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Forum: All Forums : Call of Duty: World at War
Category: CoDWW General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Linker_pc.exe crashing.
[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW General
Posted: Sunday, Aug. 29, 2010 01:01 am
Well i started working on my mod again messed with some weapons and some scripts. Well then i went compile the mod and it gets to about half way and link_pc just crashes i restarted my pc and it still does it.

This is confusing me if you need anything else let me know heres my mod.csv if thats any help.

Code:
localize,zombie
rawfile,maps/_xperk.gsc
rawfile,maps/_menus.gsc
rawfile,custombuttons.cfg
sound,perk_sounds,nazi_zombie_factory,all
sound,weapons,all_sp
fx,custom/zapper_2
fx,custom/flame_spawn
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_titancola_on
fx,misc/fx_zombie_eye_single
fx,misc/fx_zombie_powerup_wave
fx,misc/fx_zombie_powerup_on
fx,misc/fx_zombie_powerup_grab
rawfile,shock/electrocution.shock
material,zombie_electric_shock_overlay
weapon,sp/zombie_perk_bottle_doubletap
weapon,sp/zombie_perk_bottle_jugg
weapon,sp/zombie_perk_bottle_fixzpop
weapon,sp/zombie_perk_bottle_revive
weapon,sp/zombie_perk_bottle_sleight
material,specialty_juggernaut_zombies
material,specialty_fastreload_zombies
material,specialty_doubletap_zombies
material,specialty_quickrevive_zombies
material,specialty_boost
material,specialty_bulletdamage
material,loadscreen_nazi_zombie_anzio
material,mission_screen_nazi_zombie_anzio
material,loadscreen_nazi_zombie_western
material,mission_screen_nazi_zombie_western
material,zct_x2
material,zct_fast_rebuild
material,specialty_instakill_zombies
fx,custom/zombie_eye_single_red
fx,custom/zombie_eye_single_elec
fx,custom/zombie_eye_single_white
weapon,sp/zombie_bowie_flourish
menufile,ui/scriptmenus/clientcmd.menu
menufile,ui/scriptmenus/difficultymenu.menu
menufile,ui/scriptmenus/cheatmenu.menu
menufile,ui/scriptmenus/turretoptions.menu
menufile,ui/scriptmenus/menuopen.menu
stringtable,mp/rankTable.csv
stringtable,mp/rankicontable.csv
sound,rank_sounds,,all_mp
rawfile,maps/_challenges_coop.gsc
rawfile,animtrees/generic_human.atr
xmodel,zombie_teddybear
xmodel,collision_geo_64x64x128
xmodel,bx_turret_bipod
xmodel,char_ger_honorgd_zombiehead1_1
xmodel,char_ger_honorgd_zombiehead1_2
xmodel,char_ger_honorgd_zombiehead1_3
xmodel,char_ger_honorgd_zombiehead1_4
xmodel,char_ger_honorgd_zombiehead1_5
xmodel,char_ger_honorgd_zombiehead1_6
xmodel,char_ger_honorgd_zombiehead2_1
xmodel,char_ger_honorgd_zombiehead2_2
xmodel,char_ger_honorgd_zombiehead2_3
xmodel,char_ger_honorgd_zombiehead2_4
xmodel,char_ger_honorgd_zombiehead2_5
xmodel,char_ger_honorgd_zombiehead2_6
xmodel,char_ger_honorgd_zombiehead3_1
xmodel,char_ger_honorgd_zombiehead3_2
xmodel,char_ger_honorgd_zombiehead3_3
xmodel,char_ger_honorgd_zombiehead3_4
xmodel,char_ger_honorgd_zombiehead3_5
xmodel,char_ger_honorgd_zombiehead3_6
xmodel,char_ger_honorgd_zombiehead4_1
xmodel,char_ger_honorgd_zombiehead4_2
xmodel,char_ger_honorgd_zombiehead4_3
xmodel,char_ger_honorgd_zombiehead4_4
xmodel,char_ger_honorgd_zombiehead4_5
xmodel,char_ger_honorgd_zombiehead4_6
xmodel,char_ger_honorgd_body2_1
xmodel,char_ger_honorgd_body2_2
xmodel,char_ger_honorgd_bodyz1_1
xmodel,char_ger_honorgd_bodyz1_2
xmodel,char_ger_honorgd_bodyz2_1
xmodel,char_ger_honorgd_bodyz2_2
xmodel,Ghost_Afghan
weapon,sp/30cal_bipod_prone
xmodel,viewhands_black_kit
xmodel,weapon_minigun
sound,weapons\sentry\mp_killstrk_sentrygun
fx,misc\fx_zombie_eye_single
fx,misc\ui_flagbase_red
rawfile,shock/zombie_death.shock
rawfile,animscripts/traverse/wall_hop_zombie.gsc
rawfile,animscripts/traverse/wall_hop.gsc
material,zct_self_defense
xmodel,zombie_vending_doubletap_sumpf_on
xmodel,zombie_vending_jugg_sumpf_on
xmodel,zombie_vending_revive_sumpf_on
xmodel,zombie_vending_sleight_sumpf_on
xmodel,zombie_vending_doubletap_sumpf
xmodel,zombie_vending_jugg_sumpf
xmodel,zombie_vending_revive_sumpf
xmodel,zombie_vending_sleight_sumpf
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
xanim,ai_zombie_attack_v3
xanim,ai_zombie_attack_v4
xanim,ai_zombie_attack_v6
xanim,ai_zombie_walk_attack_v1
xanim,ai_zombie_walk_attack_v2
xanim,ai_zombie_walk_attack_v3
xanim,ai_zombie_walk_attack_v4
xanim,ai_zombie_run_attack_v1
xanim,ai_zombie_run_attack_v2
xanim,ai_zombie_run_attack_v3
xanim,ai_zombie_run_attack_v4
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_death_v1
xanim,ai_zombie_death_v2
xanim,ai_zombie_tesla_death_a
xanim,ai_zombie_tesla_death_b
xanim,ai_zombie_tesla_death_c
xanim,ai_zombie_tesla_death_d
xanim,ai_zombie_tesla_death_e
xanim,ai_zombie_tesla_crawl_death_a
xanim,ai_zombie_tesla_crawl_death_b
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_v1_delta
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_sprint_v4
xanim,ai_zombie_sprint_v5
xanim,ai_zombie_run_v1
xanim,ai_zombie_run_v2
xanim,ai_zombie_run_v3
xanim,ai_zombie_run_v4
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_walk_v1
xanim,ai_zombie_walk_v2
xanim,ai_zombie_walk_v3
xanim,ai_zombie_walk_v4
xanim,ai_zombie_walk_v6
xanim,ai_zombie_walk_v7
xanim,ai_zombie_walk_v8
xanim,ai_zombie_walk_v9
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_crawl
xanim,ai_zombie_crawl_v1
xanim,ai_zombie_crawl_v2
xanim,ai_zombie_crawl_v3
xanim,ai_zombie_crawl_v4
xanim,ai_zombie_crawl_v5
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2	
xanim,ai_zombie_crawl_sprint
xanim,ai_zombie_crawl_sprint_1
xanim,ai_zombie_crawl_sprint_2
xanim,ai_zombie_idle_crawl
xanim,ai_zombie_idle_crawl_base
xanim,ai_zombie_idle_crawl_delta
xanim,ai_zombie_attack_crawl
xanim,ai_zombie_attack_crawl_lunge
xanim,ai_zombie_walk_on_hands_a
xanim,ai_zombie_walk_on_hands_b
xanim,ai_zombie_walk_on_hands_shot_a
xanim,ai_zombie_walk_on_hands_shot_b
xanim,ai_zombie_taunts_4
xanim,ai_zombie_taunts_5b
xanim,ai_zombie_taunts_5c
xanim,ai_zombie_taunts_5d
xanim,ai_zombie_taunts_5e
xanim,ai_zombie_taunts_5f
xanim,ai_zombie_taunts_7
xanim,ai_zombie_taunts_9
xanim,ai_zombie_window_attack_arm_L_out
xanim,ai_zombie_window_attack_arm_R_out
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_base
xanim,ai_zombie_traverse_v1
xanim,ai_zombie_traverse_v2
xanim,ai_zombie_traverse_v4
xanim,ai_zombie_traverse_v5
xanim,ai_zombie_traverse_v6
xanim,ai_zombie_traverse_v7
xanim,ai_zombie_traverse_crawl_v1
xmodel,zombie_vending_fixzpop_on
xmodel,zombie_teddybear_shanks
xmodel,zombie_teddybear_perkaholic
material,zct_ammo_regen
xmodel, viewmodel_usp
xmodel, weapon_usp
xanim, viewmodel_USP_idle
xanim, viewmodel_USP_fire
xanim, viewmodel_USP_lastfire
xanim, viewmodel_USP_reload
xanim, viewmodel_USP_reload_empty
xanim, viewmodel_USP_pullout2
xanim, viewmodel_USP_putaway
xanim, viewmodel_USP_fire_ads
xanim, viewmodel_USP_lastfire
xanim, viewmodel_USP_ADS_up
xanim, viewmodel_USP_ADS_down
xmodel, viewmodel_desert_eagle
xmodel, weapon_desert_eagle_silver
xanim, viewmodel_desert_eagle_idle
xanim, viewmodel_desert_eagle_fire
xanim, viewmodel_desert_eagle_reload
xanim, viewmodel_desert_eagle_reload_empty
xanim, viewmodel_desert_eagle_pullout
xanim, viewmodel_desert_eagle_putaway
xanim, viewmodel_desert_eagle_ads_fire
xanim, viewmodel_desert_eagle_ads_up
xanim, viewmodel_desert_eagle_ads_down
xmodel, viewmodel_mp5
xmodel, weapon_mp5
xmodel, weapon_mp5_clip
xanim, viewmodel_mp5_idle
xanim, viewmodel_mp5_fire
xanim, viewmodel_mp5_reload
xanim, viewmodel_mp5_reload_empty
xanim, viewmodel_mp5_pullout
xanim, viewmodel_mp5_putaway
xanim, viewmodel_mp5_pullout_quick
xanim, viewmodel_mp5_putaway_quick
xanim, viewmodel_mp5_ads_fire
xanim, viewmodel_mp5_ads_up
xanim, viewmodel_mp5_ads_down
xmodel, viewmodel_miniUZI
xmodel, weapon_mini_uzi
xanim, viewmodel_miniUZI_idle
xanim, viewmodel_miniUZI_fire
xanim, viewmodel_miniUZI_reload
xanim, viewmodel_miniUZI_attachment_reload_empty
xanim, viewmodel_miniUZI_pullout
xanim, viewmodel_miniUZI_putaway
xanim, viewmodel_miniUZI_ADS_fire
xanim, viewmodel_miniUZI_ADS_up
xanim, viewmodel_miniUZI_ADS_down
xmodel, viewmodel_p90
xmodel, weapon_p90
xanim, viewmodel_p90_idle
xanim, viewmodel_p90_fire
xanim, viewmodel_p90_reload
xanim, viewmodel_p90_reload_empty
xanim, viewmodel_p90_pullout
xanim, viewmodel_p90_putaway
xanim, viewmodel_p90_first_time_pullout
xanim, viewmodel_p90_quick_putaway
xanim, viewmodel_p90_ADS_fire
xanim, viewmodel_p90_ADS_up
xanim, viewmodel_p90_ADS_down
xmodel, viewmodel_ak47
xmodel, weapon_ak47
xmodel, weapon_ak47_clip
xanim, viewmodel_ak47_idle
xanim, viewmodel_ak47_fire
xanim, viewmodel_ak47_reload
xanim, viewmodel_ak47_reload_empty
xanim, viewmodel_ak47_pullout
xanim, viewmodel_ak47_putaway
xanim, viewmodel_ak47_first_time_pullout
xanim, viewmodel_ak47_pullout_quick
xanim, viewmodel_ak47_putaway_quick
xanim, viewmodel_ak47_fire_ads
xanim, viewmodel_ak47_ADS_up
xanim, viewmodel_ak47_ADS_down
xmodel,viewmodel_m249
xmodel,weapon_saw
xmodel,weapon_saw_clip
xanim,viewmodel_m249_idle
xanim,viewmodel_m249_fire
xanim,viewmodel_m249_reload
xanim,viewmodel_m249_fire_ads
xanim,viewmodel_m249_ads_up
xanim,viewmodel_m249_ads_down
xanim,viewmodel_m249_pullout
xanim,viewmodel_m249_putaway
xanim,viewmodel_m249_pullout_empty
xmodel, viewmodel_M4
xmodel, weapon_m4grunt_sp
xmodel, weapon_m16_clip
xanim, viewmodel_M4_idle
xanim, viewmodel_M4_fire
xanim, viewmodel_M4_reload
xanim, viewmodel_M4_reload_empty
xanim, viewmodel_M4_pullout
xanim, viewmodel_M4_putaway
xanim, viewmodel_m4_first_time_pullout
xanim, viewmodel_M4silencer_quick_pullout
xanim, viewmodel_M4silencer_quick_putaway
xanim, viewmodel_M4_fire_ads
xanim, viewmodel_M4_ADS_up
xanim, viewmodel_M4_ADS_down
xmodel, viewmodel_g36c_mp
xmodel, weapon_g36_mp
xmodel, weapon_g36_clip
xanim, viewmodel_g36_idle
xanim, viewmodel_g36_fire
xanim, viewmodel_g36_reload
xanim, viewmodel_g36_reload_empty
xanim, viewmodel_g36_pullout
xanim, viewmodel_g36_putaway_fast
xanim, viewmodel_g36_pullout_fast
xanim, viewmodel_g36_fire_ads
xanim, viewmodel_g36_scope_ADS_up
xanim, viewmodel_g36_scope_ADS_down
xmodel, viewmodel_G3
xmodel, weapon_g3
xmodel, weapon_g3_clip
xanim, viewmodel_G3_idle
xanim, viewmodel_G3_fire
xanim, viewmodel_G3_reload
xanim, viewmodel_G3_reload_empty
xanim, viewmodel_G3_pullout
xanim, viewmodel_G3_putaway
xanim, viewmodel_G3_first_time_pullout
xanim, viewmodel_G3_quick_pullout
xanim, viewmodel_G3_quick_putaway
xanim, viewmodel_G3_ADS_fire
xanim, viewmodel_G3_ADS_up
xanim, viewmodel_G3_ADS_down
xmodel, viewmodel_m14sd_mp
xmodel, weapon_m14_scout_mp
xanim, viewmodel_M14_idle
xanim, viewmodel_M14_fire
xanim, viewmodel_M14_reload
xanim, viewmodel_M14_reload_empty
xanim, viewmodel_M14_pullout
xanim, viewmodel_M14_putaway
xanim, viewmodel_M14_pullout_quick
xanim, viewmodel_M14_putaway_quick
xanim, viewmodel_M14_fire_ads
xanim, viewmodel_M14_ADS_up
xanim, viewmodel_M14_ADS_down
xmodel, viewmodel_barrett
xmodel, weapon_m82_clip
xmodel, weapon_m82
xanim, viewmodel_barrett_idle
xanim, viewmodel_barrett_fire
xanim, viewmodel_barrett_reload
xanim, viewmodel_barrett_reload_empty
xanim, viewmodel_barrett_pullout
xanim, viewmodel_barrett_putaway
xanim, viewmodel_barrett_pullout_quick
xanim, viewmodel_barrett_putaway_quick
xanim, viewmodel_barrett_ADS_up
xanim, viewmodel_barrett_ADS_down
xmodel, viewmodel_dragunov
xmodel, weapon_dragunov
xmodel, weapon_dragunov_clip
xanim, viewmodel_dragunov_idle
xanim, viewmodel_dragunov_fire
xanim, viewmodel_dragunov_reload
xanim, viewmodel_dragunov_reload_empty
xanim, viewmodel_dragunov_pullout
xanim, viewmodel_dragunov_putaway
xanim, viewmodel_dragunov_quick_pullout
xanim, viewmodel_dragunov_quick_putaway
xanim, viewmodel_dragunov_ADS_up
xanim, viewmodel_dragunov_ADS_down
xmodel, viewmodel_m67
xmodel, weapon_m67_grenade
xmodel projectile_m67fraggrenade
xanim, viewmodel_m67_idle
xanim, viewmodel_m67_throw
xanim, viewmodel_m67_pullpin
xanim, viewmodel_m67_pickup_livenade
xmodel, viewmodel_m4m203_mp_brock
xmodel, weapon_m4m203_mp_brock
xmodel, projectile_m203grenade
xanim, viewmodel_M4m203_idle
xanim, viewmodel_M4m203_fire
xanim, viewmodel_M4m203_reload
xanim, viewmodel_M4m203_reload_empty
xanim, viewmodel_M4m203_pullout
xanim, viewmodel_M4m203_putaway
xanim, viewmodel_M4m203_first_time_pullout
xanim, viewmodel_m4m203_grenade_2_bullet
xanim, viewmodel_M4m203_quick_pullout
xanim, viewmodel_M4m203_quick_putaway
xanim, viewmodel_M4_acog_ADS_up_SP
xanim, viewmodel_M4_acog_ADS_down_SP
xanim, viewmodel_M4m203_grenade_idle
xanim, viewmodel_M4m203_grenade_fire
xanim, viewmodel_M4m203_grenade_reload
xanim, viewmodel_M4m203_grenade_pullout
xanim, viewmodel_M4m203_grenade_putaway
xanim, viewmodel_M4m203_bullet_2_grenade
xanim, viewmodel_M4m203_grenade_quick_pullout
xanim, viewmodel_M4m203_grenade_quick_putaway
xanim, viewmodel_M4m203_grenade_fire
xanim, viewmodel_M4m203_grenade_ADS_up
xanim, viewmodel_M4m203_grenade_ADS_down
xmodel, viewmodel_rpd
xmodel, weapon_rpd
xanim, viewmodel_rpd_idle
xanim, viewmodel_rpd_fire
xanim, viewmodel_rpd_reload
xanim, viewmodel_rpd_pullout
xanim, viewmodel_rpd_putaway
xanim, viewmodel_rpd_ADS_fire
xanim, viewmodel_rpd_ADS_up
xanim, viewmodel_rpd_ADS_down
xmodel, viewmodel_winchester1200
xmodel, weapon_winchest1200
xanim, viewmodel_winchester_idle
xanim, viewmodel_winchester_fire
xanim, viewmodel_winchester_rechamber
xanim, viewmodel_winchester_reload_loop
xanim, viewmodel_winchester_reload_intro
xanim, viewmodel_winchester_reload_end
xanim, viewmodel_winchester_pullout
xanim, viewmodel_winchester_putaway
xanim, viewmodel_winchester_pullout_quick
xanim, viewmodel_winchester_putaway_quick
xanim, viewmodel_winchester_fire_ads
xanim, viewmodel_winchester_rechamber_ads
xanim, viewmodel_winchester_ADS_up
xanim, viewmodel_winchester_ADS_down
xmodel, viewmodel_benelli_m4
xmodel, weapon_benelli_super_90
xanim, viewmodel_benelliM4_idle
xanim, viewmodel_benelliM4_fire
xanim, viewmodel_benelliM4_reload_loop
xanim, viewmodel_benelliM4_fire_last
xanim, viewmodel_benelliM4_reload_intro
xanim, viewmodel_benelliM4_reload_out
xanim, viewmodel_benelliM4_pullout
xanim, viewmodel_benelliM4_putaway
xanim, viewmodel_benelliM4_pullout_quick
xanim, viewmodel_benelliM4_putaway_quick
xanim, viewmodel_benelliM4_fire_ads
xanim, viewmodel_benelliM4_ADS_up
xanim, viewmodel_benelliM4_ADS_down
xmodel, viewmodel_m60
xmodel, weapon_m60
xanim, viewmodel_M60_idle
xanim, viewmodel_M60_fire
xanim, viewmodel_M60_reload
xanim, viewmodel_M60_putaway
xanim, viewmodel_M60_pullout
xanim, viewmodel_M60_ADS_fire
xanim, viewmodel_M60_ADS_up
xanim, viewmodel_M60_ADS_down
xmodel, viewmodel_m16
xmodel, weapon_m16basic_sp
xanim, viewmodel_m16_ADS_up
xanim, viewmodel_m16_ADS_down
xmodel, viewmodel_rpg7
xmodel, weapon_rpg7
xmodel, projectile_rpg7
xmodel, viewmodel_rpg7_rocket
xanim, viewmodel_rpg_idle
xanim, viewmodel_rpg_idle_empty
xanim, viewmodel_rpg_fire
xanim, viewmodel_rpg_reload
xanim, viewmodel_rpg_pullout
xanim, viewmodel_rpg_putaway
xanim, viewmodel_rpg_ADS_up
xanim, viewmodel_rpg_ADS_down
xanim, viewmodel_rpg_sprint_in
xanim, viewmodel_rpg_sprint_loop
xanim, viewmodel_rpg_sprint_out
xmodel, viewmodel_at4
xmodel, weapon_at4
xmodel, projectile_at4
xanim, viewmodel_AT4_idle
xanim, viewmodel_AT4_fire
xanim, viewmodel_AT4_pullout
xanim, viewmodel_AT4_putaway
xanim, viewmodel_AT4_first_time_pullout
xanim, viewmodel_AT4_quick_pullout
xanim, viewmodel_AT4_quick_putaway
xanim, viewmodel_AT4_empty_putaway
xanim, viewmodel_AT4_ADS_fire
xanim, viewmodel_AT4_ADS_up
xanim, viewmodel_AT4_ADS_down
xanim, viewmodel_at4_sprint_in
xanim, viewmodel_at4_sprint_loop
xanim, viewmodel_at4_sprint_out
xmodel, viewmodel_skorpion
xmodel, weapon_skorpion
xmodel, weapon_ak74u_clip
xanim, viewmodel_skorpion_idle
xanim, viewmodel_skorpion_fire
xanim, viewmodel_skorpion_reload
xanim, viewmodel_skorpion_reflex_reload_empty
xanim, viewmodel_skorpion_pullout
xanim, viewmodel_skorpion_putaway
xanim, viewmodel_skorpion_ADS_fire
xanim, viewmodel_skorpion_ADS_up
xanim, viewmodel_skorpion_ADS_down
xmodel, viewmodel_ak74u
xmodel, weapon_ak74u
xmodel, weapon_ak74u_clip
xanim, viewmodel_ak74u_idle
xanim, viewmodel_ak74u_fire
xanim, viewmodel_ak74u_reload
xanim, viewmodel_ak74u_reload_empty
xanim, viewmodel_ak74u_pullout
xanim, viewmodel_ak74u_putaway
xanim, viewmodel_ak74u_pullout_first
xanim, viewmodel_ak74u_pullout_quick
xanim, viewmodel_ak74u_putaway_quick
xanim, viewmodel_ak74u_fire_ads
xanim, viewmodel_ak74u_ADS_up
xanim, viewmodel_ak74u_ADS_down
fx,dudimpact_m203
fx, misc/fx_zombie_eye_single_red
sound,modern,weapon2,all_mp,
fx,custom/fx_exp_tank_tread
xmodel,vehicle_av8b_harrier_jet
xmodel,vehicle_apache


It all worked for a while then it jsut stopped working.
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoDWW General
Posted: Sunday, Aug. 29, 2010 01:33 am
Ring microsoft customer support
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