Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 55 Guests
Online:

LATEST FORUM THREADS

»
Call of DutyŽ: WWII
CoD WW2 General
SOF2 Prefabs map
SoFII Mapping
coduo mapping tools
CoDUO Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Ingame MP Character Selection Help How to?
SPi
General Member
Since: Jul 4, 2012
Posts: 530
Last: Oct 17, 2018
[view latest posts]
Level 6
Category: CoD4 Scripting
Posted: Monday, Sep. 21, 2015 04:51 am
This video should describe what I want to do better:


Now, I'm not very familiar with UI editing and menu modifications so id like a small guide on how to do this.

I have ready mptypes and Characters to set them in game. So the basic idea is to add a new ingame menu button under Change Class that will be Change Character. That will allow you to choose a character model like in the video for the next time you will spawn.

So by getting some inspiration from PeZbot mod (which has this exact thing i want to do in it.) There is that file: raw/maps/gametypes/_changemode.gsc
that should be a part of this process.

By the way, when I included some mp_ui files in my mod.ff i got the error (640 menu assets exceeded)

But I have no idea what kind of .menu files im supposed to create or edit.
Please help.

Share |
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 194
Last: Apr 6, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD4 Scripting
Posted: Wednesday, Sep. 23, 2015 12:29 am
Here is what I know on CoD1/UO.

- The .menu file is independant: you can write your own menu based on stock ones.

- In GSC scripting, there is function called openMenu(menu_file_name) and closeMenu(menu_file_name). You must precache it before using it.

Cheers.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 Scripting

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»