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Triggering Lights
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Let me show you how to easily trigger lights in your map.
Let me show you how to easily trigger lights in your map. The entities that we are going to use here are as follows:
light
trigger_multiple
info_null
light_generic_anything
A light is triggered the same as any other entity. You simple provide the light with the same targetname as the triggers target. The o­nly addition that must be considered is a light entity that has been premodelled into something such a light_generic_caged when you have alot of lights with the same targetname. For some reason, if you have too many lights tied together and being triggered at the same time, not all them will work. The addition of a pre-made light entity, whether it can be seen or not, solves this error.

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