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Forum: All Forums : Call of Duty 4
Category: CoD4 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Cod4 model import problem
bazukist
General Member
Since: Jan 20, 2010
Posts: 32
Last: May 1, 2011
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Level 2
Category: CoD4 General
Posted: Friday, Aug. 6, 2010 10:49 am
I get the model from cod6 to cod4, and i get it to maya. when i try to export it, i get error: MayaMaterial::extractmaterial::ShaderType is not valid
help?
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
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Level 9
Category: CoD4 General
Posted: Friday, Aug. 6, 2010 04:01 pm
what export were you trying to do, animation or model? if it was model have you skinned your whole model? or skinned a mesh twice?
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*Delta*Obi-Wan
General Member
Since: Jul 16, 2007
Posts: 233
Last: Dec 24, 2010
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Level 4
Im a fan of MODSonair
Category: CoD4 General
Posted: Saturday, Aug. 7, 2010 02:29 am
Hey man, I was triing to do the same but when I try to import the captured obj ( with DX Ripper ), Maya says the file cannot be imported for some reason, is there another way to capture cod6 objects?
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoD4 General
Posted: Saturday, Aug. 7, 2010 02:40 am
FIX FOR ERROR - inport into 3DS Max before Maya, then export from 3DS max as an .OBJ and reimport in Maya and its fixed :)

I know its silly, but 3DS cleans it up nicely.

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MODSonline.com Forums : Call of Duty 4 : CoD4 General

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