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Latest Posts by Capt.Com
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Using cod2 ambient on a website
Call of Duty 2 : CoD2 MP Mapping
Ask Activision! They are the copyright holder.... [more]
2 1476 Oct 4, 2007 09:15 am
by Capt.Com
help!
Call of Duty 2 : CoD2 MP Mapping
You don't need PhotoShop! Use Gimp, its a free a program that have also the plugins available. Google for it.... [more]
3 1426 Oct 3, 2007 07:51 am
by Capt.Com
Iwd Problems
Call of Duty 2 : CoD2 MP Mapping
Post files and details of them. How can we help you with only: " help please" for description ?... [more]
10 1612 Oct 2, 2007 02:06 pm
by Capt.Com
Working on a terrain generator...
Call of Duty 2 : CoD2 MP Mapping
P.C.Invasion writes...Quote:... One foreseeable problem is that I'm using a script for Paint Shop Pro to edit, break down and save the original image into the series of RAW images that my Perl script uses. Not everyone has PSP! This is one of the nices... [more]
11 1431 Oct 2, 2007 09:13 am
by Capt.Com
Missing options? Noob question
Call of Duty 2 : CoD2 MP Mapping
I have to solution. Uninstall everything, Re-Install but following step by step this: http://www.modsonline.com/Tutorials-read-312.html Remove all custom stuffs from your main and everything will work. It is working for all of us and thousands of other... [more]
16 1348 Oct 1, 2007 11:45 am
by Capt.Com
Create Terrain
Call of Duty : CoDUO Mapping
Basic Terrain Height Editing... [more]
2 1495 Oct 1, 2007 11:40 am
by Capt.Com
mouse maps
Call of Duty : CoDUO Mapping
Big models and big brushes.... [more]
4 1490 Oct 1, 2007 11:37 am
by Capt.Com
Trees
Call of Duty 2 : CoD2 MP Mapping
This is to prevent players jumping on it from the roof. All palm trees have there own collmaps. And I agree they added player clips around them all over the map. But at many places its for nothing. I made 2 maps with all the palm trees available with ... [more]
6 1609 Oct 1, 2007 07:50 am
by Capt.Com
Trees
Call of Duty 2 : CoD2 MP Mapping
Eladd writes...Quote:Sometimes you still do. Open one of the maps that came with the editor (matamata?). Some of the palm trees have player clip. There's no palm trees with player clip on Matmata. All palm trees inside the map are xmodels, those o... [more]
6 1609 Oct 1, 2007 05:30 am
by Capt.Com
Kill zone and Water
Call of Duty 2 : CoD2 MP Mapping
1. i dont like walls at the edges of my map, so i made a big "kill" object texture beneeth my map, intented to kill you when you jump of the map....it does not seem to work? Do i need to setup this object? Add a brush around the map with the player cl... [more]
8 1458 Sep 30, 2007 08:01 am
by Capt.Com
need help definitions
Call of Duty 2 : CoD2 SP Mapping
Press "N" in the top window choose what you are looking from, click on it. Under this window there's another one telling you what you selected does.... [more]
3 1236 Sep 30, 2007 07:41 am
by Capt.Com
Complier is not making the D3DBSP file it's ment to
Call of Duty 2 : CoD2 MP Mapping
You must have errors on your map. Two_Forts.lin means you have Leaks.... [more]
5 1445 Sep 30, 2007 06:19 am
by Capt.Com
S&D error
Call of Duty 2 : CoD2 MP Mapping
Did you added a sd_bombtrigger to your map?... [more]
7 1532 Sep 29, 2007 08:41 am
by Capt.Com
Converting UO skybox
Call of Duty 2 : CoD2 MP Mapping
Its not complicated. They are tga files, convert them to dds the use the Asset Manager for the iwi and material file...... [more]
4 1358 Sep 26, 2007 08:22 pm
by Capt.Com
error whit compile
Call of Duty 2 : CoD2 General
94sniper writes...Quote:how big is your map? if you have over 10,000 brushes(highly unlikely) then that is most likely the problem. however, it says your light map is "bleeding". I'm not too sure what this means. make a new map. just make a really small m... [more]
12 1219 Sep 25, 2007 03:54 pm
by Capt.Com
Back to the Beginning..
Call of Duty 2 : CoD2 MP Mapping
Welcome back buddy ... [more]
4 1706 Sep 25, 2007 07:19 am
by Capt.Com
compling, the pain of it all
Call of Duty 2 : CoD2 SP Mapping
This is the "Getting started video" that explains the basic mapping. edited on Sep. 25, 2007 10:16 am by Capt.Com... [more]
3 1423 Sep 25, 2007 07:14 am
by Capt.Com
LAST MINUTE HELP!!!
Call of Duty 2 : CoD2 MP Mapping
Not really. This can be fixed easily... For missing textures, if you don't find the custom ones, just add stock textures. For the csv, look at others maps to see how they made it. Then the files in the iwd must be fixed... and the map will run. ... [more]
20 1210 Sep 21, 2007 08:58 pm
by Capt.Com
great idea but need help
Call of Duty 2 : CoD2 MP Mapping
Yes... with the Liberation Mod gametype... A superb Mod, easy to add to a map and offering a great gameplay ... [more]
20 1438 Sep 21, 2007 08:55 pm
by Capt.Com
LAST MINUTE HELP!!!
Call of Duty 2 : CoD2 MP Mapping
DRUMBUM writes...Quote:yess False. There's absolutely nothing in you images and materials folders. Remove those 2 files in your soundaliases folder and add a real csv files. Those you have are crap. In your gsc you called for ambient, you must ad... [more]
20 1210 Sep 21, 2007 06:24 pm
by Capt.Com
Couple probs on my map
Call of Duty 2 : CoD2 MP Mapping
My pleasure :) Hope to see this baby ... you know where lolll... [more]
20 1352 Sep 20, 2007 02:03 pm
by Capt.Com
Strange Error - Please Help
Call of Duty 2 : CoD2 MP Mapping
Simply open your map in map_source folder. Open in it with note pads, delete your last entry in the bottom, save and try to reopen your map with radiant, should work. Turn off auto save and save your progress manually, regularly.Always keep a back up o... [more]
7 1276 Sep 20, 2007 01:50 pm
by Capt.Com
Couple probs on my map
Call of Duty 2 : CoD2 MP Mapping
Here... The xmodel: and the origin: ... [more]
20 1352 Sep 20, 2007 01:44 pm
by Capt.Com
Couple probs on my map
Call of Duty 2 : CoD2 MP Mapping
I never checked the tutorial you are talking about. I did this by test/try/error ;) This is how I do it: I take a plane xmodel I give it for Key :target plane_destination and Value: plane; Then I add a script_origin ( where to plane will go ) with th... [more]
20 1352 Sep 20, 2007 01:11 pm
by Capt.Com
Couple probs on my map
Call of Duty 2 : CoD2 MP Mapping
Well the way I make it is very easy to understand, less complicated, easy to modify and shorter then yours, lolll ... [more]
20 1352 Sep 20, 2007 12:40 pm
by Capt.Com
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