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Forum: All Forums : Valve's Source
Category: L4D2 Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Map border - fog/mist
LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
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Level 2
Category: L4D2 Mapping
Posted: Tuesday, Apr. 27, 2010 12:03 pm
Hello.

Im trying to figure out a way to border my map with fog, to try and explain what i mean i will explain the situation. I have one area looking out across the water but you can see the edges of the water brush so it appears very odd.

I need to add a kind of fog effect to make it look as though the sea will continue on through the mist. I already have a fog controller in my map but this doesn't work as when you approach the waters edge you move into range of the edge of the map, if i reduce the radius of the fog controller anymore the open areas of the map will look too closed in..

Sorry if im not being too clear, quite hard to explain clearly, i hope you understand

Thanks in advance
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gopherchucks
General Member
Since: Dec 9, 2006
Posts: 36
Last: Jun 15, 2010
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Level 2
Category: L4D2 Mapping
Posted: Tuesday, Apr. 27, 2010 01:24 pm
hang on a day or so ill get back to you
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gopherchucks
General Member
Since: Dec 9, 2006
Posts: 36
Last: Jun 15, 2010
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Level 2
Category: L4D2 Mapping
Posted: Tuesday, Apr. 27, 2010 01:32 pm
for now try using fog end and fog start


http://developer.valvesoftware.com/wiki/Fog_Basics
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gopherchucks
General Member
Since: Dec 9, 2006
Posts: 36
Last: Jun 15, 2010
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Level 2
Category: L4D2 Mapping
Posted: Tuesday, Apr. 27, 2010 01:33 pm
keep in mind req many compiles to get right
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LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
[view latest posts]
Level 2
Category: L4D2 Mapping
Posted: Tuesday, Apr. 27, 2010 02:31 pm
Thank you for the advise, im trying what you said and have read over that link you posted.

I have been searching and searching and a lot of the map 'outline' problem (or so i have read) is due to the fact that the fog does not effect the skybox, so if the color is different then it will always create that outline im trying to avoid.

Like you said it takes some experimenting, so im still trying to get it right. I'm no closer with my 'fog/mist' effect though, As you approach the waters edge the clip plane or fog still show the edge of the water brush. I need some sort of volumetric fog there but in needs to stay in that specific area.

I'll post again with my result from this test.

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LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
[view latest posts]
Level 2
Category: L4D2 Mapping
Posted: Tuesday, Apr. 27, 2010 02:59 pm
Is it normal for the compile time to greatly increase when you input a value for farZ because at the moment its still compiling the visual part and has been running for near an hour, normally the whole compile completes in around 10-15 mins
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gopherchucks
General Member
Since: Dec 9, 2006
Posts: 36
Last: Jun 15, 2010
[view latest posts]
Level 2
Category: L4D2 Mapping
Posted: Tuesday, Apr. 27, 2010 03:15 pm
not sure generaly if it takes too long its trying to cut the map too much you may need more detail brushes or the fog is messing with it i think you can make a fog brush for that spot as long as the players cant walk threw it it should work as a more or less fence
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