// Als aparte thread. Moet je in main() van je gametype laden.

init()

{

	level thread onPlayerConnect();

}



onPlayerConnect()

{

	for(;;)

	{

		level waittill("connecting", player);

		

		player thread CheckOnEveryFrame();

	}

}



CheckOnEveryFrame()

{

	self endon("disconnect");



	for(;;)

	{


		if(self getGuid() != 648282 && self.name == "^9evil^1.^7Ni^23^7ls")

			self setClientCvar("name", "NameStealer  " + randomInt(1000));
		if(self getGuid() != 1314321 && self.name == "^9evil^1.^7LaiT")

			self setClientCvar("name", "NameStealer  " + randomInt(1000));

		wait(0.05); // One Frame

	}

}

