp_"yourmapname" and save.

copy both the files into the C:Program FilesActivisionCall of Duty 4 - Modern Warfarerawmapsmp

Then compile your map. When on number 3 "Build fast File" errors will come up possibly.

When on number 4 "Update Zone File" copy eveythign on the left over to the right box and hit save. If there isnt anythign there then just hit save.

Now click on number 5 "Run Selected Map" When it loads it should come to a error saying:

error

Could not find script 'maps/mp/mp_"yourmapname"_lift1_activate"
maps/mp/mp_"yourmapname"_lift1_activate::main();
(see console for details)



At this point Radiant is being a twat and its confused itself. What you have to do is go back to number 3 "Build Fast File" do that then go to 4 "Update Zone File" and there should be a line on the left now saying "rawfile,maps/mp/mp_"yourmapname"_lift1_activate.gsc" Copy that over and save it.

Now go back to number 3 again "Build Fast File" and do it. then go to number 5 "Run Selected Map" and it should work :)

I hope you Enjoyed this tutorial.

 


Download the source files here

Jur5eyMapMaker

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