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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Func glass on more then one brush..
Wolly
General Member
Since: Mar 9, 2006
Posts: 24
Last: Jul 19, 2008
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Level 1
Category: SoFII Mapping
Posted: Saturday, Jul. 19, 2008 05:28 am
Hi..

I know how to make a func glass (breakable glass) on a single brush, but is it possible to make a single func glass out of more then one brushes? because i made a glass dome in my roof that's made up of 4 brushes, and i want them all to shatter if i only hit one of them...

...Is this possible?

Thanks in advance[biggrin]
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PleaseMYOB
General Member
Since: Dec 7, 2003
Posts: 1709
Last: Oct 1, 2009
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Level 8
Category: SoFII Mapping
Posted: Thursday, Jul. 24, 2008 07:23 am
trigger_multple

I made an example.map, but due to the wonderous joys of Vista, I can't save the file.

Anyway, you open the entites box for your func_glass, and give them all the "key/value" of "targetname/1"

then make a trigger_multiple, and give it "target/1"

That should do the trick, but since I can't save, I can't test.

edited on Jul. 24, 2008 10:50 am by PleaseMYOB
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PleaseMYOB
General Member
Since: Dec 7, 2003
Posts: 1709
Last: Oct 1, 2009
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Level 8
Category: SoFII Mapping
Posted: Monday, Jul. 28, 2008 12:51 pm
Finally got the Vista thing under control (and posted to the wiki) and I have multiple ways I've got it to break all glass at once.

This one I found abit odd, as I thought it would just be a quick way to make many func_glass quickly, but no, it does what you want, not what I expected.

The quickest way is to select all the pieces you want to break at once, and turn them all into func_glass, and it will treat all the selected brushes as 1 func_glass entity instead of many func_glass entities.

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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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