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CoD2 MP Mapping

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Latest Posts by djheps
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Hi lads. Just a quick question.
Call of Duty 2 : CoD2 MP Mapping
First, in Radiant make a brush (this is your elevator). Then select the brush and right-click on the grid. Then select Script > Brushmodel. After this press N to bring up the Entities box, and enter "targetname" then "elevator1" in the two boxes. If... [more]
14 1188 Oct 4, 2007 12:35 pm
by djheps
'Bad Syntax' Please help sort
Call of Duty : CoD Mapping
Sorry for Double-Post but if it might be easier for you, here's the correct code: Code:main() { thread double_doors(); thread double_doors2(); thread double_doors3(); thread double_doors4(); } double_doors() { trig = getent("double_door_trig... [more]
20 878 Oct 2, 2007 09:09 am
by djheps
'Bad Syntax' Please help sort
Call of Duty : CoD Mapping
Make sure that in your threads you DON'T have a ";" semicolon. I just noticed that some of your threads have double_doors4(); ... [more]
20 878 Oct 2, 2007 09:05 am
by djheps
Hi lads. Just a quick question.
Call of Duty 2 : CoD2 MP Mapping
You're welcome, and I'm glad to help anyway I can. If you need more help setting up the server, or with anything related to CoD, just ask me and I'll help!... [more]
14 1188 Oct 1, 2007 03:37 pm
by djheps
Hi lads. Just a quick question.
Call of Duty 2 : CoD2 MP Mapping
To remove the RCONpassword just type the command: rconpassword "". The blank "" resets it. This is the code for the Server Config, just copy and paste into NotePad and save as server.txt. Then go and find the file on your computer and rename it to serv... [more]
14 1188 Oct 1, 2007 03:24 pm
by djheps
Hi lads. Just a quick question.
Call of Duty 2 : CoD2 MP Mapping
Quote:I have certain members who are senior admin and server admin. Will they be able to use the console after the password. and how will that server cfg. work? If they know the RCONpassword, they can use the console in CoD2 to issue commands. Otherwis... [more]
14 1188 Oct 1, 2007 03:07 pm
by djheps
Hi lads. Just a quick question.
Call of Duty 2 : CoD2 MP Mapping
As long as you have an RCONpassword, you should be fine. The players would have to type in the Rconpassword in their console, and if you are using a RCON client, you'll see their IP address and their attempts to log-in as admin. Then you can kick 'em. ... [more]
14 1188 Oct 1, 2007 03:01 pm
by djheps
decals
Call of Duty 2 : CoD2 MP Mapping
Lol I suppose it's possible, but normally you wouldn't dare put 500+ decals in a level... makes the computer too slow. I'd say if you have less that 200, and some good portaling, you would be fine.... [more]
2 803 Oct 1, 2007 02:56 pm
by djheps
Hi lads. Just a quick question.
Call of Duty 2 : CoD2 MP Mapping
Well first, make sure you have an RCONpassword. You can set that on the server with this command: rconpassword "password". Replace "password" with whatever password you like... this way people must know that password to use commands (this stops random peo... [more]
14 1188 Oct 1, 2007 02:52 pm
by djheps
'Bad Syntax' Please help sort
Call of Duty : CoD Mapping
Hi -SpuD- From what I can tell, you have the same code except for a different door. Code:thread double_doors4(); { trig = getent("double_door_trigger3","targetname"); leftdoor3 = getent("leftdoor3","targetname"); rightdoor3 = getent("rightdoor3"... [more]
20 878 Oct 1, 2007 02:49 pm
by djheps
Error when Map loading
Call of Duty 2 : CoD2 General
I've never seen that error before, but the only thing I can think of is to re-install Radiant; first remove the registry keys: http://www.modsonline.com/Tutorials-read-247.html then re-install it. If it still doesn't work, try both re-installing Radian... [more]
3 970 Sep 30, 2007 11:52 am
by djheps
I need help about starting player in map
Call of Duty : CoD Mapping
Do what fullaholes said, more spawnpoints = more randomness. CoD automatically picks a random spawnpoint for whose ever playing, and if it's DM, you'll spawn way far away from each other; TDM spawns near teammates, so does BEL, S&D, and HQ. Make sure y... [more]
3 1361 Sep 30, 2007 11:32 am
by djheps
Gaming Against Cancer Weekend
General Gaming Topics : General Gaming
The FIRST EVER Gaming Against Caner weekend is coming! You're probably wondering, "What can I do to help?" -- The answer is simple: PLAY GAMES! Read the below article, and get gaming! ========================================== The first ever ... [more]
1 1156 Sep 27, 2007 04:59 pm
by djheps
Making IWD problem
Call of Duty 2 : CoD2 MP Mapping
First off, you should use WinRar to make IWDs, it's a little better than zipping. Just select all of the files like you would normally for WinRar and set the name but make sure the extension is .iwd and you're good to go! Don't worry about the size, on... [more]
6 916 Aug 16, 2007 02:41 pm
by djheps
UO Mapping Help
Call of Duty : CoDUO Mapping
Hi all, I'm making a sniping Singleplayer map for UO, kind of like the first mission in CoD4 (for those of you who have seen the gameplay previews). I was wondering if anyone could answer these questions: 1. How would you go about making AI soldiers... [more]
1 694 Aug 15, 2007 10:23 am
by djheps
Ai in mp?
Call of Duty : CoD Mapping
Mercyslap - The bot mods I know of don't shoot at each other... p.s. the one where they shoot at you and are very good is only for the German side... But anyways bots are usually just used for testing purposes not really for maps and gameplaying.... [more]
7 1387 Jun 29, 2007 10:17 am
by djheps
Last chance to join :D
Call of Duty : CoDUO Mapping
If you need any help with sound/weapon edits and such then I'd love to help... I have tons of StarWars gun sounds and I could help with that. Also if you need someone to help with the weapon edits such as for blasters: tweaking blast radius and such th... [more]
17 2037 Jun 28, 2007 03:59 pm
by djheps
Ai in mp?
Call of Duty : CoD Mapping
Not AI, but bots. Many people have made bot mods for both CoD, CoDUO, and CoD2. So technically you can add bots to MP, by either getting bot mods or making your own. Beware though, the bots can be as dumb as a door post so I wouldn't suggest trying... [more]
7 1387 Jun 28, 2007 12:55 pm
by djheps
weird cod2 error
Call of Duty 2 : CoD2 MP Mapping
If DadofAzz's answer doesn't work try re-installing the Mod tools not Call of Duty 2.... [more]
7 921 Jun 27, 2007 06:02 pm
by djheps
Vehicle problem/Insert tank
Call of Duty 2 : CoD2 SP Mapping
Connect them like that and it should work. Also do you have a trigger starting the vehicle moving, or does it just start when the map starts?... [more]
7 1056 Jun 26, 2007 04:05 pm
by djheps
.rar to .pfb? i dont know how
Call of Duty : CoD Mapping
Prefabs stands for Prefabrications I think... Anyways it's basically a design of buildings, models, objects, that are made so that you don't have to make them by hand. Prefabs come with the CoD2 game so it's helpful there.... [more]
14 1136 Jun 26, 2007 03:48 pm
by djheps
Vehicle problem/Insert tank
Call of Duty 2 : CoD2 SP Mapping
First off you gotta make sure that when you compile the map with the Cod2 Compile tools that the following box is checked: "Connect paths" That little checkbox needs to be checked or else jeeps and stuff won't move. Second make sure that your Sta... [more]
7 1056 Jun 26, 2007 03:45 pm
by djheps
flamethrower damage
Call of Duty : CoDUO Mapping
I looked through the flamethrower file in the weapons\ directory and I think that the key: explosionRadius has something to do with that. Try tweaking the value from 256 to something like 1000 or so and see if that makes a difference... [more]
8 1604 Jun 26, 2007 03:40 pm
by djheps
.rar to .pfb? i dont know how
Call of Duty : CoD Mapping
The .rar is basically a .zip file. You need WinRAR to open it. Google "WinRar" and download it and then open the .rar in it and most likely you'll find the .pfd in it.... [more]
14 1136 Jun 26, 2007 12:57 pm
by djheps
For All Mappers
Call of Duty : CoD+UO General
I can see why our German friends do not want to be associated/see the Swastika... It could be, you know, offensive. Anyways thanks for the info Capt.Com! ... [more]
27 5527 Jun 26, 2007 12:49 pm
by djheps
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