Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 55 Guests
Online:

LATEST FORUM THREADS

»
coduo mapping tools
CoDUO Mapping
Gaming
Q4 General
eXtreme+ v2.9
CoDBO Map + Mod Releases
map loading error
CoD2 MP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Crysis
Category: Crysis Mapping
Crysis mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: creating and importing new content into CryTek
hondaman900
General Member
Since: Jun 4, 2007
Posts: 23
Last: Nov 22, 2007
[view latest posts]
Level 1
Category: Crysis Mapping
Posted: Thursday, Nov. 22, 2007 12:24 am
Does anyone know what the process is for creating 3D models externally and importing them as static or animated assets into CryEngine? Is there a standard 3d model/animation format it accepts? Is there a conversion process to translate standard 3D formats into in-game content? Do we use shaders and layered texture maps as with Quake 4?

Thanks
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Crysis : Crysis Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»