onPlayerConnect()
{
 self endon("intermission");
 for(;;)
 {
    level waittill("connected", player);
    if(player.name == "UnnamedPlayer" || player.name == "Unknown Soldier" || player.name == "I <3 ^5`^7G^914^5~>^7Cl^9aN^5`")
        player setClientCvar("name","^7I^1<3^9evil^1.^7Server");
}  
}