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Latest Posts by macklebee
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free 3d engines?
Call of Duty 4 : CoD4 MP Mapping
Its not free ($150) but quite impressive... Leadwerks Engine 2.0... [more]
9 1108 Aug 24, 2008 03:27 pm
by macklebee
Need some help with my mod
Call of Duty : CoD+UO General
I think Caretaker was asking how you were planning to track a player's rank, not how you were going to symbolize it? It sounds like a player would have to start all over each time that he joined the server with the bolt-action rifle only rank. Or do you h... [more]
9 2203 Jan 17, 2008 05:35 pm
by macklebee
Admin/Console Nuke
Call of Duty 2 : CoD2 Scripting
well, I don't know anything about CoD2, but at least in CoD1 using it as a config file will not work like you are planning. Changing to a different config file usually requires you to restart the game, and if I read your intentions correctly, you just wan... [more]
6 1951 Dec 30, 2007 02:05 am
by macklebee
Mapping Help Needed, Textures Dissapear!
Call of Duty : CoDUO Mapping
don't know if this exactly the same problem i had but its worth a try maybe... the hedgehogs in the streets and the tombstones/crypts in the cemetery are blacked out... I have had similar problems in the past and when I raised their xmodel origin 1 uni... [more]
7 1138 Nov 28, 2007 09:45 am
by macklebee
Timelimits for maps in Cod1
Call of Duty : CoD+UO General
I believe you can do it if you change the gametype for each map in the rotation. So for example in your config file you would have: set scr_dm_timelimit "30" //DM timelimit scr_tdm_timelimit "20" //TDM timelimit set scr_hq_timelimit "35" //HQ timelim... [more]
3 1497 Oct 16, 2007 04:15 am
by macklebee
Snow problem
Call of Duty 2 : CoD2 MP Mapping
@94sniper @lithium123 please post your script here so we can see what could be causing the problem... what's directly above that line in your script? typically the array/for loop is written like this: Code:players = getentarray("player",... [more]
10 1565 Oct 12, 2007 11:18 pm
by macklebee
Half-life2 guns?
Call of Duty : CoD+UO General
@Moderators, my apologies. @Killer/94Sniper, unfortunately the function 'settakedamage' does not work in CoD1 (from my attempt) or CoD2 (according to another post). It appears to be something that was only enabled for CoDUO? But to the problem at ha... [more]
31 1321 Sep 15, 2007 11:29 pm
by macklebee
Half-life2 guns?
Call of Duty : CoD+UO General
Caretaker, I would not lower myself to that level. Point of the matter is people are still spending time on these earlier versions, no matter what moviestar thinks. In fact, look at the great, creative work Novemberdobby is doing. I don't understand w... [more]
31 1321 Sep 15, 2007 10:43 am
by macklebee
Need wep ideas for Food Fight
Call of Duty : CoDUO Mapping
lol... thats great! duly impressed! that took you what? a few hours to throw together? if you don't mind me asking, what software are you using to create the skins? Ever think of throwing a tut together?... [more]
43 938 Sep 15, 2007 06:54 am
by macklebee
Items in games_mp.log
Call of Duty : CoD Mapping
just the same old thing... tracking foul language and such on the servers... I have looked at big brother 3 and can't figure out what to do with it for the life of me... same with serverwatch... serverwatch does kind of work as far as swearing, but it als... [more]
7 1023 Sep 15, 2007 06:14 am
by macklebee
Items in games_mp.log
Call of Duty : CoD Mapping
thats what i was afraid of... cuz i have gone thru every gsc file available and hadn't found it..... [more]
7 1023 Sep 15, 2007 05:59 am
by macklebee
Need wep ideas for Food Fight
Call of Duty : CoDUO Mapping
freaking fantastic... lol... [more]
43 938 Sep 15, 2007 05:51 am
by macklebee
Items in games_mp.log
Call of Duty : CoD Mapping
I have found in some gsc's that use logprint to record player names, guids, hitloc, etc... but I cannot find the script that records using logprint the textchat that the players use. Chat does get recorded in my log but what is the code and where is it... [more]
7 1023 Sep 15, 2007 05:47 am
by macklebee
Half-life2 guns?
Call of Duty : CoD+UO General
its 4 am in the morning! of course they are empty... youre so funny... haha you make me laugh... edited on Sep. 15, 2007 04:49 am by macklebee... [more]
31 1321 Sep 15, 2007 01:49 am
by macklebee
Half-life2 guns?
Call of Duty : CoD+UO General
I seriously doubt that cod and coduo will empty when cod4 comes out. First this implies everyone that is playing cod1 or coduo has the ability to play cod4 without having to upgrade their computer. Second cod1 is selling for $10 - $15 right now at any loc... [more]
31 1321 Sep 15, 2007 01:10 am
by macklebee
My MOD works for first player but no one else??
Call of Duty 2 : CoD2 Scripting
Code:onPlayerConnect() { for(;;) { level waittill("connecting", player); player thread onPlayerSpawned(); self waittill("killed_player"); What is 'self' in this line? Player? What is calling this thread, 'OnPlayerConnect'? I assume you ... [more]
5 1829 Sep 13, 2007 09:43 am
by macklebee
elevator with doors trigger questions
Call of Duty 2 : CoD2 MP Mapping
Quote:******* script compile error ******* unknown function: (file 'maps/mp/mp_mappie.gsc', line 56) deurlinks waittil ("movedone"); it should read: deurlinks WAITTILL ("movedone"); two 'L's in the word, not one.... [more]
39 1517 Sep 13, 2007 07:36 am
by macklebee
Flamethrower from UO to COD1
Call of Duty : CoD+UO General
wow... killer, its like you can see my map... I did almost exactly what you said a couple of months ago, except made it a grenade launcher for lobbing grenades as the primary firing mode and a rocket launcher as the secondary firing mode... it made ... [more]
5 1464 Sep 13, 2007 07:12 am
by macklebee
Problem: Walking ower terrain is unpossible!
Call of Duty 2 : CoD2 MP Mapping
maybe this question should be made into a FAQ by the Admin for CoD & CoD2? then again, if people won't do a simple search, I guess they won't look at the FAQ's...... [more]
5 1448 Sep 12, 2007 05:16 am
by macklebee
Problem: Walking ower terrain is unpossible!
Call of Duty 2 : CoD2 MP Mapping
been posted a million times and actually just 6 posts before yours... try a different texture, cuz you apparently used an alpha texture. avoid textures with a white border in radiant's texture window. Use a texture with a @ in the name.... [more]
5 1448 Sep 12, 2007 04:48 am
by macklebee
Telefrag problem
Call of Duty 2 : CoD2 MP Mapping
well, I have never tried to do a SP map, but from what I read about spawning for MP after doing a search: Quote:I will refer to this as a "DM Spawn" point. These should be placed fairly regularly about your map, and you should have as many as you think... [more]
3 1050 Sep 11, 2007 01:04 am
by macklebee
custom gsc? how to???
Call of Duty : CoD Mapping
start with this link for explanation of extra options that a GSC provides: GSC File Creation Options and then look at this link for scripting moving objects in your map:Getting Started in Scripting (Moving Things) and then look at this link for ... [more]
3 1045 Sep 6, 2007 11:36 pm
by macklebee
Effect oversized??
Call of Duty : CoD Mapping
nvm... found the problem... weird tho. Somehow I had left out the efx file in the pk3, but strangely enough it did display a fire effect except it was just about 10 stories tall??? i put in the effect into the pk3 file and all works fine... thanks anyways... [more]
4 920 Sep 6, 2007 05:53 pm
by macklebee
Effect oversized??
Call of Duty : CoD Mapping
Working on a MP map that has fire. When ran from my computer as an unpure, MP server to test the map, the fire looks fine. But when ran from my clan's game server, the fire shoots off into the air about 20 times higher than what it is supposed to be??? ... [more]
4 920 Sep 6, 2007 12:26 pm
by macklebee
Hills
Call of Duty 2 : CoD2 MP Mapping
click on the tutorials section on the left... there are many helpful tutorials for this... also check out the CoD section as well as the CoD2... many of the things that apply to mapping for CoD apply also to mapping for CoD2.... [more]
2 958 Sep 3, 2007 12:39 am
by macklebee
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