Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 95 Guests
Online:

LATEST FORUM THREADS

»
Call of DutyŽ: WWII
CoD WW2 General
SOF2 Prefabs map
SoFII Mapping
coduo mapping tools
CoDUO Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Crysis
Category: Crysis Mapping
Crysis mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Installing the Editor
foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: Crysis Mapping
Posted: Sunday, Oct. 28, 2007 02:58 pm
The Sandbox2 editor comes with the Crysis demo, however it isn't automatically installed. You must install it so let me tell you where to find those install files.

First make sure that you have downloaded and installed the single player demo. You can find a download link here on MODSonline.

Now you can install the editor by launching this executable:
C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Sandbox2 Installer\CryEngine(R)2 Sandbox(TM)2.msi

The installation is pretty quick.

Once installed, you will need to find the link that launches the editor. This link isn't automatically placed on your desktop or anything. So create your own desktop shortcut for this file: C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Editor.exe

Now you can launch the editor.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
Eladd
General Member
Since: Mar 28, 2004
Posts: 491
Last: Nov 29, 2015
[view latest posts]
Level 5
Im a fan of MODSonair
Category: Crysis Mapping
Posted: Sunday, Oct. 28, 2007 11:46 pm
Heres the online Crysis Editor Manual
Share |
foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: Crysis Mapping
Posted: Monday, Oct. 29, 2007 04:23 am
This link was broken yesterday. Thanks.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
Foxhound
Preferred PLUS Member
Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Category: Crysis Mapping
Posted: Monday, Oct. 29, 2007 07:12 am
Been playing with this for sometime now (It's an inside thing...) I think this will be one of those that will either make it real big in the Mod world or fade real quick. I've been watching this for some time now and I've seen some interesting Mods out there and one of them is the Complete Conversion to Mechwarrior.

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today

01001001 00100000 01000001 01001101 00100000 01000110 01001111 01011000 01001000 01001111 01010101 01001110 010001000
Share |
sTIMpie
General Member
Since: Sep 26, 2006
Posts: 70
Last: Apr 15, 2009
[view latest posts]
Level 3
Category: Crysis Mapping
Posted: Wednesday, Oct. 31, 2007 01:19 pm
I have been playing around with the editor. but I can't get my terrain painted well even if I follow the manual. For some reason I don't get textures to my level. I can get some colors (blue red and yellow etc..) but that is it.

can anybody explain what is going wrong?
Share |
foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: Crysis Mapping
Posted: Wednesday, Oct. 31, 2007 01:39 pm
I planned on remaking my video tutorial to cover this problem a little better. I fooled with the editor some more last night and realized that it's not that straight forward.

Basically:

- let's say you've created your terrain and now it's time to texture it.

- on the right, select the terrain tab (second tab) and then select the button for Layer Painter.

- near the bottom in the list of layers, select Default.

- above that under the "to layer" button, select the currently white box to select a new color. Select a green (or something) color and Press OK to close the window.

- now with Default still selected and the color changed, press the "to layer" button to save your changes to that layer.

--- now it's time to adjust the layer textures. that was just the base color that we adjusted ---

- select from the menu Terrain > Texture...

- select the Default layer and press Load Texture.

- select the texture here (which is a distance texture to make things uniform). I suggest beach_white_sand.dds. Press Open to make your selection and close the window.

- Press Edit Surface Type then in that window with Default selected, press Material Editor.

- Select the material to be applied to your ground. I recommend materials > terrain > plains_grass_green_and_dry

- after making your selection, close the window so you are now in the Surface Types window. Press Pick Selected to assign that material to your layer.

- Press OK to close this window and then press OK to close the Terrain Layers Editor.

--- now you can apply this texture ---

- In the terrain tab on the right, press Layer Painter

- make sure Default is the selected layer.

- adjust the Radius if needed. I usually make it VERY large to easily paint an entire island.

- paint that island or whatever you are painting.

- Generate your surface textures again.

DONE!

I hope this reads alright. I'm at work and quickly wrote it out.

edited on Oct. 31, 2007 04:40 pm by foyleman
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Crysis : Crysis Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»