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Latest Posts by LynxVice
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Happy Birthday Mystic
MODSonline : General
Just wanted to say happy birthday and thanks for the help you have given me over the years. Have a good day, don't over do it ... [more]
10 3177 Jun 7, 2011 01:32 am
by LynxVice
mp_ssc_city
Call of Duty 4 : CoD4 Map + Mod Releases
Looks nice, not sure i like the glowing buildings though, looks like the tower from half life.... [more]
9 1987 Jun 7, 2011 01:22 am
by LynxVice
Sound effects wont play.
Call of Duty: World at War : CoDWW SP Mapping
Forgot to add that i also included all scripts in my zonefiles.... [more]
3 1674 Nov 12, 2010 01:46 pm
by LynxVice
Sound effects wont play.
Call of Duty: World at War : CoDWW SP Mapping
Hi guys. I have tried every way i could find to add sounds to my map. I'm try to add a fire sound to start but it just wont work for me. My sound allias has Code:fire,,SFX\Destruction\fires\small\small_02.wav,!wii,0.3,0.4,,,10,250,4 00,,,,,ambience,9... [more]
3 1674 Nov 12, 2010 01:44 pm
by LynxVice
WAW SP problems
Call of Duty: World at War : CoDWW SP Mapping
Thank for the reply starkk. I followed your instruction, extracted a few of the single player fastfiles and placed the 'sounds' folder in the call of duty\raw directory. Compiled and tested and everything is still silent, i hear a few things such as... [more]
7 3348 Oct 20, 2010 06:18 am
by LynxVice
WAW SP problems
Call of Duty: World at War : CoDWW SP Mapping
Would really appreciate some help on these if possible. Thanks... [more]
7 3348 Oct 15, 2010 12:52 pm
by LynxVice
WAW SP problems
Call of Duty: World at War : CoDWW SP Mapping
Also, not such an error but still a problem, i have textured my skybox, problem is i can't see or select it! I have been searching for an option to show it but all to no avail.... [more]
7 3348 Oct 14, 2010 02:19 pm
by LynxVice
WAW SP problems
Call of Duty: World at War : CoDWW SP Mapping
Hi, im making an SP map but have a few problems, first one i want to fix is there is no sound at all when i enter the map. I have added; Code:sound,common,test,all_sp sound,generic,test,all_sp sound,voiceovers,test,all_sp sound,requests,test,all_sp ... [more]
7 3348 Oct 14, 2010 01:21 pm
by LynxVice
Map border - fog/mist
Valve's Source : L4D2 Mapping
Is it normal for the compile time to greatly increase when you input a value for farZ because at the moment its still compiling the visual part and has been running for near an hour, normally the whole compile completes in around 10-15 mins... [more]
7 2303 Apr 27, 2010 02:59 pm
by LynxVice
Map border - fog/mist
Valve's Source : L4D2 Mapping
Thank you for the advise, im trying what you said and have read over that link you posted. I have been searching and searching and a lot of the map 'outline' problem (or so i have read) is due to the fact that the fog does not effect the skybox, so if ... [more]
7 2303 Apr 27, 2010 02:31 pm
by LynxVice
Map border - fog/mist
Valve's Source : L4D2 Mapping
Hello. Im trying to figure out a way to border my map with fog, to try and explain what i mean i will explain the situation. I have one area looking out across the water but you can see the edges of the water brush so it appears very odd. I need to... [more]
7 2303 Apr 27, 2010 12:03 pm
by LynxVice
Upgrade time.
MODSonline : Hardware Help
I'm sorry for posting in the wrong forum section. I have; Corsair 4096 MBytes DDR2 RAM (think it 2 sticks at 2gb but not 100% sure) Radeon HD 4870 1024 MBytes I also have a Corsair 520W PSU and 5TB worth of HDD not that it will be of much use to y... [more]
4 2201 Feb 18, 2010 06:35 am
by LynxVice
Upgrade time.
MODSonline : Hardware Help
Hi. I need to upgrade my PC to help run the latest releases smoother, i was thinking the most outdated and important components would be the 4+ year old motherboard and processor, I'm currently running AMD Athlon 64 x2 Duel Core Processor 6000+ 3.... [more]
4 2201 Feb 18, 2010 05:36 am
by LynxVice
Team trigger
Valve's Source : L4D2 Mapping
Hi. I would really appreciate any help with this. What I'm trying to do is in an area of my map i want it so when all the team enter a trigger it sets of a panic event which lasts x amount of time. Most of the basic things i know, but i only want th... [more]
2 1110 Feb 11, 2010 06:52 am
by LynxVice
Map quits on load
Valve's Source : L4D2 Mapping
Rasta helped fix this last night, thanks and thanks foyleman, only thing is i can't seem to find them, i checked, well atleast tried to check every displacement but didn't see any texture with nodraw, only thing is a few nodraw brushes pass through displa... [more]
5 1467 Feb 11, 2010 06:46 am
by LynxVice
Map quits on load
Valve's Source : L4D2 Mapping
Hi. I'm making a l4d2 map, everything was fine but now when the game launches it appears to load and after approx 10 second it will just quit to desktop, no errors, nothing!. The compile log show no errors, when i check the map for error using the h... [more]
5 1467 Feb 9, 2010 05:01 pm
by LynxVice
Fastfile
Call of Duty: World at War : CoDWW MP Mapping
Thank you for the quick reply. Yes i checked, its calling the bsp and gsc, i even added few random .gsc files just to make sure it was working and this confirmed it was. I also added a few thing to the actual map such as increasing the lightgrid siz... [more]
6 954 Oct 15, 2009 09:43 am
by LynxVice
Fastfile
Call of Duty: World at War : CoDWW MP Mapping
Hi, I'm having a problem with my fastfile, i have the map compiled, nothing wrong with the compile log and the bsp is around 24mb. When i build the fastfile it's over in aprox. 3 seconds and the map fastile is 5kb, the localized fastfile is 1kb. no ... [more]
6 954 Oct 15, 2009 09:27 am
by LynxVice
VirtualAlloc returned NULL
Call of Duty: World at War : CoDWW MP Mapping
Sorry for the quick post but though i would just let you know a few things i have tried. Reinstalling the tools 'Run as admin' Checked my ram, page and swap files, they all appear ok Delete registry for both radiant and treyarch Incase your wonde... [more]
3 2279 Jan 25, 2009 10:26 am
by LynxVice
VirtualAlloc returned NULL
Call of Duty: World at War : CoDWW MP Mapping
Hi, when trying to build my fastfile imnow getting, Code:Expression: (g_streamOutMemory) ("VirtualAlloc returned NULL; may be out of memory") = VirtualAlloc returned NULL; may be out of memory Module: C:\Program Files (x86)\Activision\Call o... [more]
3 2279 Jan 25, 2009 09:12 am
by LynxVice
Patch disappears when copying.
Call of Duty: World at War : CoDWW MP Mapping
Sorry to waste you time, i talked to rasta and he helped me sort it, turns out i needed to delete the registry values for codwaw. That seems to have fixed it for now.... [more]
2 744 Jan 9, 2009 06:00 am
by LynxVice
Patch disappears when copying.
Call of Duty: World at War : CoDWW MP Mapping
Hi. When i try to copy a patch mesh it seems to disappear, i hit space, very briefly see it copy then it shoots away and dissapears. Any help is much appreciated. Thank you.... [more]
2 744 Jan 9, 2009 05:51 am
by LynxVice
Moving boat
Call of Duty 2 : CoD2 Scripting
Forgot you can also use movetoif you want to specify an exact location rather than x amount of units. moveto (< vector >, < time >, < accel >, < decel >) Code:boat moveto (( X, Y, Z ), ); All you need to do is specify the coordinates and the tim... [more]
6 2321 Dec 30, 2008 04:29 am
by LynxVice
Moving boat
Call of Duty 2 : CoD2 Scripting
Your script_brushmodel and origin brush needs the same targetname. Then you need to get your entity so you can use it in the script with: Code:invasion = getentarray ( "boat ", "targetnameā€); You also need to get your trigger: Code:trig = getent ("... [more]
6 2321 Dec 30, 2008 04:21 am
by LynxVice
CD Key's
General Gaming Topics : General Gaming
Hi, im trying to find a good website that sells game cd keys. I have the software, basically i borrowed a game from a friend, liked it, now we want to play online but instead of buying the software again (its already installed) all i need is the cd key. ... [more]
4 1083 Dec 29, 2008 02:21 pm
by LynxVice
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