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Mohaa maps on Cod2?
CoD2 MP Mapping



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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Meatbot + CODUO 1.51 coduo_lnxded
General Member
Since: Apr 4, 2020
Posts: 1
Last: Jul 28, 2020
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Level 0
Category: CoD+UO General
Posted: Tuesday, Jul. 28, 2020 02:04 pm
Hi everyone! Recently i setup a CODUO dedicated server under Linux. Everything is working fine but i would like to use Meatbot to tests some new improvents.
I was reading this 2014 post

I have one of the problems written there, when i execute, this error came up:

ERROR: BG_IndexForString: unknown token 'ppsh_mp': (mp/playeranim.script, line 783)

Making some tests, i arrive to the conclusion that it is a problem of the quantity of files _mp inside weapons/mp (in the client side file).
So if you delete some files from there (and eliminate those reference from the playeranim.sccript) the error change the name of the token (it coould be ppsh or kar98k, etc). If you delete enough file, this problem disappear (of course you cannot run the mod because these file deletes but its the way i found to debug it)

So, i think in the Linux version, there is something limitin the XXX_mp files you can put in the cache, because the game has to put the original XXX_mp files and the XXX_mp files from the mod)
And it is not a hardware problem because in the same machine but on Windows it runs fine

Anyone knows where it can be these limitation? o anyone arrive to a solution? Thanks in advance!
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General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 24, 2020
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Category: CoD+UO General
Posted: Monday, Aug. 24, 2020 05:01 pm
You can try a clean install of CoDUO Server using the README in this tutorial.
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