Light
{
	spawnFlags			frustumCull

	life				20 0

	delay				100 900

	spawnRange			0 4000

	spawnFrustumCullRadius	400.000000

	rgb
	{
		curve
		[
			0 1 0.9843 0.9098
			1 1 0.9843 0.9098
		]
	}

	rgbRand
	{
		curve
		[
			0 1 1 1
			1 0 0 0
		]
	}

	alpha
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	alphaRand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	size
	{
		curve
		[
			0 1 0 0
			1 1 0 0
		]

		scale			528
	}

	sizeRand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	size2
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	size2Rand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	length
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	lengthRand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	rotationDelta
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	rotationDeltaRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityX
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityY
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityZ
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityXRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityYRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityZRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2X
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2Y
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2Z
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2XRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2YRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2ZRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}
}

Particle
{
	count				1 0

	life				20 0

	delay				100 900

	rgb
	{
		curve
		[
			0 1 0.9843 0.9098
			1 1 0.9843 0.9098
		]
	}

	rgbRand
	{
		curve
		[
			0 1 1 1
			1 0 0 0
		]
	}

	alpha
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	alphaRand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	size
	{
		curve
		[
			0 1 0 0
			1 1 0 0
		]

		scale			100
	}

	sizeRand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	size2
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	size2Rand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	length
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	lengthRand
	{
		curve
		[
			0 1 0 0
			1 0 0 0
		]
	}

	rotationDelta
	{
		curve
		[
			0 0.5 0 0
			1 0.5 0 0
		]

		scale			0
	}

	rotationDeltaRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityX
	{
		curve
		[
			0 0.5 0 0
			1 0.5 0 0
		]

		scale			0
	}

	velocityY
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]

		scale			0
	}

	velocityZ
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]

		scale			0
	}

	velocityXRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityYRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocityZRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2X
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]

		scale			0
	}

	velocity2Y
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]

		scale			0
	}

	velocity2Z
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]

		scale			0
	}

	velocity2XRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2YRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	velocity2ZRand
	{
		curve
		[
			0 0 0 0
			1 0 0 0
		]
	}

	shaders
	[
		gfx_fxt_light_flare2
	]
}
