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Latest Posts by Slagjoeyoco
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videos in game?
Quake 4 : Q4 Mapping
Hi all, A little question: Is it possible somehow to put videos ingame? so I mean real videos so not just some short sequences I mean vids with like 3 minutes or so. I have this question bc I seen many vids in game which are screened for instance on a ... [more]
2 1906 Feb 8, 2008 12:06 pm
by Slagjoeyoco
modeling programs
General Gaming Topics : General Modeling
Hi, Since I'm new to modeling, I've got a probably stupid question: Buying the full version of 3DS max would be way too expensive (5000$ is a bit out of my range =)), so, can I use Blender to create something for Radiant as well as MAX? Ah yea and ... [more]
13 3176 Jun 30, 2007 01:05 pm
by Slagjoeyoco
PROBLEMS WITH THE EDITOR
Call of Duty 2 : CoD2 MP Mapping
could be bc COD2 just isn't compatible w/ Vista - I've got similar problems w/ quake4...hopefully this will be fixed in the service pack which is said to be published sometime in autumn - lets see edited on Jun. 23, 2007 01:34 pm by Slagjoeyoco... [more]
129 9509 Jun 23, 2007 10:33 am
by Slagjoeyoco
PROBLEMS WITH THE EDITOR
Call of Duty 2 : CoD2 MP Mapping
try this: check the settings of your video card and disable anything that has something to do with antialysing - if it's an ingame-editor, disable antialysing, and turn the brightness down to somethuing like 1... [more]
129 9509 Jun 21, 2007 11:57 am
by Slagjoeyoco
AI issues
Quake 4 : Q4 Mapping
Hi, I just have a short question this time: How can iI make a char_marine (or anyone else that belongs to SMC) shoot at me? Do I have to script? What would i have to write in there? Or can I set it somehow in the entity-tab? PLZ help, thx Slagjo... [more]
2 1859 Jun 13, 2007 09:06 am
by Slagjoeyoco
Chains
Quake 4 : Q4 Mapping
ok...do you know where to get some custom chain textures?... [more]
7 2291 May 6, 2007 08:19 am
by Slagjoeyoco
Chains
Quake 4 : Q4 Mapping
yea exactly like that...but is there a way to build a bendable version? edited on May. 6, 2007 09:26 am by Slagjoeyoco... [more]
7 2291 May 6, 2007 06:25 am
by Slagjoeyoco
Chains
Quake 4 : Q4 Mapping
rope chains simply hanging down from the ceiling... ... [more]
7 2291 May 6, 2007 05:41 am
by Slagjoeyoco
Chains
Quake 4 : Q4 Mapping
Hi, I'll cut it short: Iwant to build chains in my map - building them with brushes isn't the best way, I guess. I know that there's some kind of enviromental entity but I just can't get it working - PLZ help me Slagjoeyoco ... [more]
7 2291 May 6, 2007 05:25 am
by Slagjoeyoco
textures and filters
Quake 4 : Q4 Mapping
Hi again, I didn't post a new topic about that because I've got another question about textures - say I've got a custom texture, it's an emergency door with windows, allright so far - but how do I get the glass in it? I mean, turning the area where the... [more]
6 2354 Apr 30, 2007 12:24 pm
by Slagjoeyoco
PROBLEMS WITH THE EDITOR
Call of Duty 2 : CoD2 MP Mapping
Hi, I've mannaged to put some overall lighting in my map with worldspawn settings - but when i create a light entity (just for some spotlighting) I dont see any light radius on the grid and it doesn't work in the map help plz... [more]
129 9509 Apr 28, 2007 09:30 am
by Slagjoeyoco
textures and filters
Quake 4 : Q4 Mapping
So you mean that I should create a heightmap for the grid in the middle and a bumpmap for the space between the tiles? ok I've got the filter - can it be that the nVidia filter can only be used with Photoshop CS2 - cuz I had PS-CS and I couldn't use it... [more]
6 2354 Apr 28, 2007 06:38 am
by Slagjoeyoco
textures and filters
Quake 4 : Q4 Mapping
Hi, Got some questions: I know how to create textures with PS CS including that bumpmap thing...but how can I create several bump effects in one image that one for instance: I wanna get a bump for that thing in the middle and for the tiles around, s... [more]
6 2354 Apr 28, 2007 05:58 am
by Slagjoeyoco
PROBLEMS WITH THE EDITOR
Call of Duty 2 : CoD2 MP Mapping
OK the light works now thanks - but what do I need the light object for, when the light source and color is defined in the worldspawn values? And does that mean that it's impossible to spawn colored lights like blue or red which work as spot lights...?... [more]
129 9509 Apr 11, 2007 12:57 pm
by Slagjoeyoco
PROBLEMS WITH THE EDITOR
Call of Duty 2 : CoD2 MP Mapping
Hi guys I'm not new to radiant, but to COD2 mapping... anyway, I've tried first steps - a simple test box and stuff - and I've noticed that, when I test my map, my light doesn't work and the walls (textured with a sky) aren't solid. But the real problem... [more]
129 9509 Apr 11, 2007 10:39 am
by Slagjoeyoco
Adding sounds
Quake 4 : Q4 Mapping
no I just created a folder named 'sound' in my q4base, then I converted the sounds into the same file type like the original sounds - I didnt replace anything (I've converted them in stereo mode). When I browse my sounds directories in the editor, I can ... [more]
4 2374 Apr 6, 2007 12:42 pm
by Slagjoeyoco
Adding sounds
Quake 4 : Q4 Mapping
Hi again, I'm getting tired of using the same old sounds which came along with q4, so I tried to add a few songs and other sounds (I converted them into .ogg files and wav files with the same bit rate and frequence used in the game) - anyway it didn't ... [more]
4 2374 Apr 5, 2007 11:03 am
by Slagjoeyoco
making portals?
Quake 4 : Q4 Mapping
Hi again - okay I've sovled the problem with that nasty ambient light - and I wanna know something else: Is there any way to create that portal view like it's used in Prey - u know those crates that work as teleporters and when you look through them you a... [more]
2 2110 Mar 31, 2007 10:53 am
by Slagjoeyoco
need help with ambient light effects...
Quake 4 : Q4 Mapping
yeah I did read the chapter concerning ambient lighting - can it be that the detail levels are more important than I thought because I'got the sun with a level of 10 (simple nofalll texture) and in the opposit corner of the map the ambient light which hs ... [more]
4 2369 Mar 31, 2007 04:50 am
by Slagjoeyoco
need help with ambient light effects...
Quake 4 : Q4 Mapping
Hi it's me again, I got a problem that's hard to describe...I've built that mp-map - it's nearly finnished - and I've created a skybox (the texture is tetures/skies/act_3_network) and the fitting light effects like the sun and ambient lighting BUT now I'... [more]
4 2369 Mar 30, 2007 10:37 am
by Slagjoeyoco
skinning the player
Quake 4 : Q4 Mapping
yeah i can imagine that - i know some body who knows someone else lol and that guy has Maya and two or three manuals (each has about 200-300 pages) and it's still difficult to him. Moreover I don't have any modeling programs so... But thanks again for t... [more]
7 2268 Jan 29, 2007 12:46 pm
by Slagjoeyoco
skinning the player
Quake 4 : Q4 Mapping
omg well thanks anyway...... [more]
7 2268 Jan 29, 2007 08:20 am
by Slagjoeyoco
skinning the player
Quake 4 : Q4 Mapping
wow thanks that's something to start with - u won't believe how hard it is to find the right tutorial for this... but I#ve got one image with all the parts on it, does that mean I've to crop out every single piece ? edited on Jan. 28, 2007 03:00 pm by S... [more]
7 2268 Jan 28, 2007 12:59 pm
by Slagjoeyoco
skinning the player
Quake 4 : Q4 Mapping
Hi it's me again, I got annother question: How can I assign a new skin to the player I don't want to re-skin parts of the player - I found an entire skin-textures, but where do I hav to put it?? Slagjoeyoco ... [more]
7 2268 Jan 27, 2007 05:50 pm
by Slagjoeyoco
CoD2-nooby
Call of Duty 2 : CoD2 MP Mapping
thanks now I've got it but there're four problems: 1. Why/how can I render my map with the camera? 2. why are all the textures just red or blue when I apply them to a brush?? 3. And how can I load other maps in the editor, because I tried to load s... [more]
11 1052 Jan 27, 2007 06:15 am
by Slagjoeyoco
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