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CoDWW MP Mapping |
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cd ....toolsbin
q3map ../../main/maps/[insert your map name]
q3map -vis ../../main/maps/[insert your map name]
flare -extra -sundiffusesamples 10 -dumpoptions ../../main/maps/[insert your map name]
cd ....
pause
Compile options will vary depending oÂn what settings you are looking for. Read the Compiling Maps.htm that came with the tools.
Whenever you want to compile a map simply replace [insert your map name] with the name of the .map file you want to compile. To edit the .bat file simply right click oÂn the .bat file and select edit. oÂnce your done don’t forget to save the .bat file.
Now that the Compile.bat file and your map file are in the main/maps folder double click oÂn the Compile.bat file to run the compile. oÂnce the compile is complete you should have a .bsp, .poly, and .prt file in addition to your .map and the Compile.bat file.
To Test Your Map
MP map testing
First make a folder under the maps folder named mp. Place the .bsp from your compile in the mp folder. Now open the CoDMP.exe and go to "Start new server". The oÂnly setting you have to change is pure...turn it off. You can make this change from the Server Settings or do it from the console. Now bring down the console with the tilda key "~" and if you haven't yet set the server to pure, type /sets sv_pure 0. Then continue by typing /map [insert your map name]. oÂnce you have done that your map will now load.
SP map testing
Leave your .bsp file in the maps folder and open the CoDSP.exe. oÂnce it has loaded bring down the console with the tilda key "~" and type /map [insert your map name]. oÂnce you have done that your map will now load.
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