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New Jedi Outcast preview

Computer and Video Games published a preview of Jedi Knight II today.... [ There's more ]
Posted by RambOrc in Jedi Knight 2 on Jan 21, 2002

MOPP Technology in Games

From the HAVOK website:

MOPP (Memory Optimised Partial Polytope) is a completely new way of compressing bounding volume data for arbitrary polygon meshes. It has a dramatically reduced memory footprint compared with traditional bounding volume approaches without sacrificing any runtime performance.

Bigger and faster games are on their way.... [ There's more ]
Posted by foyleman in Gaming News on Jan 21, 2002

Human Head Studios is hiring Q3A level designers

Human Head Studios, Inc. is currently seeking out experienced level designers for one of its upcoming projects. Current positions open are for qualified level designers familiar with QERadient and the Quake 3A engine. We offer a competitive salary and full benefits. If you think you have what it takes to join our team, click this link for details.... [ There's more ]
Posted by foyleman in Mapping News on Jan 17, 2002

Game Engine List

I started a listing of gaming engines available for licensing. You can find the list under the Web Links directory. Where else are you going to find a single list of available game engines without doing a ton of searching?... [ There's more ]
Posted by foyleman in MODSonline on Jan 17, 2002

Shark 3D Game Engine

Looking for game engines to develop your new game? Add this one to the list: Shark 3D. They claim to be a complete system for creating interactive online 3d content. The engine can be used immediately to create and run new content by creating artwork in combination with configuration and scripting.... [ There's more ]
Posted by foyleman in Gaming News on Jan 17, 2002

QuakeIII Models

FPS put together a pretty large list of QuakeIII models made available for download on his site. If you are looking for models to throw into your QIII map, check out this list.... [ There's more ]
Posted by foyleman in Quake on Jan 17, 2002

Agent Rez: vote for time period

The upcoming SoF2 mod Agent Rez received some critical feedback concerning their choice of the 1960s as base for the mod and decided to ask you gamers what time period you want Agent Rez to take place in. You can contribute to the poll at the Agent Rez forums.... [ There's more ]
Posted by RambOrc in Soldier of Fortune on Jan 14, 2002

SoF2 mod interview

PlanetSoldier conducted another interview with the team of an upcoming SoF2 mod, Operation: Intervention. This mod is set in the Middle East of the near future. Read the interview here.... [ There's more ]
Posted by RambOrc in Soldier of Fortune II on Jan 14, 2002

SoF 2 weapon guide

SoFLand posted a new Soldier of Fortune II weapon guide.... [ There's more ]
Posted by RambOrc in Soldier of Fortune II on Jan 12, 2002

Jedi Knotes #4

Jedi Knotes #4 has been posted yesterday, dealing mostly with lightsaber combat and GHOUL2.

Another cool thing is the dynamic musics system, i.e. that depending on your actions the music changes. This is something I loved in good old mid-90s games like Dark Forces or Stonekeep and have been sorely missing in later titles.

Read the full article
Posted by RambOrc in Jedi Knight 2 on Jan 11, 2002
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