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About Mission Design
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Learn what to think about before building your missions.

About Mission Design

Before we launch the Mission Editor, we will discuss how you should approach designing your missions. You will learn that the Mission Editor has a large number of features and the missions that you create can be very complex and unique. Once you have learnt the basics of the application you will have enough knowledge to begin making your own missions. Before you begin placing soldiers and vehicles on the Mission Editor, you should consider writing down your ideas on paper. By writing your mission ideas down on paper you will have a detailed log of what units, locations and objectives are contained within your game and will make the process of creating more complex missions easier.

Some high level things to consider when creating missions:

  • Number of Missions: Is this going to be a one off mission or a number of missions connected together to form a longer campaign.
  • Story: Is there an overriding story that will link your objectives or missions together.
  • Actors: Who are the main protagonists within your mission(s). Will they be the same people throughout the game.

Once you have written this initial draft on paper, you will get a better idea of the number of missions and the overriding story that needs to be told over the course of these missions. Now you need to break down your missions into further details, this will help you detail as much information about the missions before you start placing items within the Mission Editor..

Some ideas that you can use to document your missions:

  • Mission Name/number: Name and number of the Mission
  • Basic Mission Description: Key details of the mission, such as what the player has to achieve, any particular challenges they will have to face.
  • Mission Start: How does the mission start?
  • Mission End: How does the mission end?
  • Key Locations: Detail the key locations in the level, such as Beach Landing, Enemy Guard Post etc.
  • Player Side: The side that the player will control
  • Date and Time: The date and time of the mission. This has an impact on how light/dark the mission area will be.
  • Weather: What is the current weather situation in the area of operations, is it sunny, cloudy, or perhaps there is a fog front.
  • Number of player based forces: This could be a simple number of the total number of soldiers or a complex breakdown of the forces involved, including land, sea and air vehicles.
  • Number of Enemy forces: The number of enemy forces and the type of soldiers that it contains. Including land, sea and air vehicles.

It is expected that you will make small changes to your missions through-out the mission design process. Writing down your ideas on paper before you begin will help reduce any wholesale changes to your missions and make the whole process more enjoyable.

 

Here is a simple example of how you might document a campaign and its missions. Even though this is a very simple example it should allow you to get a good idea on how to structure your mission design documentation. You are free to add or remove the different headings to suit your own style of working.

Campaign Name : New Beginnings

 

Number of Missions

4

Story

You have been deployed to a US training base situated on Skirinka Island. You have to complete a number of tasks to complete your basic training. Once basic training has been completed you will then be deployed to combat operations.

Actors Pvt Bruder - Player Character.

Here is an example of the missions involved in the campaign.

Mission 1.

Mission Name : The Short Walk

 

Mission Number

1

Mission Description

You have just arrived at base camp situated on the west side of Skirinka Island. Your first task is to enter base camp

Mission Start Pvt Bruder begins the mission just outside base camp.
Mission End Pvt Bruder is required to walk past the camp guards and enter the base camp.
Key Location Base camp situated on the beach on the west side of Skirinka Island.
Player Side USMC
Date and Time Oct 10th, 13.00 hours
Weather Cloudy
Player based forces 2 + Pvt Bruder
Enemy forces 0

Mission 2.

Mission Name : Annihilation

 

Mission Number

2

Mission Description

You have been tasked with destroying the unmanned enemy tank using weapons found in the weapon crates.

Mission Start Pvt Bruder begins the mission just inside base camp.
Mission End The player needs to access the ammo crates, equip the FGM-148 Javelin and destroy the enemy tank. Mission ends on destruction of the tank.
Key Location Base camp situated on the beach on the west side of Skirinka Island.
Player Side USMC
Date and Time Oct 11th, 15.00 hours
Weather Clear
Player based forces 2 + Pvt Bruder
Enemy forces 0

Mission 3.

Mission Name : Bruders Landing

 

Mission Number

3

Mission Description

Its time to move base camp. You will make your way to the North East to the light house. Travel by helicopter.

Mission Start Pvt Bruder begins the mission just inside base camp.
Mission End Pvt Bruder is required to take the helicopter to the light house. On landing near the smoke signal the mission will end. Mission will only successfully complete if the helicopter is used and lands within a particular triggerzone.
Key Location Base camp situated on the beach on the west side of Skirinka Island and the light house in the North East of the Island.
Player Side USMC
Date and Time Oct 11th, 16.00 hours
Weather Clear
Player based forces 4 + Pvt Bruder
Enemy forces 0

Mission 4.

Mission Name : End of the Road

 

Mission Number

4

Mission Description

You will need to drive to the extraction point so you can be redeployed.

Mission Start Pvt Bruder begins the mission just outside the lighthouse base camp.
Mission End Pvt Bruder is required to take the vehicle and drive to the extraction point.
Key Location Light house in the North East of the Island. Extraction point is a few miles to the South West.
Player Side USMC
Date and Time Oct 14th, 09.00 hours
Weather Stormy
Player based forces 4 + Pvt Bruder
Enemy forces 0

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