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Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Adding to an existing mod.
General Member
Since: May 23, 2013
Posts: 1
Last: May 23, 2013
[view latest posts]
Level 0
Category: CoD4 Scripting
Posted: Thursday, May. 23, 2013 07:53 pm
Hey guys.

I have a mod that i am making a few modifications to (just adding code for the purpose of our servers needs..not editing previous code.) All credit goes to the original mod developer.

Anyway. I have the code that i need for one part of it, and that is all working properly. I have run into a problem though.

I need to find out when a client dvar stops equaling a value, and either change it back, or do something "annoying" until they change it back (to force this value.)

I understand there is no straight way to find a client dvar. I found some code that blurs the screen when the client dvar is not equal to a certain value, but it uses menu files. In fact, the only way that i can find to get client dvars uses .menu files.

The problem that i face is that the mod is already compiled. I know you can add .gsc files to the mod once it is compiled, but i'm just wondering if there is any way that you can add .menu files to the mod once it is compiled? And if you just add the file in the /ui_mp/scriptmenus folder, do you need to load/precache the file?

Any help is appreciated.
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