Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 45 Guests
Online:

LATEST FORUM THREADS

»
SOF2 Prefabs map
SoFII Mapping
coduo mapping tools
CoDUO Mapping
Gaming
Q4 General

Tutorials

»
SOF2 Mapping
ratings:
Awful Rating
Poor Rating
Average Rating
Good Rating
Excellent Rating
Creating PK3 Files
Versions: You must be logged in to view history.
Putting all your content into a pk3 file for distribution.
Creating PK3 Files, by gynec

1. Create a folder named 'mp_test' and create within that folder, the folders 'gfx, maps, music, scripts and textures'.

2. Custom-textures must be placed in /base/textures/mytextures/ to show up in the editor
For the package (.pk3), place the custom textures in mp_test/textures/mytextures/
Texture sizes that can be used: 128*128, 256*256, 512*512 or 128*512 (png or jpg)

3. Gametype-pictures must be placed in mp_test/gfx/menus/levelshots/ (read the other tutorial!)

4. Your own music you can place in mp_test/music/mp_test.mp3
In worldspawn add the key: 'music' and value: 'music/mp_test'.
(The song shouldnt be bigger than 1.5MB because of the loading-time.)

5. Put your compiled mp_test.bsp into the maps-folder.

6. Make a new .txt file in mp_test/scripts and write in:
{
map "mp_test"
longname "My Test Map"
type "dm tdm elim inf ctf"
}
Rename the .txt to "mp_test.arena"

Additional. for radiant (SOF2SDK) you need your shader's in /base/shaders (gtk creates this folder by itself!) and an entry in the shaderlist.txt so you see the shaders in editor and bsp.

for your pk3 create a folder shaders too.

for effects its the same: /base and pk3 a folder named effects and the .efx inside.

models: folder models/objects/...

the path's you compile must be the same in the pk3!


7. Select all folders in mp_test/, right click and "Add to .zip" with winzip. Rename it to mp_test.pk3

8. Now you can copy it to /base/ and test your map.

You also can use shaders, terrain, sound, effects etc.
gynec

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»