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Forum: All Forums : Quake 4
Category: Q4 Mapping
Quake 4 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: importing ASE models into Q4 Radiant
hondaman900
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Since: Jun 4, 2007
Posts: 23
Last: Nov 22, 2007
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Category: Q4 Mapping
Posted: Tuesday, Jul. 3, 2007 09:30 am
I want to import my own ASE models into my Q4 project. The model has no texture. Just a simple import test. I can find many references to correcting the "BITMAP" texture path, but little on the steps for locating for importing. Here's what I believe should work, and what I've done:

Save my ASE model in the following location:

C:\Program Files\id Software\Quake 4\q4base\models\mapobjects\myModels

In the Radiant gridview, I right-click, select New Models (or use Models button in Entity panel), and look for my folder and model in the treeview browser. It doesn't show anywhere. I can't seem to get Radiant's model browser to "see" my model location and model. I'm expecting Radiant to pick up on folders located beneath q4base, and this works for my textures, but not for models. Am I missing something?

Any help is much appreciated.

[banghead]
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foyleman
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Category: Q4 Mapping
Posted: Tuesday, Jul. 3, 2007 09:49 am
I wonder if you have to specify the new model in another file similarly to making material files.
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hondaman900
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Since: Jun 4, 2007
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Category: Q4 Mapping
Posted: Tuesday, Jul. 3, 2007 07:45 pm
Good question, but I have no idea.

Let me ask another way, how are 3D models imported into a new mod?

I can create OBJ, LWO or ASE files, but just need to know how to start using my 3D modeling program to create models for Q4. This is such a common occurance, can anyone point me to a step-by-step of the process? All I seem to be able to find are details about texturing new models and how to build shaders.

Thx
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hondaman900
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Since: Jun 4, 2007
Posts: 23
Last: Nov 22, 2007
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Category: Q4 Mapping
Posted: Friday, Jul. 6, 2007 11:14 pm
Following an online video tutorial from trepaning.com, which reinforces that what I've been doing is correct, I created a pk4 (699.pk4) file and placed it into my q4base folder along with Q4's native pk4's. It has one file in it, my ASE file, which uses no materials, just RGB color references. The path specified for the file is /models/mapobjects/myModels/

This should at least show a "myModels" group in the model browser under models/mapobjects, and show my ASE model availabe to add to the level. But it still doesn't show.

What the hell am I doing wrong/missing????

Any help, guidance or hints are most welcome - anyone?

edited on Jul. 7, 2007 02:15 am by hondaman900
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foyleman
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Category: Q4 Mapping
Posted: Saturday, Jul. 7, 2007 05:29 am
What need is an md5 model file to use in Quake 4. At least this is according to id Software found here:
http://www.iddevnet.com/quake4/Animations

You must also have a definition file:
ai/new_character.def

Although this file contains animation information, I think it is required for the model to show up also.

When you are ready to texture:
http://www.iddevnet.com/quake4/ArtReference_CreatingModels

There are some downloadable references (containing lwo files) here:
http://www.iddevnet.com/quake4/ArtExamples

A list of more tutorials that work for Quake 4:
http://www.doom3world.org/phpbb2/viewtopic.php?t=11896
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