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CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Tutorials : CoD4 Mapping

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Beginner
In this tutorial I will show you the basics of the clipper tool, you can use the tool to create windows and doors but also to create things like destroyed walls, just mess around with it a little bit. Thanks Jeannot.

This Tutorial is a "How to" place a glowing object in your map.
It assumes:

          - You know some scripting.

          - You know how to use triggers of all types.

          - You know radiant.

          - You know how to create fast files for sp.

This tutorial will teach you how to get your sounds working. This tut should work for MP.

Would you like to add trees to your map?

Here is simple tutorial! 

Videos for Beginners

This tutorial will tell you the basic stuff you need to to when you are compiling.

How to easily create your .IWD file.

NovemberDobby will show you how to edit a stock effect for use in a mod or a map.
Ryokukitsune give you an explanation of normals and normal maps

sam_fisher3000 will show you how to fix the Assert Failure error when running developer.

kmabigtime show you how to fix your loadscreen
How install Custom Maps COD4 Macintosh
How to play your custom map on e.g. lanpartys with friends
ShadowLance194 shows you how to create a weapon mod for cod4
Spik3d show you how to build a well, many images, not suitable for 56K
[st]simon[rap] shows you how to create a powerline

As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.

The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.

Blade shows you how to make a skybox, groundbox, and surrounding sky background in this easy tutorial.

A Step by step Guide on “How to make a working lift in Call of Duty 4 Radiant the Easy way!

This tutorial shows mappers how to make a door be opened by player once and never close again.

This tutorial was a thread before, so credit goes to marty22 for bringing this up into the forums, im just posting this in the tutorials section because i believe it deserves recognition as it is for singleplayer.

Basically your Enemy ai will hide behind a door and open to shoot out of it and then hide behind it. Think of the mission blackout when you save nikolai, right before u get to him theres a guy hiding behinid a door and opens it just a bit to shoot out at you, then hides behind it again.

I thought I would write up this quick tutorial, on how you package up your basic MP maps, for distribution. Thanks ColPhilBilko.

i show u how make leaking objects VERY SIMPLE on sp by tomv8

Jeannot will show you how to make a simple ladder in Call of Duty 4.
In this tutorial Jeannot show you how to make invisible walls, these "walls" are used to prevent players from getting to certain spots - like going under the map.

Failing to start compile

I will show you how to make doors, windows and ledges - then I will explain on how to texture them properly including fitting and rotating a texture.
I suggest all beginners to read this tutorial as you it contains some basic things you will use in all your maps!

I flet somebody needed to post this, lots of people are having trouble with it. All credit goes to techno2sl and Rasta I'm just posting it.
Thanks to Tally for posting this information on the Infinity Ward forums.
Peri explains how to use the buttons and function on the toolbar

This will show you how to give AI a random weapon and name

FiremanPaul will show you how to rotate models or brushes around any axis and at any speed
This will come in handy for SP mappers, nice little hack IW developers use... not so much a tutorial here but just explaining the theory, you can do the research on your own on how it's done. Thanks to Sparks. for this tutorial.
Sparks points out three common mapping errors and how to solve them.

This is a tutorial that gives you some tips on creating a map. There is no major guide here just some things to consider when mapping.

Here is a quick tutorial on how to make a usable machinegun in multiplayer. Thanks deazberry.
A list of great videos for instruction with CoD4 Mapping and Modding.
These are the worldspawn settings for CoD4. Worldspawn sets many things, such as lighting the whole map, and where the sun is.
 
Intermediate

How to add your own clan or personal server button on the cod4 main menu.

This tutorial shows how to put Capture the Flag and Capture the Flag Back. Thanks .KILL3R.
Marshall2006 Shows us how to make Arena Files.
So, here's how to create breakable brushes. Thanks Marshall2006.
Ok, so now you want to add some fire? smoke? maybe other effect? Thanks Marshall2006.
I'll show you how to make curved sidewalks using pictures, step by step.

This tut should teach you how to make a cutom background for your menu aswell as adding custom music.

If you are like me and tired of waiting for the Match and teams to count down, then read this very brief way to set your Map Testing server up.

This tutorial shows you how to make a custom plant for your call of duty 4 map. Time needed: 20 minutes - 60 minutes.
NovemberDobby shows us how to make custom textures and / or materials.

In this tutorial, I will show you how to make dead bodies in your singleplayer map.

BloddySoldier explains how to make exploding cars.
Ok, Have you ever wondered how you got crates to move around when you shoot them? This is how you do it. First I will show how to make a crate. Then add in paint cans. Thanks Playername.
NovemberDobby will show you how to edit a stock effect for use in a mod or a map.
Hellrazor will show you how to make exploding barrels in Call of Duty 4.
Fixing the destructible cars script error isnt too hard. Thanks .KILL3R.
Lots of people seem to be having issues with this, and to get it to work, most people had to convert their multiplayer maps, into a singleplayer map to get the minimap / console commands to work. Thanks ColPhilBilko.
ShadowLance194 shows you how to create a weapon mod for cod4
I'm showing very simple version how to edit main menu loadscreen. Thanks to Gagarin.

As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.

The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.

In this tutorial I will attempt to explain how to create a IWD files with your custom images and modified weapon files. Our example covers only IWD file creation and the weapon files are just about basic editing of weapons that already exsist in the game.

BloodySoldier shows us how to make a forked road in CoD4.

kmabigtime gives you another way to create a minimap

HarkoninVSC shows you how to make an opening door
Ok since ( I Thought ) modsonline went down there seemed to be a need for this and This is what I learned from [IWN] Wyatt Earps Video Tutorial on How to Make Arches…I did this cause I fell for the MOL April fools Joke hook line and sinker and so I thought the original was lost. But this is a different format so I might as well share it…
By Bigsmellyfart
kmabigtime shows you how to make explosive models

This tutorial was a thread before, so credit goes to marty22 for bringing this up into the forums, im just posting this in the tutorials section because i believe it deserves recognition as it is for singleplayer.

Basically your Enemy ai will hide behind a door and open to shoot out of it and then hide behind it. Think of the mission blackout when you save nikolai, right before u get to him theres a guy hiding behinid a door and opens it just a bit to shoot out at you, then hides behind it again.

This tutorial will show you the basics of importing a new weapon model into Cod4. Below is my example, which you will hopefully be able to use.
Marshall2006 show you how to make 'Quake III style' jump pads

i show u how make leaking objects VERY SIMPLE on sp by tomv8

Lighting has changed for the better in COD4, I'll show you the basics then the best way to learn is to play!
This tutorial is designed show the reader how to convert
muliplayer-specific weapons into singleplayer weapons. Thanks Pvt.Palumbo

For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.

Thanks to Tally for posting this information on the Infinity Ward forums.
Rotating Fan with light effect in COD4 - AmishThunder

This tutorial involves some scripting and lighting familiarity, lets get dirty.
FiremanPaul will show you how to rotate models or brushes around any axis and at any speed
So you want to make an S&D map, but you're tired of the same old bomb-site prefab that's built into the map editor? Making a new bomb site is actually very very easy.
Dancing_Lobster shows us how to create a custom skybox and enter worldspawn settings for more control in your levels.

Shows you how to setup a sequence with a lone enemy hanging out then your teammate stabs him in the neck.

 

This will come in handy for SP mappers, nice little hack IW developers use... not so much a tutorial here but just explaining the theory, you can do the research on your own on how it's done. Thanks to Sparks. for this tutorial.
Sparks points out three common mapping errors and how to solve them.

Ever wondered how to unlink yourself from a vehicle? look no further! after many tests and peices of chocolate i have found a way ! (shoop da woop?)

Here is a quick tutorial on how to make a usable machinegun in multiplayer. Thanks deazberry.
A list of great videos for instruction with CoD4 Mapping and Modding.
 
Advanced
Call of Duty 4: How to add Helicopter Support to your Custom Map
by *MoG*Elijah / mog_elijah@hotmail.com / www.menofgod.us
Marshall2006 Will show you how to add S&D Bombs to your map.

This tutorial will teach you how to create your own AItype and Character assets in Call of Duty 4 Assets Manager!

In simpler words, by customizing those assets you will be able to make your own head and body model combinations on AIs.

First things first, what are AItype and Character assets?

AItypes: Those assets are responsible for giving the AI spawners you place in Radiant some basic settings likewhat primary and secondary gun the AI will have, what team and other settings. These assets when converted and ready to use, are usable in the Actor menu in Radiant.

Characters: These assets combine head and body xmodels. You chan also use the battlechatter nationality voice selection.

As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.

The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.

This is my first tutorial on here and hopfully a good one, i will try and watch my grammar.

I will try to spell everything correctly! Right! For starters you will need some outside programs.

Photoshop                           link:http://www.photoshop.com/

Photoshop .dds plugin           link: http://developer.nvidia.com/object/photoshop_dds_plugins.html

Direct X texture tool               link:http://www.microsoft.com/DOWNLOADS/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&displaylang=en

I think you need NVIDIA graphic card aswell.

i show u how make leaking objects VERY SIMPLE on sp by tomv8

For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.

Since making video about this is pretty hard and time consuming, and since many people ask about this kind of knowledge that no one ever seemed to bother explain publicly, I decided to try and explain it myself given what I know so far and it will hopefully be helpful to many folks out there. In short, this guide will explain step by step the procedure of importing a custom model in COD4, whether it is from a later cod game, or an entirely custom one. Be warn, it requires you to have at least the basic understanding of COD4 file system and raw file sorting. This is going to be a long one because importing models in COD4 is not the simplest thing in the world.

This tutorial will show you how to do rappelling in cod4. sam_fisher3000 will tell you only rappelling stuff. The rest is for you to figure out.

In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles.
I will show you how to spawn a vehicle (in this case, a UAZ), how to spawn people that operate the vehicle, how to let it move and how to spawn the player inside the vehicle.

NOTE: In the end of this tutorial you can find my XFIRE/MSN/E-mail if you wan't the sourcefiles of this tutorial.

A little tutorial that shows a way you can use the StrTok function and help you to understand how it functions.

A list of great videos for instruction with CoD4 Mapping and Modding.
 
Scripting

How to add long names to maps via your mod. For example, mp_strike becomes Strike on the loadscreen.

This tutorial will teach you how to get your sounds working. This tut should work for MP.
Marshall2006 Shows us how to make Arena Files.
This guide will tell you how to create objectives in COD4 easily as well as infinite health for your teammates.Check out the downloads section for this tut. http://www.modsonline.com/Downloads-full-5112.html
Ok, so now you want to add some fire? smoke? maybe other effect? Thanks Marshall2006.
Marshall2006 Will show you how to add S&D Bombs to your map.
NovemberDobby will show you how to edit a stock effect for use in a mod or a map.
Hellrazor will show you how to make exploding barrels in Call of Duty 4.

Fastrope for helicopters

Fixing the destructible cars script error isnt too hard. Thanks .KILL3R.
ShadowLance194 shows you how to create a weapon mod for cod4

As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.

The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.

sam_fisher3000 will tell you how to create flags. It is very simple. Anyone can do it.

This tutorial will show you the basics of importing a new weapon model into Cod4. Below is my example, which you will hopefully be able to use.
Marshall2006 show you how to make 'Quake III style' jump pads

i show u how make leaking objects VERY SIMPLE on sp by tomv8

This tutorial is designed show the reader how to convert
muliplayer-specific weapons into singleplayer weapons. Thanks Pvt.Palumbo

For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.

Thanks to Tally for posting this information on the Infinity Ward forums.

This will show you how to give AI a random weapon and name

This tutorial will show you how to do rappelling in cod4. sam_fisher3000 will tell you only rappelling stuff. The rest is for you to figure out.

Rotating Fan with light effect in COD4 - AmishThunder

This tutorial involves some scripting and lighting familiarity, lets get dirty.
FiremanPaul will show you how to rotate models or brushes around any axis and at any speed
This will come in handy for SP mappers, nice little hack IW developers use... not so much a tutorial here but just explaining the theory, you can do the research on your own on how it's done. Thanks to Sparks. for this tutorial.

In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles.
I will show you how to spawn a vehicle (in this case, a UAZ), how to spawn people that operate the vehicle, how to let it move and how to spawn the player inside the vehicle.

NOTE: In the end of this tutorial you can find my XFIRE/MSN/E-mail if you wan't the sourcefiles of this tutorial.

A little tutorial that shows a way you can use the StrTok function and help you to understand how it functions.

Here is a quick tutorial on how to make a usable machinegun in multiplayer. Thanks deazberry.

This vid tutorial is meant to show you how to give the player a different weapon when the map loads, the ammount of clips in the gun, the amount of bullets in the stockpile ( for the reload ), giving the player fraggrenades and how many, give player flash/smoke grenades. It also shows you how to change the players viewhands. enjoy :)

A list of great videos for instruction with CoD4 Mapping and Modding.
 
Single Player
Ryokukitsune hows you the basics about pathnodes

Friendly Chains are obsolete!

Cod 4 includes a new way of moving your friendly AI which is very simple to setup, and infinitely more flexible..

its called color groups.

This guide will tell you how to create objectives in COD4 easily as well as infinite health for your teammates.Check out the downloads section for this tut. http://www.modsonline.com/Downloads-full-5112.html

This tutorial will teach you how to create your own AItype and Character assets in Call of Duty 4 Assets Manager!

In simpler words, by customizing those assets you will be able to make your own head and body model combinations on AIs.

First things first, what are AItype and Character assets?

AItypes: Those assets are responsible for giving the AI spawners you place in Radiant some basic settings likewhat primary and secondary gun the AI will have, what team and other settings. These assets when converted and ready to use, are usable in the Actor menu in Radiant.

Characters: These assets combine head and body xmodels. You chan also use the battlechatter nationality voice selection.

In this tutorial, I will show you how to make dead bodies in your singleplayer map.

sam_fisher3000 will show you how to fix the Assert Failure error when running developer.

As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.

The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.

This tutorial was a thread before, so credit goes to marty22 for bringing this up into the forums, im just posting this in the tutorials section because i believe it deserves recognition as it is for singleplayer.

Basically your Enemy ai will hide behind a door and open to shoot out of it and then hide behind it. Think of the mission blackout when you save nikolai, right before u get to him theres a guy hiding behinid a door and opens it just a bit to shoot out at you, then hides behind it again.

I will explain to you how to spawn and move a tank.
For this tutorial I will be using the American main battle tank M1A1 Abrams.
In the future I will expand this tutorial, I just wanted to quickly show how to spawn a tank.
Spawning a tank is nothing special, you want it to aim at something and shoot or even blow up another vehicle with explosions and stuff - but that will come later!
This tutorial by Ediblemittens will help you use human animations in CoD4.

sam_fisher3000 will tell you how to create flags. It is very simple. Anyone can do it.

i show u how make leaking objects VERY SIMPLE on sp by tomv8

Failing to start compile

For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.

This will show you how to give AI a random weapon and name

This tutorial will show you how to do rappelling in cod4. sam_fisher3000 will tell you only rappelling stuff. The rest is for you to figure out.

sam_fisher3000 will tell you how to ride vehicles in COD4 during the map. There will be some extra stuff.

How to get dogs working in the Single player Game. By Techno2sl
Single Player Tutorial including Lighting, Compiling, Weapons and the Zone File. Thanks techno2sl.

In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles.
I will show you how to spawn a vehicle (in this case, a UAZ), how to spawn people that operate the vehicle, how to let it move and how to spawn the player inside the vehicle.

NOTE: In the end of this tutorial you can find my XFIRE/MSN/E-mail if you wan't the sourcefiles of this tutorial.

A list of great videos for instruction with CoD4 Mapping and Modding.
 
Videos

Videos for Beginners

A list of great videos for instruction with CoD4 Mapping and Modding.

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