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Forum: All Forums : Quake I, II, III
Category: Quake 1-3 Mapping
Quake I, II, III mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Func_train
jasonthdarklord
General Member
Since: Jul 20, 2008
Posts: 26
Last: Aug 12, 2008
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Level 2
Category: Quake 1-3 Mapping
Posted: Wednesday, Jul. 30, 2008 10:39 pm
Hi I followed thees directions to a T and my train is gone in the gam like I didnt even put one in any help please
1. First make a brush that is going to represent your platform.
2. now lets add an origin brush in the middle of the brush.
3. Now select both brushes by holding shift and left clicking o­n them both in the 3d window.
4. While both are highlighted right click your screen and the entity window should drop.
5. Choose func/func_train.
6. Now while your new func_train is made press the N key to open the entity editor.
7. in here there are a few settings you can tweak, for instance dmg,speed,noise, and target
dmg: how much damage it will cause the player when blocking it. To set this type dmg in the "key" box and 1000 in the "value" box (this setting is based o­n if you want it to kill the player when touched)
speed: how fast it will move. "key" speed "value" how fast you want it. 100 default
noise looping sound to play when the train is in motion. (wav format) add the "key" noise and the "value" of the directory of the sound you want ex: sound/ambient/train.wav you must add the .wav for the sound to work.
target: this "key" is where your trains starting point. this is explained in the path corner part of this tutorial. but add this now "key" target , "value" p1
wait: wait will give the func_train a wait state at its stop points "key" wait "value" length of time to wait before proceeding to the next stop point. wait is placed on the path_corner entity.
8. ok now you shouild have your train made and the "target" and the "value" p1 all done, so lets move o­n.
9. ok now in the middle of your func_train right click the screen to drop the entity window and choose path/path_corner
10. ok now you should have a little boxon your screen. lets take that little box and put it in the center of the train. ...and i mean center.....from all angles.
note: (this is crucial because if its not exactly centered your train will not position itself properly.)
11. ok with the path_corner still chosen and at the middle of your func_train lets hit N key to drop the entity editor. Now lets add these keys and values:
"key" targetname "value" p1
"key" target "value" p2
"wait" .. if you want to have the train pause here for a specified number of seconds.
12. Now....remember when i had you add the "key" target and the "value" p1? what this did was told the train where it will start from when the level begins.
13. ok now lets make another path_corner and put it where you want your train to stop.
note: u can move the func_train in the editor to make sure that the new path_corner is centered. :)
14. ok back to the second path_corner we just made. lets add these keys and values to it:
"key" targetname "value" p2
"key" target "value" p1
15. you should see a line that connected the first path_corner to the second.
16. ok what this just did was tell the first path corner that the second is the next stop. and also told the second o­ne that the first o­ne was its next stop. this will repeat forever, so the train will keep going back and forth.
17. well thats about it for func_train :)
another note: where you add your path_corners dont really matter it can go anywhere you want, and you can add more then o­ne stop.... you can have 10 if you like :)
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foyleman
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Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
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Category: Quake 1-3 Mapping
Posted: Thursday, Jul. 31, 2008 04:01 am
Was it there before turning it into a train?
I recommend rebuilding this in a test map... small map with just walls, light and spawn. Then compile and test as you go along.
Check the console for errors.
Check to see if your train happens to be at the 0,0,0 axis point (center) of your map.
run the console command noclip and float around looking for your train.

I suspect the following possible issues:
- the original brush isn't working
- the brush isn't displaying
- the target path corner isn't correct
- something isn't correctly textured
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jasonthdarklord
General Member
Since: Jul 20, 2008
Posts: 26
Last: Aug 12, 2008
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Level 2
Category: Quake 1-3 Mapping
Posted: Thursday, Jul. 31, 2008 01:24 pm
I tryed the new map and /noclip but still couldnt find my train now on one map I made a train on all points did lead to 0,0,0 couldnt figure that one out since no way I would hve put a point that far out but the new track I had all path_corner s lined upwith orange lines but the train had one blue line going to firts corner ..also some one suggested that I may not need the origen brush think thats possible?
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jasonthdarklord
General Member
Since: Jul 20, 2008
Posts: 26
Last: Aug 12, 2008
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Level 2
Category: Quake 1-3 Mapping
Posted: Thursday, Jul. 31, 2008 02:58 pm
does anyone know where mabey i could get an example .map thats how I learned to do doors and platforms If some one could mabey send me one or tell me where to get one I wold be in your debt :)
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foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
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Category: Quake 1-3 Mapping
Posted: Thursday, Jul. 31, 2008 05:16 pm
jasonthdarklord writes...
Quote:
some one suggested that I may not need the origen brush think thats possible?
It is possible, however I believe that this game did need that brush otherwise the origin brush texture would not exist.
I wish I could help with the example map :/
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
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PleaseMYOB
General Member
Since: Dec 7, 2003
Posts: 1709
Last: Oct 1, 2009
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Level 8
Category: Quake 1-3 Mapping
Posted: Friday, Aug. 1, 2008 07:54 am
I'll make a prefab.
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jasonthdarklord
General Member
Since: Jul 20, 2008
Posts: 26
Last: Aug 12, 2008
[view latest posts]
Level 2
Category: Quake 1-3 Mapping
Posted: Friday, Aug. 1, 2008 07:57 am
finnaly did it :) but you may still wanna make a pre fab if possible for others ..also is thair a way to add a door to a train?..and thank you all for your help...this site is the one that I found to be easy http://www.richdiesal.map-craft.com/tutorials/br201lsn6.html

edited on Aug. 1, 2008 10:58 am by jasonthdarklord
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Bliccer
General Member
Since: Dec 3, 2007
Posts: 8
Last: Sep 7, 2008
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Level 0
Category: Quake 1-3 Mapping
Posted: Friday, Aug. 1, 2008 10:01 am
What was the problem? Or what did you do to fix it?
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PleaseMYOB
General Member
Since: Dec 7, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: Quake 1-3 Mapping
Posted: Friday, Aug. 1, 2008 11:36 am
Glad your good, I'll just update my prefab pack with it, once I get a few more to make it worth while.
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jasonthdarklord
General Member
Since: Jul 20, 2008
Posts: 26
Last: Aug 12, 2008
[view latest posts]
Level 2
Category: Quake 1-3 Mapping
Posted: Friday, Aug. 1, 2008 12:47 pm
Not sure as to what the problem was but the way I fixed it I didnt enter any of the info by typing insted I just made my slab for the train made the slab1 square below slab with the origen then I shift+k them both to link them then I deselected the origen then I selcted the train slab and first path and shift+k then I deselected the train and went from path 1 to path 2 shift+k then 2 to 3 sift+k and so on that works pritty good :)

Hope I explained it all as easy as It should be:)

edited on Aug. 1, 2008 03:49 pm by jasonthdarklord
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