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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Telefrag problem
TheModDoctor
General Member
Since: Apr 27, 2007
Posts: 174
Last: Jan 10, 2009
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Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 11, 2007 12:55 am
I have 4 spawners behind a hill (the hill is a patch), their names are e1, e2, e3 and e4. When I run the map they don't spawn and in the console I get the error:
Quote:
couldn't spawn from e1 because spawnpoint would telefrag

The last time I got this error I just placed more path nodes, then it worked again. (I don't really know what fixed it). So I try that again but no good. What exactly does "telefrag" mean anyway? And how do I get them to spawn?[confused]
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macklebee
General Member
Since: Dec 5, 2006
Posts: 104
Last: Aug 24, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 11, 2007 01:04 am
well, I have never tried to do a SP map, but from what I read about spawning for MP after doing a search:

Quote:
I will refer to this as a "DM Spawn" point. These should be placed fairly regularly about your map, and you should have as many as you think will be necessary to accomodate as many players as will populate your map at peak capacity. Too few, and you are likely to have telefragging, where a player spawns "on top" of another player.


So my guess is that you need more than one spawn point for multiple spawners to prevent this.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
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Im a HOST of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 11, 2007 05:42 am
telefrag means that an entity (typ. player) was in the exact coordinates of the spawn point

[angryalien]
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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