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Soldier of Fortune II

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Pages: << < 1, 2, 3, 4, 5, 10 > >>

Two of the best SoF II mods are moving to UT2003

A scandal in the SoF II community?
It seems that two of the greatest SoF II based mods, Red Orchestra and H.E.A.T. are moving to the incoming Unreal Tournament 2003 Engine (Unreal Warfare Engine) due to better mod support,tools and bigger community for the game...... [ There's more ]
Posted by Col.J.P. in Soldier of Fortune II on Sep 11, 2002

2 New Tuts

[GF]Darkone has sent us two new tutorials to add to the SOF2Mapping section here.

Endcaps
Cones... [ There's more ]
Posted by foyleman in Soldier of Fortune II on Aug 17, 2002

Kill The Man with the Ball

As posted on PlanetSoldier.com, Version 1.2 of Kill the Man with the Ball, the first user-made custom gametype for Soldier of Fortune 2: Double Helix Multiplayer, has been released. Changes include the much-requested radar icon for the ball carrier in Team Scramble, and a siren for the ball carrier in FFA Scramble.
... [ There's more ]
Posted by foyleman in Soldier of Fortune II on Aug 15, 2002

Red Orchestra: Mappers wanted!

Red Orchestra are looking for new mappers to join thier staff.

As Lead Mapper, I will make sure that we recruite outstanding mappers to join and create the maps that will hold the many battles to come.

If you are interested, contact me via aim,icq,yim,msn or e-mail me.

MSN: SyntexAssaulter@hotmail.com
AIM: Magajeto
YIM: Magajeto
ICQ: 163750019... [ There's more ]
Posted by in Soldier of Fortune II on Aug 14, 2002

LAST ENEMY: The final battle || New renderings online

The WWIII mod LAST ENEMY just posted a bunch of new weapon renderings on their homepage.
They have a SVD Dragunov model(skinned), a AK-74(unskinned) and a RPK-74(also unskinned)!

You can see them on their homepage
www.last-enemy.de.vu... [ There's more ]
Posted by Angel_of_Death in Soldier of Fortune II on Aug 13, 2002

ATTENTION EVERYONE

slowJusko, who is helping the mappers charity by adding more features to SOF2, already has rotating doors working! comming soon is func_breakable and func_door -- also he is looking for mappers, modellers, and 2d artists to help with mandown -- the road runs both ways guys, lets help him out :)... [ There's more ]
Posted by narc in Soldier of Fortune II on Aug 2, 2002

Curves & Cylinders Tutorial

A little help with Curves and Cylinders? We have it now thanks to [GF]DarkOne who has given us another tutorial on just that.... [ There's more ]
Posted by foyleman in Soldier of Fortune II on Aug 2, 2002

Utility Update

We have a great utility here thanks to one of our talented members. N has created a utility for mapping in SOF2 that will help you create those shaders. If you have this proggy already, you might want to grab the updated version, Quick Shader Setup 1.01.

Also, another of our talented friends here created a new setup for SOF2Radiant. narc... [ There's more ]
Posted by foyleman in Soldier of Fortune II on Aug 1, 2002

Shader Utility for SOFII

Looking to create those shader files for SOF2 with a little more ease? One of our members here, N, created a utility that will take the pain out it.

You can grab the Quick Shader Setup utility here on GDConnect!... [ There's more ]
Posted by foyleman in Soldier of Fortune II on Jul 31, 2002

68 days and still no doors

with only such a small sample here of public opinion we can already see 60% of us would like to have doors and other such "frilly map things" like security cameras and toggleable lights in sof2 multiplayer -- this will kill off the game when everyone gets bored and realise they will never see anything other than solid walls and breaking glass in a sof2 mp map.... [ There's more ]
Posted by narc in Soldier of Fortune II on Jul 30, 2002
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