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Soldier Of Fortune 2 - Double Helix MP Entity Definition File for GTKRadiant. ============================================================================= Updated by Melv "Stukatto" Miller: stukatto@stukatto.com -------------------------------------------------------- Last updated: 07/07/2016 Version 4.0 ========================================================================= In this zip file should be: mp_entities.def (updated mp entities definition file). Bonus Files: Soldier_of_Fortune_2_Models_List.txt (Complete listing of SoF2's Model paths). Soldier_of_Fortune_2_Music_List.txt (Complete listing of SoF2's Music paths). Soldier_of_Fortune_2_Sounds_List.txt (Complete listing of SoF2's Sound paths). Soldier_of_Fortune_2_Effects_List.txt (Complete listing of SoF2's Effects paths). Soldier_of_Fortune_2_Player_Stats.txt (Complete list of player attributes, like size, jump distance for mappers). ========================================================================== MP Entities Definition File --------------------------- What has changed: What has changed: Renamed "item_*****" to "__*Stukatto_Entity_Info*__" to make it sit atop the entity menu in GTKRadiant. Added a whole host of info relating to general keys commonly used by most entities. Updated every entity to include a wealth of information on what they do, how they do it with tips and all *known* keys and values. Included detailed weapon and ammo descriptions. Re-wrote the formatting and layout to make it easier to read inside GTKRadiants entity inspector window. Reordered the entities alphabetically as they appear in GTKRadiant whilst adding section comments and separators. TODO IF POSSIBLE - Add viewable models to all powerups and weapons for displaying in GTKRadiant. (As opposed to the default coloured cubes). This definition file took several days to compile using data from multiple sources. As time goes by less sites are dedicated to Q3,EF,SOF2 MP map editing. It uses a combination of: The Original Q3 .def files, The Original SoF2 mp_entities.def, My previous updated .def files from 2002, Definition files from all versions of Radiant and GTKRadiant across multiple games, Raven MP mapping tutorials for unspecified keys/values, Mapping forums and websites (that still exist).
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