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Latest News

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BF2 Patch Coming

A patch for major bugs is being release soon. While not fixing all the annoyances with the game, they are fixing some important things. Aside from fixes, this was of particular note to me regarding the editor:
Those of you who have been watching this space over the last couple of weeks are aware the BF2 Editor was intended to be released to the Community by the end of June. While we feel we are on the homestretch now in terms of being able to release a complete Battlefield 2 Mod... [ There's more ]
Posted by foyleman in Battlefield 2 on Jul 1, 2005

XBox Licensing - Hardware and... PC?

IGN reports on how Mcirosoft will remain the sole manufacturer of the XBox console. They want to retain all rights to the device. This also allows the the option of licensing the technology for use outside of the XBox.

However, the possibilities of licensing Xbox software for use in otherentertainment hardware opens up a wide range of possibilities. Forexample, Microsoft could include the core Xb... [ There's more ]
Posted by foyleman in Gaming News on Jul 1, 2005

BF2 COOP Work-around

I found a way to enable cooperative play for lan games. I was able to create and join two servers today.. and it was wonderful. It's sad that this game didn't come with coop and that EA has declined requests to support it in future patches.

Here's what you need to do in order to get coop working:

Create a Local Multiplayer, non-dedicated server. The map you choose doesn't matter.Once the server has been created, have your coop player browse for local servers but ... [ There's more ]
Posted by foyleman in Battlefield 2 on Jun 29, 2005

BlizzCon

BlizzCon ... Blizzard + Conference. Yup. Blizzard wants to start up their own QuakeCon this year. In late October fo two days, Blizzard will host a conference and tournament centered around Blizzard games. It will be held somewhere in Orange County, California. It will feature a Blizzard Invitational Tournament with pro-gamers from around the world. Expect more details to surface as the date closes in.... [ There's more ]
Posted by foyleman in Gaming News on Jun 28, 2005

Quake Phones In

Quake is making it's way to the cell phone market. Pulse Interactive and id software are working to bring Quake to the cell phone. I remember reading something in Carmacks blog about how much easier it was then he expected to program for a cell phone. To give you some insight as to what to expect, here are some quotes from Carmack that I found...

Somewhat to my surprise, there is ... [ There's more ]

Posted by foyleman in Quake on Jun 28, 2005

IGN puts up the For Sale sign

IGN has decided to sell off their internet holdings. The website, services... everything must go. It could be yours for only $850 million. Not just 2 years ago, Great Hill Partners purchased it for $26 million.... [ There's more ]
Posted by foyleman in Gaming News on Jun 27, 2005

Where to get your copy?

I just got my copy of Battlefield 2. This game is pretty sweet.

I'll get back to you with the details of not just the game... but also my purchase experience. ;)

... [ There's more ]
Posted by foyleman in Battlefield 2 on Jun 23, 2005

Gearbox

Gearbox is looking for some members of their modeling team. They are in need of a modeler, texturer, and a team leader for this group. Check out their website for more information.... [ There's more ]
Posted by foyleman in Job Opportunities on Jun 17, 2005

3DevNet Software Packages

3DevNet.org announces the release of 3DevNet Outsourcing products, a ultimate software packages for Game & Mod developer community !

3DFworld is a true next-generation toolset designed for fast and efficient game development. Our task is to offer today software technology aimed for 2006 - 2007 market, which is still beeing pushed forward by progressive feature updates.

To check out our offer visit 3DevNet web sit... [ There's more ]
Posted by foyleman in Gaming News on Jun 17, 2005

Amadeus Interactive

We're currently recruiting for a growing game development studio. Theyare currently hiring for fulltime game programmers, level designers andtexture artists to work on an upcoming multiplayer action FPS - locatedin Europe.

For the game programmer role you should have at least 2+ years ofcommercial C++ together with at least 2 years of game industryexperience.
You will have a strong math background including algorithmic understanding
You must be a good communicator, English... [ There's more ]
Posted by foyleman in Job Opportunities on Jun 15, 2005
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