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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Script error, could not find script 'mptype/nazi_zombie_heroes
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
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Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Aug. 18, 2010 12:19 pm
Pretty sure that script gets packaged in the mod.ff in codwaw/mods/yourmod/mod.ff so make sure you build your mod.ff with the correct Shi No Numa bases csv which you can find by looking for 'kyasssuru' source files by sparky mc sparks as SNN was the first time Heroes were used.
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dkbiker3501
General Member
Since: May 5, 2009
Posts: 26
Last: Aug 25, 2010
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Level 2
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Aug. 18, 2010 09:32 pm
techno2sl writes...
Quote:
Pretty sure that script gets packaged in the mod.ff in codwaw/mods/yourmod/mod.ff so make sure you build your mod.ff with the correct Shi No Numa bases csv which you can find by looking for 'kyasssuru' source files by sparky mc sparks as SNN was the first time Heroes were used.


That makes sense, but could you help me out with that, i not really good with this radiant, i like cod 4 radiant much better. I'm having trouble adapting to this especially since i wasnt a pro at cod 4 radiant.
Could you aid me in using the mod builder, i don't understand it to well. thanks!
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, Aug. 19, 2010 02:03 am
If you go to your CODWAW/mods/yourmodname/yourmodname.csv And post the contents here then we can make sure you have everything you need.

Otherwise hang on and I'll get the csv for you today.
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dkbiker3501
General Member
Since: May 5, 2009
Posts: 26
Last: Aug 25, 2010
[view latest posts]
Level 2
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Aug. 25, 2010 10:57 am
techno2sl writes...
Quote:
If you go to your CODWAW/mods/yourmodname/yourmodname.csv And post the contents here then we can make sure you have everything you need.

Otherwise hang on and I'll get the csv for you today.


Alright well obviously you forgot, i did to but are you able to help me out with this now, maybe get that csv? Its so annoying that this wont work. I have nothing telling the map to load this file so i dont know where to go from here, i now released any custom nazi zombie map i download has a custom mod but im not sure how to create that custom mod correctly with the mod builder. I want to get past this stupid problem. [cry]
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Aug. 25, 2010 11:29 am
Sorry buddy, PM me in future to remind me quickly.

// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
//
//
// Mod Stuff
localize,mymod,,
material,loadscreen_nazi_zombie_yourmapname
material,mission_screen_nazi_zombie_yourmapname
stringtable,maps/mapsTable.csv

That's for, codwaw/mods/yourmodname/mod.csv

Launch the launcher.exe, click on mod builder and tick Build Fast File, make sure the zone file window is filled with the above and then click Build Mod (Or whatever it says, i'm not on my pc right now).

This should correctly build all files into the mod.ff

Once you've done this paste the contents of your yourmapname.csv in zone_source and the mod.csv in mods/yourmodename for us to double check.

You should be able to launch the game, launch your mod and launch your level straight away.
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