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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Map Problem
Effect
General Member
Since: Dec 20, 2004
Posts: 174
Last: Jun 13, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 05:43 pm
Quote:
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
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WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
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WARNING: node with unbounded volume
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WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\mp\arena8.prt
9 unique shaders
14 actual shaders
finding triangle windings...
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos =
(-21 231 266)
This is sometimes caused by improper collapsing of vertices on the boundary betw
een terrains. It may also be caused by a bad brush. Sometimes using the clippi
ng tool can cause this; hiding all brushes in the area, selecting complete tall
around the point, and pressing 'delete' may fix the problem.


C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" -vis -fast
..\..\main\maps\mp\arena8.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
Unknown option "-vis"

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dump
options ..\..\main\maps\mp\arena8.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\zone3_temp.pk3 (6 files)
C:/Program Files/Call of Duty/\main\Zone3.pk3 (6 files)
C:/Program Files/Call of Duty/\main\Zone1.pk3 (6 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30178 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '..\..\main\maps\mp\arena8.bsp'

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .


Don't mind the -vis -fast crap.. i know thats wrong but when i do it right it still doesnt work..

So i really dont know the problem. I press delete as it said but that did't work
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 08:11 pm
Two errors:

WARNING: node with unbounded volume

Have you been using the csg subtract tool? Because that's what is causing this...
Best solution (in this case, because there are so many):
1) backup your map
2) manually select every brush you want to keep (don't use "I" or select inside.. MANUALLY select them)
3) with all the brushes selected go to File->new map and click "yes" on the "copy selected brushes " window.
4) save the new map and recompile



Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos =
(-21 231 266)
This is sometimes caused by improper collapsing of vertices on the boundary betw
een terrains. It may also be caused by a bad brush. Sometimes using the clippi
ng tool can cause this; hiding all brushes in the area, selecting complete tall
around the point, and pressing 'delete' may fix the problem.

It gives you the coordinates. Check there if there is something strange going on there.. most likely they're meshes gone bad.

Share |
Effect
General Member
Since: Dec 20, 2004
Posts: 174
Last: Jun 13, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 08:25 pm
no... i never use csg...
and what do you mean select every brush i want to keep? i want to keep the whole map lol

ill look at those coordinates also
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 08:26 pm
Yes.. so select every visible brush.

The no volume brushes you can't see in the editor.. so you won't select them.
Share |
Effect
General Member
Since: Dec 20, 2004
Posts: 174
Last: Jun 13, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 08:28 pm
ok.... but i have a lot of brushes to select in a very small area
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 08:29 pm
Have you maybe been using the clipper tool to cut very small brushes? smaller than one unit?
Share |
Wyatt_Earp
Preferred Member
Since: Jan 20, 2004
Posts: 628
Last: Jun 5, 2008
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 08:39 pm
create a box around the area you want to select brushes in... Then use the select inside function.
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 08:40 pm
won't that select (some) of the no volume brushes?
Share |
Wyatt_Earp
Preferred Member
Since: Jan 20, 2004
Posts: 628
Last: Jun 5, 2008
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Monday, Apr. 3, 2006 09:32 pm
I would start over, that is too many to chase down, and besides it would take a long time.
Share |
Effect
General Member
Since: Dec 20, 2004
Posts: 174
Last: Jun 13, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Tuesday, Apr. 4, 2006 06:43 am
i was almost done with the map though.... maybe ill just start over from an old version then..

***EDIT***

Well thanks to Wyatt i dont have to do all that... his box idea worked! thank you! (bows in his presence)

edited on Apr. 4, 2006 09:49 am by Effect
Share |
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