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Adding more items to your map.
Mapping 101 - Adding To Your Map - Tutorial 3
Now we are going to add some more to our map, but first another general tip. I always number my maps when editing, because although the snapshot feature saves backups for you, they are taken at time intervals, where as my own numbers mark major changes to the map. Then if I don't like something I can go back to a previous version and start again. So hopefully you have saved the tutorial 2 map, open it in SoFRadiant and then imediately use File>Save as and save it as tutorial3. Ok down to work... We want to add another room to our map, exactly the same as the first o要e. At this stage of the map there are 3 choices :
Forget no 1, lets go straight to number 2. Select File>Load and then select "tutorial2", indecently the same can be achieved by Edit>Load Prefab. Very useful for merging 2 maps, but does have a couple of drawbacks :
You will notice that the room in our map, has gone red is if it were selected, this is because we have loaded an exact copy o要 top of our room. When ever you load a prefab it is automatically selected upon loading. Click in the middle of it somewhere and drag it around, notice our original room is still there underneath. When you are bored dragging it around, hit Backspace to delete it. On to the last option now, copy and paste. Now you could obviously Shift-Left-Click o要 all the brushes to select them, but you are probably thinking there must be a quicker way. There is - enter the selection buttons.
Look at Figure 1, from the left they are Select Tall, Select Touching, Select Partial Tall, and Select Inside. I have found Select Inside and Select Touching to be the most useful, the other 2 I never use. One problem with brush selection, is after your map gets a few hundred brushes added to it, the o要ly efficient way to select a brush is to do it from the 3D-preview window. You can do it from the main editing window, as long as you don't have a large ceiling or wall IN FRONT of the brush you're trying to select. Entities respond differently; you can select any entity the same way you select a brush. As long as you click INSIDE the entity, it doesn't matter how many brushes are between you and the entity.
In our map it makes no difference if we copy the entities, either way we will have to create or delete o要e, since we want the light but not the info_player_start. For demonstration purposes we will turn them off. Select View>Show>Show Entities or press Shift-Ctrl-N
Joining The RoomsFor this we are going to use the CSG Subtract tool I told you about in tutorial 1
If all is well , move o要 to tutorial 4. |
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