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Latest Posts by MODDER_BC
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AI Fight Scene Animation
Call of Duty 4 : CoD4 SP Mapping
AI Fight Scene Animation Example *Shows how to set up and script the AI fight/take down animation. Fight Scene Animation Files ... [more]
1 1286 Jan 29, 2015 10:14 pm
by MODDER_BC
Random Spawners
Call of Duty 4 : CoD4 SP Mapping
Random Spawner Example Shows how to spawn a random spawner from a different location each time level loads. *Useful for making your SP level AI less pattern like. Random Spawner Files... [more]
1 1260 Jan 29, 2015 09:51 pm
by MODDER_BC
Random Animation
Call of Duty 4 : CoD4 SP Mapping
Random Animation Example Shows how to assign a random animation to an AI actor. *Useful for having AI play different animations each time level is played. Random Animation Files ... [more]
1 1173 Jan 29, 2015 09:48 pm
by MODDER_BC
Shoot then level ends
Call of Duty 4 : CoD4 SP Mapping
When the player touches the trigger? Code:hurt_player_trig() { Trig_HurtPlayer = getent("hurt_player_trigger","targetname"); Trig_HurtPlayer waittill("trigger"); level.player dodamage( level.player.health + 99999, ( 0, 0, 0 ) ); //99999 is amount o... [more]
7 1772 Jan 26, 2015 08:49 pm
by MODDER_BC
Shoot then level ends
Call of Duty 4 : CoD4 SP Mapping
Here are the files including the map. Check them out , see if they can help you. Room Trigger Example You can also use a Function like this: Code: room_trigger() { level.player.ignoreme = true; room_trigger = getent("room_trig","targetname"); ... [more]
7 1772 Jan 26, 2015 12:46 pm
by MODDER_BC
Shoot then level ends
Call of Duty 4 : CoD4 SP Mapping
Here's an easy way to do that. - Create a trigger_damage have it cover entire room. Then use a function like so. Code:room_one() { enemies = getaiarray( "axis" ); for ( i=0; i ... [more]
7 1772 Jan 26, 2015 01:40 am
by MODDER_BC
AI C4 Wallbreach (HOW TO)
Call of Duty 4 : CoD4 SP Mapping
Here is a link to some files to help you get an AI to breach a wall using C4. AI C4-Wallbreach Enjoy!... [more]
2 1788 Jan 23, 2015 03:12 am
by MODDER_BC
AI Shoot Targets
Call of Duty 4 : CoD4 SP Mapping
P.S: you found out the heli from safehouse ? Yes, check the post about it, there is a download link to the files. ... [more]
4 1691 Jan 20, 2015 11:30 pm
by MODDER_BC
AI Shoot Targets
Call of Duty 4 : CoD4 SP Mapping
Make an Alley Actor targetname: shooter Make a script_brushmodel targetname: shooter_target Then use a function like so. It can be more complex but that's up to you. Code:my_shooter() { shooter = getent("shooter... [more]
4 1691 Jan 20, 2015 06:21 pm
by MODDER_BC
Safehouse helicopter/light marker attack
Call of Duty 4 : CoD4 SP Mapping
I have this working on my Computer at home. I will post it as soon as I have access to the files. edited on Jan. 20, 2015 05:26 pm by MODDER_BC Update: Here is a link to the files for the chopper support. Its not perfect but I'm sure it will hel... [more]
6 2052 Jan 17, 2015 05:43 pm
by MODDER_BC
4 guys, same trig, then sound (HELP)
Call of Duty 4 : CoD4 SP Mapping
I have something in a map I'm making that may be useful to you. I use actors not spawners. I have a trigger that sends them to their nodes. The two functions are as follows. Code: Music_On_Kill() { Trig = getent("spawn_trig","targetname"); // Trig t... [more]
3 1744 Aug 20, 2014 09:00 pm
by MODDER_BC
animscripts folder is blan (shared is missing)
Call of Duty 4 : CoD4 General
I do not think there is a folder named "shared" in animscripts. It's a .gsc script named shared.gsc.... [more]
3 1949 May 17, 2014 01:00 pm
by MODDER_BC
laser sight on specific AI not ALL!
Call of Duty 4 : CoD4 SP Mapping
I think its only viewable while using the night vision.... [more]
4 1550 May 9, 2014 11:23 am
by MODDER_BC
laser sight on specific AI not ALL!
Call of Duty 4 : CoD4 SP Mapping
Have this line in your main Code:maps\_nightvision::main(); Then calling the Laser Functions On/Off work just fine on specific AI. Make sure the player is using night vision or you wont see the laser from your AI.... [more]
4 1550 May 9, 2014 08:47 am
by MODDER_BC
Stair Up/down traverses
Call of Duty 4 : CoD4 SP Mapping
Open Radiant, From the menu select "open". From the list select "test_traverses.map" the map has many examples of the traverse animscripts.... [more]
3 1446 Apr 22, 2014 10:19 pm
by MODDER_BC
Need help with trigger_lookat
Call of Duty 4 : CoD4 MP Mapping
It is Single Player only. For multiplayer your limited to the utility.gsc found in raw/maps/mp waittill_player_lookat(); is a SP function.... [more]
11 1900 Feb 25, 2014 04:51 pm
by MODDER_BC
Need help with trigger_lookat
Call of Duty 4 : CoD4 MP Mapping
Everything I do with look_at trigger works for me. You could try it this way. Code: look_at_actor() { actor = getent("price","targetname"); actor waittill_player_lookat(); iprintln("YOU SEE PRICE"); } ... [more]
11 1900 Feb 25, 2014 09:43 am
by MODDER_BC
Need help with trigger_lookat
Call of Duty 4 : CoD4 MP Mapping
Here is an example: Code: look_at_me() { MyTrigger = getent("trigger_lookat","targetname"); //Define the trigger MyTrigger waittill("trigger"); // Turn on the trigger iprintln("TRIGGER LOOKED AT"); // Code to run when player looks at trigger } ... [more]
11 1900 Feb 24, 2014 08:43 pm
by MODDER_BC
Need a little help
Call of Duty 4 : CoD4 MP Mapping
Here's the basics.Give the trigger_hurt a targetname and use a function to play the sound when player hits the trigger. Kind of like this. Code: hurt_trigger_sound() { hurt_trig = getent("hurt_trigger","targetname"); hurt_trig waittill("trigger"); ... [more]
6 2007 Feb 6, 2014 01:41 am
by MODDER_BC
Odd Red Tint on only few textures..Help Needed
Call of Duty 4 : CoD4 MP Mapping
Using the first two procedures fixed my issues in my SP map. Witch is taking me forever to finish...ungh lol.So I have no other suggestions. But hey, if its working its working. If it looks good in game. All is well.... [more]
7 1748 Jan 15, 2014 06:15 pm
by MODDER_BC
Odd Red Tint on only few textures..Help Needed
Call of Duty 4 : CoD4 MP Mapping
You could also try selecting the problem texture. Hit "S" and click LMAP, then click done, recompile. that helps sometimes also. ... [more]
7 1748 Jan 15, 2014 03:24 pm
by MODDER_BC
Odd Red Tint on only few textures..Help Needed
Call of Duty 4 : CoD4 MP Mapping
I've ran into that issue before. I just erased the texture, put it back(the same texture). recompiled and it fixed the issue.... [more]
7 1748 Jan 15, 2014 03:00 pm
by MODDER_BC
What animtree does this anim needs?
Call of Duty 4 : CoD4 SP Mapping
In your anim file Code: level.scr_anim[ "generic" ][ "walk" ][0] = %standunarmed_walk_plain; level.scr_anim[ "generic" ][ "walk" ][1] = %standunarmed_walk_plain; make him walk like this. Code: actor = getent("actor","targetname"); actor.ani... [more]
10 2077 Aug 17, 2013 10:55 am
by MODDER_BC
Can't Open My Prefab
Call of Duty 4 : CoD4 MP Mapping
Map is fixed. I removed all the corrupt prefabs.It loaded up in my Radiant. I emailed it. ... [more]
9 2191 May 13, 2013 01:14 am
by MODDER_BC
Can't Open My Prefab
Call of Duty 4 : CoD4 MP Mapping
Sure, Send it on over. I will take a look.... [more]
9 2191 May 12, 2013 11:37 pm
by MODDER_BC
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